diff options
Diffstat (limited to 'src/particles.h')
-rw-r--r-- | src/particles.h | 373 |
1 files changed, 362 insertions, 11 deletions
diff --git a/src/particles.h b/src/particles.h index 6f518b771..3061deb83 100644 --- a/src/particles.h +++ b/src/particles.h @@ -20,19 +20,350 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once #include <string> +#include <sstream> +#include <vector> +#include <ctgmath> +#include <type_traits> #include "irrlichttypes_bloated.h" #include "tileanimation.h" #include "mapnode.h" +#include "util/serialize.h" +#include "util/numeric.h" // This file defines the particle-related structures that both the server and // client need. The ParticleManager and rendering is in client/particles.h -struct CommonParticleParams { +namespace ParticleParamTypes +{ + template <bool cond, typename T> + using enableIf = typename std::enable_if<cond, T>::type; + // std::enable_if_t does not appear to be present in GCC???? + // std::is_enum_v also missing. wtf. these are supposed to be + // present as of c++14 + + template<typename T> using BlendFunction = T(float,T,T); + #define DECL_PARAM_SRZRS(type) \ + void serializeParameterValue (std::ostream& os, type v); \ + void deSerializeParameterValue(std::istream& is, type& r); + #define DECL_PARAM_OVERLOADS(type) DECL_PARAM_SRZRS(type) \ + type interpolateParameterValue(float fac, const type a, const type b); \ + type pickParameterValue (float* facs, const type a, const type b); + + DECL_PARAM_OVERLOADS(u8); DECL_PARAM_OVERLOADS(s8); + DECL_PARAM_OVERLOADS(u16); DECL_PARAM_OVERLOADS(s16); + DECL_PARAM_OVERLOADS(u32); DECL_PARAM_OVERLOADS(s32); + DECL_PARAM_OVERLOADS(f32); + DECL_PARAM_OVERLOADS(v2f); + DECL_PARAM_OVERLOADS(v3f); + + /* C++ is a strongly typed language. this means that enums cannot be implicitly + * cast to integers, as they can be in C. while this may sound good in principle, + * it means that our normal serialization functions cannot be called on + * enumerations unless they are explicitly cast to a particular type first. this + * is problematic, because in C++ enums can have any integral type as an underlying + * type, and that type would need to be named everywhere an enumeration is + * de/serialized. + * + * this is obviously not cool, both in terms of writing legible, succinct code, + * and in terms of robustness: the underlying type might be changed at some point, + * e.g. if a bitmask gets too big for its britches. we could use an equivalent of + * `std::to_underlying(value)` everywhere we need to deal with enumerations, but + * that's hideous and unintuitive. instead, we supply the following functions to + * transparently map enumeration types to their underlying values. */ + + template <typename E, enableIf<std::is_enum<E>::value, bool> = true> + void serializeParameterValue(std::ostream& os, E k) { + serializeParameterValue(os, (std::underlying_type_t<E>)k); + } + + template <typename E, enableIf<std::is_enum<E>::value, bool> = true> + void deSerializeParameterValue(std::istream& is, E& k) { + std::underlying_type_t<E> v; + deSerializeParameterValue(is, v); + k = (E)v; + } + + /* this is your brain on C++. */ + + template <typename T, size_t PN> + struct Parameter + { + using ValType = T; + using pickFactors = float[PN]; + + T val = T(); + using This = Parameter<T, PN>; + + Parameter() = default; + + template <typename... Args> + Parameter(Args... args) : val(args...) {} + + virtual void serialize(std::ostream &os) const + { serializeParameterValue (os, this->val); } + virtual void deSerialize(std::istream &is) + { deSerializeParameterValue(is, this->val); } + + virtual T interpolate(float fac, const This& against) const + { + return interpolateParameterValue(fac, this->val, against.val); + } + + static T pick(float* f, const This& a, const This& b) + { + return pickParameterValue(f, a.val, b.val); + } + + operator T() const { return val; } + T operator=(T b) { return val = b; } + + }; + + template <typename T> T numericalBlend(float fac, T min, T max) + { return min + ((max - min) * fac); } + + template <typename T, size_t N> + struct VectorParameter : public Parameter<T,N> { + using This = VectorParameter<T,N>; + template <typename... Args> + VectorParameter(Args... args) : Parameter<T,N>(args...) {} + }; + + template <typename T, size_t PN> + inline std::string dump(const Parameter<T,PN>& p) + { + return std::to_string(p.val); + } + + template <typename T, size_t N> + inline std::string dump(const VectorParameter<T,N>& v) + { + std::ostringstream oss; + if (N == 3) + oss << PP(v.val); + else + oss << PP2(v.val); + return oss.str(); + } + + using u8Parameter = Parameter<u8, 1>; using s8Parameter = Parameter<s8, 1>; + using u16Parameter = Parameter<u16, 1>; using s16Parameter = Parameter<s16, 1>; + using u32Parameter = Parameter<u32, 1>; using s32Parameter = Parameter<s32, 1>; + + using f32Parameter = Parameter<f32, 1>; + + using v2fParameter = VectorParameter<v2f, 2>; + using v3fParameter = VectorParameter<v3f, 3>; + + template <typename T> + struct RangedParameter + { + using ValType = T; + using This = RangedParameter<T>; + + T min, max; + f32 bias = 0; + + RangedParameter() = default; + RangedParameter(T _min, T _max) : min(_min), max(_max) {} + template <typename M> RangedParameter(M b) : min(b), max(b) {} + + // these functions handle the old range serialization "format"; bias must + // be manually encoded in a separate part of the stream. NEVER ADD FIELDS + // TO THESE FUNCTIONS + void legacySerialize(std::ostream& os) const + { + min.serialize(os); + max.serialize(os); + } + void legacyDeSerialize(std::istream& is) + { + min.deSerialize(is); + max.deSerialize(is); + } + + // these functions handle the format used by new fields. new fields go here + void serialize(std::ostream &os) const + { + legacySerialize(os); + writeF32(os, bias); + } + void deSerialize(std::istream &is) + { + legacyDeSerialize(is); + bias = readF32(is); + } + + This interpolate(float fac, const This against) const + { + This r; + r.min = min.interpolate(fac, against.min); + r.max = max.interpolate(fac, against.max); + r.bias = bias; + return r; + } + + T pickWithin() const + { + typename T::pickFactors values; + auto p = numericAbsolute(bias) + 1; + for (size_t i = 0; i < sizeof(values) / sizeof(values[0]); ++i) { + if (bias < 0) + values[i] = 1.0f - pow(myrand_float(), p); + else + values[i] = pow(myrand_float(), p); + } + return T::pick(values, min, max); + } + + }; + + template <typename T> + inline std::string dump(const RangedParameter<T>& r) + { + std::ostringstream s; + s << "range<" << dump(r.min) << " ~ " << dump(r.max); + if (r.bias != 0) + s << " :: " << r.bias; + s << ">"; + return s.str(); + } + + enum class TweenStyle : u8 { fwd, rev, pulse, flicker }; + + template <typename T> + struct TweenedParameter + { + using ValType = T; + using This = TweenedParameter<T>; + + TweenStyle style = TweenStyle::fwd; + u16 reps = 1; + f32 beginning = 0.0f; + + T start, end; + + TweenedParameter() = default; + TweenedParameter(T _start, T _end) : start(_start), end(_end) {} + template <typename M> TweenedParameter(M b) : start(b), end(b) {} + + T blend(float fac) const + { + // warp time coordinates in accordance w/ settings + if (fac > beginning) { + // remap for beginning offset + auto len = 1 - beginning; + fac -= beginning; + fac /= len; + + // remap for repetitions + fac *= reps; + if (fac > 1) // poor man's modulo + fac -= (decltype(reps))fac; + + // remap for style + switch (style) { + case TweenStyle::fwd: /* do nothing */ break; + case TweenStyle::rev: fac = 1.0f - fac; break; + case TweenStyle::pulse: + case TweenStyle::flicker: { + if (fac > 0.5f) { + fac = 1.f - (fac*2.f - 1.f); + } else { + fac = fac * 2; + } + if (style == TweenStyle::flicker) { + fac *= myrand_range(0.7f, 1.0f); + } + } + } + if (fac>1.f) + fac = 1.f; + else if (fac<0.f) + fac = 0.f; + } else { + fac = (style == TweenStyle::rev) ? 1.f : 0.f; + } + + return start.interpolate(fac, end); + } + + void serialize(std::ostream &os) const + { + writeU8(os, static_cast<u8>(style)); + writeU16(os, reps); + writeF32(os, beginning); + start.serialize(os); + end.serialize(os); + } + void deSerialize(std::istream &is) + { + style = static_cast<TweenStyle>(readU8(is)); + reps = readU16(is); + beginning = readF32(is); + start.deSerialize(is); + end.deSerialize(is); + } + }; + + template <typename T> + inline std::string dump(const TweenedParameter<T>& t) + { + std::ostringstream s; + const char* icon; + switch (t.style) { + case TweenStyle::fwd: icon = "→"; break; + case TweenStyle::rev: icon = "←"; break; + case TweenStyle::pulse: icon = "↔"; break; + case TweenStyle::flicker: icon = "↯"; break; + } + s << "tween<"; + if (t.reps != 1) + s << t.reps << "x "; + s << dump(t.start) << " "<<icon<<" " << dump(t.end) << ">"; + return s.str(); + } + + enum class AttractorKind : u8 { none, point, line, plane }; + enum class BlendMode : u8 { alpha, add, sub, screen }; + + // these are consistently-named convenience aliases to make code more readable without `using ParticleParamTypes` declarations + using v3fRange = RangedParameter<v3fParameter>; + using f32Range = RangedParameter<f32Parameter>; + + using v2fTween = TweenedParameter<v2fParameter>; + using v3fTween = TweenedParameter<v3fParameter>; + using f32Tween = TweenedParameter<f32Parameter>; + using v3fRangeTween = TweenedParameter<v3fRange>; + using f32RangeTween = TweenedParameter<f32Range>; + + #undef DECL_PARAM_SRZRS + #undef DECL_PARAM_OVERLOADS +} + +struct ParticleTexture +{ + bool animated = false; + ParticleParamTypes::BlendMode blendmode = ParticleParamTypes::BlendMode::alpha; + TileAnimationParams animation; + ParticleParamTypes::f32Tween alpha{1.0f}; + ParticleParamTypes::v2fTween scale{v2f(1.0f)}; +}; + +struct ServerParticleTexture : public ParticleTexture +{ + std::string string; + void serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly = false) const; + void deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly = false); +}; + +struct CommonParticleParams +{ bool collisiondetection = false; bool collision_removal = false; bool object_collision = false; bool vertical = false; - std::string texture; + ServerParticleTexture texture; struct TileAnimationParams animation; u8 glow = 0; MapNode node; @@ -58,22 +389,42 @@ struct CommonParticleParams { } }; -struct ParticleParameters : CommonParticleParams { - v3f pos; - v3f vel; - v3f acc; - f32 expirationtime = 1; - f32 size = 1; +struct ParticleParameters : CommonParticleParams +{ + v3f pos, vel, acc, drag; + f32 size = 1, expirationtime = 1; + ParticleParamTypes::f32Range bounce; + ParticleParamTypes::v3fRange jitter; void serialize(std::ostream &os, u16 protocol_ver) const; void deSerialize(std::istream &is, u16 protocol_ver); }; -struct ParticleSpawnerParameters : CommonParticleParams { +struct ParticleSpawnerParameters : CommonParticleParams +{ u16 amount = 1; - v3f minpos, maxpos, minvel, maxvel, minacc, maxacc; f32 time = 1; - f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1; + + std::vector<ServerParticleTexture> texpool; + + ParticleParamTypes::v3fRangeTween + pos, vel, acc, drag, radius, jitter; + + ParticleParamTypes::AttractorKind + attractor_kind; + ParticleParamTypes::v3fTween + attractor_origin, attractor_direction; + // object IDs + u16 attractor_attachment = 0, + attractor_direction_attachment = 0; + // do particles disappear when they cross the attractor threshold? + bool attractor_kill = true; + + ParticleParamTypes::f32RangeTween + exptime{1.0f}, + size {1.0f}, + attract{0.0f}, + bounce {0.0f}; // For historical reasons no (de-)serialization methods here }; |