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-rw-r--r--src/nodemetadata.cpp232
1 files changed, 87 insertions, 145 deletions
diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp
index 410b4e2ea..c76ad1f4b 100644
--- a/src/nodemetadata.cpp
+++ b/src/nodemetadata.cpp
@@ -19,11 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodemetadata.h"
#include "utility.h"
-#include "mapnode.h"
#include "exceptions.h"
+#include "gamedef.h"
#include "inventory.h"
#include <sstream>
-#include "content_mapnode.h"
#include "log.h"
/*
@@ -31,161 +30,120 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
NodeMetadata::NodeMetadata(IGameDef *gamedef):
- m_gamedef(gamedef)
+ m_stringvars(),
+ m_inventory(new Inventory(gamedef->idef())),
+ m_inventorydrawspec(""),
+ m_formspec(""),
+ m_infotext(""),
+ m_allow_removal(true)
{
}
NodeMetadata::~NodeMetadata()
{
+ delete m_inventory;
}
-NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
+void NodeMetadata::serialize(std::ostream &os) const
{
- // Find factory function
- core::map<std::string, Factory2>::Node *n;
- n = m_names.find(name);
- if(n == NULL)
- {
- // If factory is not found, just return.
- errorstream<<"WARNING: NodeMetadata: No factory for name=\""
- <<name<<"\""<<std::endl;
- return NULL;
- }
-
- // Try to load the metadata. If it fails, just return.
- try
- {
- Factory2 f2 = n->getValue();
- NodeMetadata *meta = (*f2)(gamedef);
- return meta;
- }
- catch(SerializationError &e)
- {
- errorstream<<"NodeMetadata: SerializationError "
- <<"while creating name=\""<<name<<"\""<<std::endl;
- return NULL;
+ int num_vars = m_stringvars.size();
+ writeU32(os, num_vars);
+ for(std::map<std::string, std::string>::const_iterator
+ i = m_stringvars.begin(); i != m_stringvars.end(); i++){
+ os<<serializeString(i->first);
+ os<<serializeLongString(i->second);
}
+
+ m_inventory->serialize(os);
+ os<<serializeString(m_inventorydrawspec);
+ os<<serializeString(m_formspec);
+ os<<serializeString(m_infotext);
+ writeU8(os, m_allow_removal);
}
-NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
+void NodeMetadata::deSerialize(std::istream &is)
{
- // Read id
- u8 buf[2];
- is.read((char*)buf, 2);
- s16 id = readS16(buf);
-
- // Read data
- std::string data = deSerializeString(is);
-
- // Find factory function
- core::map<u16, Factory>::Node *n;
- n = m_types.find(id);
- if(n == NULL)
- {
- // If factory is not found, just return.
- infostream<<"WARNING: NodeMetadata: No factory for typeId="
- <<id<<std::endl;
- return NULL;
- }
-
- // Try to load the metadata. If it fails, just return.
- try
- {
- std::istringstream iss(data, std::ios_base::binary);
-
- Factory f = n->getValue();
- NodeMetadata *meta = (*f)(iss, gamedef);
- return meta;
+ m_stringvars.clear();
+ int num_vars = readU32(is);
+ for(int i=0; i<num_vars; i++){
+ std::string name = deSerializeString(is);
+ std::string var = deSerializeLongString(is);
+ m_stringvars[name] = var;
}
- catch(SerializationError &e)
- {
- infostream<<"WARNING: NodeMetadata: ignoring SerializationError"<<std::endl;
- return NULL;
- }
-}
-void NodeMetadata::serialize(std::ostream &os)
-{
- u8 buf[2];
- writeU16(buf, typeId());
- os.write((char*)buf, 2);
-
- std::ostringstream oss(std::ios_base::binary);
- serializeBody(oss);
- os<<serializeString(oss.str());
+ m_inventory->deSerialize(is);
+ m_inventorydrawspec = deSerializeString(is);
+ m_formspec = deSerializeString(is);
+ m_infotext = deSerializeString(is);
+ m_allow_removal = readU8(is);
}
-void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
- Factory2 f2)
+void NodeMetadata::clear()
{
- { // typeId
- core::map<u16, Factory>::Node *n;
- n = m_types.find(id);
- if(!n)
- m_types.insert(id, f);
- }
- { // typeName
- core::map<std::string, Factory2>::Node *n;
- n = m_names.find(name);
- if(!n)
- m_names.insert(name, f2);
- }
+ m_stringvars.clear();
+ m_inventory->clear();
+ m_inventorydrawspec = "";
+ m_formspec = "";
+ m_infotext = "";
+ m_allow_removal = true;
}
/*
NodeMetadataList
*/
-void NodeMetadataList::serialize(std::ostream &os)
+void NodeMetadataList::serialize(std::ostream &os) const
{
- u8 buf[6];
-
- u16 version = 1;
- writeU16(buf, version);
- os.write((char*)buf, 2);
+ /*
+ Version 0 is a placeholder for "nothing to see here; go away."
