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-rw-r--r--src/objdef.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/objdef.h b/src/objdef.h
index 9ab3df977..e40324a88 100644
--- a/src/objdef.h
+++ b/src/objdef.h
@@ -45,21 +45,36 @@ class ObjDef {
public:
virtual ~ObjDef() = default;
+ // Only implemented by child classes (leafs in class hierarchy)
+ // Should create new object of its own type, call cloneTo() of parent class
+ // and copy its own instance variables over
+ virtual ObjDef *clone() const = 0;
+
u32 index;
u32 uid;
ObjDefHandle handle;
std::string name;
+
+protected:
+ // Only implemented by classes that have children themselves
+ // by copying the defintion and changing that argument type (!!!)
+ // Should defer to parent class cloneTo() if applicable and then copy
+ // over its own properties
+ void cloneTo(ObjDef *def) const;
};
// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
// so the same ObjDef instance must not be referenced multiple
+// TODO: const correctness for getter methods
class ObjDefManager {
public:
ObjDefManager(IGameDef *gamedef, ObjDefType type);
virtual ~ObjDefManager();
DISABLE_CLASS_COPY(ObjDefManager);
+ // T *clone() const; // implemented in child class with correct type
+
virtual const char *getObjectTitle() const { return "ObjDef"; }
virtual void clear();
@@ -88,6 +103,10 @@ public:
ObjDefType *type, u32 *uid);
protected:
+ ObjDefManager() {};
+ // Helper for child classes to implement clone()
+ void cloneTo(ObjDefManager *mgr) const;
+
const NodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;