diff options
Diffstat (limited to 'src/objdef.h')
-rw-r--r-- | src/objdef.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/objdef.h b/src/objdef.h index 9ab3df977..e40324a88 100644 --- a/src/objdef.h +++ b/src/objdef.h @@ -45,21 +45,36 @@ class ObjDef { public: virtual ~ObjDef() = default; + // Only implemented by child classes (leafs in class hierarchy) + // Should create new object of its own type, call cloneTo() of parent class + // and copy its own instance variables over + virtual ObjDef *clone() const = 0; + u32 index; u32 uid; ObjDefHandle handle; std::string name; + +protected: + // Only implemented by classes that have children themselves + // by copying the defintion and changing that argument type (!!!) + // Should defer to parent class cloneTo() if applicable and then copy + // over its own properties + void cloneTo(ObjDef *def) const; }; // WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is // added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted, // so the same ObjDef instance must not be referenced multiple +// TODO: const correctness for getter methods class ObjDefManager { public: ObjDefManager(IGameDef *gamedef, ObjDefType type); virtual ~ObjDefManager(); DISABLE_CLASS_COPY(ObjDefManager); + // T *clone() const; // implemented in child class with correct type + virtual const char *getObjectTitle() const { return "ObjDef"; } virtual void clear(); @@ -88,6 +103,10 @@ public: ObjDefType *type, u32 *uid); protected: + ObjDefManager() {}; + // Helper for child classes to implement clone() + void cloneTo(ObjDefManager *mgr) const; + const NodeDefManager *m_ndef; std::vector<ObjDef *> m_objects; ObjDefType m_objtype; |