+ */
+
+ if(m_data.size() == 0){
+ writeU8(os, 0); // version
+ return;
+ }
+
+ writeU8(os, 1); // version
u16 count = m_data.size();
- writeU16(buf, count);
- os.write((char*)buf, 2);
+ writeU16(os, count);
- for(core::map<v3s16, NodeMetadata*>::Iterator
- i = m_data.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<v3s16, NodeMetadata*>::const_iterator
+ i = m_data.begin();
+ i != m_data.end(); i++)
{
- v3s16 p = i.getNode()->getKey();
- NodeMetadata *data = i.getNode()->getValue();
-
+ v3s16 p = i->first;
+ NodeMetadata *data = i->second;
+
u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
- writeU16(buf, p16);
- os.write((char*)buf, 2);
+ writeU16(os, p16);
data->serialize(os);
}
-
}
+
void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
{
m_data.clear();
- u8 buf[6];
+ u8 version = readU8(is);
- is.read((char*)buf, 2);
- u16 version = readU16(buf);
+ if(version == 0){
+ // Nothing
+ return;
+ }
- if(version > 1)
- {
+ if(version != 1){
infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
<<std::endl;
throw SerializationError("NodeMetadataList::deSerialize");
}
-
- is.read((char*)buf, 2);
- u16 count = readU16(buf);
-
+
+ u16 count = readU16(is);
+
for(u16 i=0; i<count; i++)
{
- is.read((char*)buf, 2);
- u16 p16 = readU16(buf);
+ u16 p16 = readU16(is);
v3s16 p(0,0,0);
p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
@@ -193,43 +151,33 @@ void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
p.Y += p16 / MAP_BLOCKSIZE;
p16 -= p.Y * MAP_BLOCKSIZE;
p.X += p16;
-
- NodeMetadata *data = NodeMetadata::deSerialize(is, gamedef);
- if(data == NULL)
- continue;
-
- if(m_data.find(p))
+ if(m_data.find(p) != m_data.end())
{
infostream<<"WARNING: NodeMetadataList::deSerialize(): "
<<"already set data at position"
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
<<std::endl;
- delete data;
continue;
}
- m_data.insert(p, data);
+ NodeMetadata *data = new NodeMetadata(gamedef);
+ data->deSerialize(is);
+ m_data[p] = data;
}
}
-
+
NodeMetadataList::~NodeMetadataList()
{
- for(core::map<v3s16, NodeMetadata*>::Iterator
- i = m_data.getIterator();
- i.atEnd()==false; i++)
- {
- delete i.getNode()->getValue();
- }
+ clear();
}
NodeMetadata* NodeMetadataList::get(v3s16 p)
{
- core::map<v3s16, NodeMetadata*>::Node *n;
- n = m_data.find(p);
- if(n == NULL)
+ std::map<v3s16, NodeMetadata*>::const_iterator n = m_data.find(p);
+ if(n == m_data.end())
return NULL;
- return n->getValue();
+ return n->second;
}
void NodeMetadataList::remove(v3s16 p)
@@ -238,29 +186,23 @@ void NodeMetadataList::remove(v3s16 p)
if(olddata)
{
delete olddata;
- m_data.remove(p);
+ m_data.erase(p);
}
}
void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
{
remove(p);
- m_data.insert(p, d);
+ m_data.insert(std::make_pair(p, d));
}
-bool NodeMetadataList::step(float dtime)
+void NodeMetadataList::clear()
{
- bool something_changed = false;
- for(core::map<v3s16, NodeMetadata*>::Iterator
- i = m_data.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<v3s16, NodeMetadata*>::iterator
+ i = m_data.begin();
+ i != m_data.end(); i++)
{
- v3s16 p = i.getNode()->getKey();
- NodeMetadata *meta = i.getNode()->getValue();
- bool changed = meta->step(dtime);
- if(changed)
- something_changed = true;
+ delete i->second;
}
- return something_changed;
+ m_data.clear();
}
-