diff options
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 52 |
1 files changed, 37 insertions, 15 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 4a9908ecc..da3345d80 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -74,7 +74,9 @@ enum ContentParamType2 // 3 bits of palette index, then facedir CPT2_COLORED_FACEDIR, // 5 bits of palette index, then wallmounted - CPT2_COLORED_WALLMOUNTED + CPT2_COLORED_WALLMOUNTED, + // Glasslike framed drawtype internal liquid level, param2 values 0 to 63 + CPT2_GLASSLIKE_LIQUID_LEVEL, }; enum LiquidType @@ -144,26 +146,46 @@ public: enum NodeDrawType { - NDT_NORMAL, // A basic solid block - NDT_AIRLIKE, // Nothing is drawn - NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid - NDT_FLOWINGLIQUID, // A very special kind of thing - NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass - NDT_ALLFACES, // Leaves-like, draw all faces no matter what - NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal + // A basic solid block + NDT_NORMAL, + // Nothing is drawn + NDT_AIRLIKE, + // Do not draw face towards same kind of flowing/source liquid + NDT_LIQUID, + // A very special kind of thing + NDT_FLOWINGLIQUID, + // Glass-like, don't draw faces towards other glass + NDT_GLASSLIKE, + // Leaves-like, draw all faces no matter what + NDT_ALLFACES, + // Enabled -> ndt_allfaces, disabled -> ndt_normal + NDT_ALLFACES_OPTIONAL, + // Single plane perpendicular to a surface NDT_TORCHLIKE, + // Single plane parallel to a surface NDT_SIGNLIKE, + // 2 vertical planes in a 'X' shape diagonal to XZ axes. + // paramtype2 = "meshoptions" allows various forms, sizes and + // vertical and horizontal random offsets. NDT_PLANTLIKE, + // Fenceposts that connect to neighbouring fenceposts with horizontal bars NDT_FENCELIKE, + // Selects appropriate junction texture to connect like rails to + // neighbouring raillikes. NDT_RAILLIKE, + // Custom Lua-definable structure of multiple cuboids NDT_NODEBOX, - NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all - // visible faces - // uses 2 textures, one for frames, second for faces - NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes, - NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like - // uses 2 textures, one for frames, second for faces - NDT_MESH, // Uses static meshes + // Glass-like, draw connected frames and all visible faces. + // param2 > 0 defines 64 levels of internal liquid + // Uses 3 textures, one for frames, second for faces, + // optional third is a 'special tile' for the liquid. + NDT_GLASSLIKE_FRAMED, + // Draw faces slightly rotated and only on neighbouring nodes + NDT_FIRELIKE, + // Enabled -> ndt_glasslike_framed, disabled -> ndt_glasslike + NDT_GLASSLIKE_FRAMED_OPTIONAL, + // Uses static meshes + NDT_MESH, }; // Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS |