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-rw-r--r--src/particles.h373
1 files changed, 362 insertions, 11 deletions
diff --git a/src/particles.h b/src/particles.h
index 6f518b771..3061deb83 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -20,19 +20,350 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include <string>
+#include <sstream>
+#include <vector>
+#include <ctgmath>
+#include <type_traits>
#include "irrlichttypes_bloated.h"
#include "tileanimation.h"
#include "mapnode.h"
+#include "util/serialize.h"
+#include "util/numeric.h"
// This file defines the particle-related structures that both the server and
// client need. The ParticleManager and rendering is in client/particles.h
-struct CommonParticleParams {
+namespace ParticleParamTypes
+{
+ template <bool cond, typename T>
+ using enableIf = typename std::enable_if<cond, T>::type;
+ // std::enable_if_t does not appear to be present in GCC????
+ // std::is_enum_v also missing. wtf. these are supposed to be
+ // present as of c++14
+
+ template<typename T> using BlendFunction = T(float,T,T);
+ #define DECL_PARAM_SRZRS(type) \
+ void serializeParameterValue (std::ostream& os, type v); \
+ void deSerializeParameterValue(std::istream& is, type& r);
+ #define DECL_PARAM_OVERLOADS(type) DECL_PARAM_SRZRS(type) \
+ type interpolateParameterValue(float fac, const type a, const type b); \
+ type pickParameterValue (float* facs, const type a, const type b);
+
+ DECL_PARAM_OVERLOADS(u8); DECL_PARAM_OVERLOADS(s8);
+ DECL_PARAM_OVERLOADS(u16); DECL_PARAM_OVERLOADS(s16);
+ DECL_PARAM_OVERLOADS(u32); DECL_PARAM_OVERLOADS(s32);
+ DECL_PARAM_OVERLOADS(f32);
+ DECL_PARAM_OVERLOADS(v2f);
+ DECL_PARAM_OVERLOADS(v3f);
+
+ /* C++ is a strongly typed language. this means that enums cannot be implicitly
+ * cast to integers, as they can be in C. while this may sound good in principle,
+ * it means that our normal serialization functions cannot be called on
+ * enumerations unless they are explicitly cast to a particular type first. this
+ * is problematic, because in C++ enums can have any integral type as an underlying
+ * type, and that type would need to be named everywhere an enumeration is
+ * de/serialized.
+ *
+ * this is obviously not cool, both in terms of writing legible, succinct code,
+ * and in terms of robustness: the underlying type might be changed at some point,
+ * e.g. if a bitmask gets too big for its britches. we could use an equivalent of
+ * `std::to_underlying(value)` everywhere we need to deal with enumerations, but
+ * that's hideous and unintuitive. instead, we supply the following functions to
+ * transparently map enumeration types to their underlying values. */
+
+ template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
+ void serializeParameterValue(std::ostream& os, E k) {
+ serializeParameterValue(os, (std::underlying_type_t<E>)k);
+ }
+
+ template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
+ void deSerializeParameterValue(std::istream& is, E& k) {
+ std::underlying_type_t<E> v;
+ deSerializeParameterValue(is, v);
+ k = (E)v;
+ }
+
+ /* this is your brain on C++. */
+
+ template <typename T, size_t PN>
+ struct Parameter
+ {
+ using ValType = T;
+ using pickFactors = float[PN];
+
+ T val = T();
+ using This = Parameter<T, PN>;
+
+ Parameter() = default;
+
+ template <typename... Args>
+ Parameter(Args... args) : val(args...) {}
+
+ virtual void serialize(std::ostream &os) const
+ { serializeParameterValue (os, this->val); }
+ virtual void deSerialize(std::istream &is)
+ { deSerializeParameterValue(is, this->val); }
+
+ virtual T interpolate(float fac, const This& against) const
+ {
+ return interpolateParameterValue(fac, this->val, against.val);
+ }
+
+ static T pick(float* f, const This& a, const This& b)
+ {
+ return pickParameterValue(f, a.val, b.val);
+ }
+
+ operator T() const { return val; }
+ T operator=(T b) { return val = b; }
+
+ };
+
+ template <typename T> T numericalBlend(float fac, T min, T max)
+ { return min + ((max - min) * fac); }
+
+ template <typename T, size_t N>
+ struct VectorParameter : public Parameter<T,N> {
+ using This = VectorParameter<T,N>;
+ template <typename... Args>
+ VectorParameter(Args... args) : Parameter<T,N>(args...) {}
+ };
+
+ template <typename T, size_t PN>
+ inline std::string dump(const Parameter<T,PN>& p)
+ {
+ return std::to_string(p.val);
+ }
+
+ template <typename T, size_t N>
+ inline std::string dump(const VectorParameter<T,N>& v)
+ {
+ std::ostringstream oss;
+ if (N == 3)
+ oss << PP(v.val);
+ else
+ oss << PP2(v.val);
+ return oss.str();
+ }
+
+ using u8Parameter = Parameter<u8, 1>; using s8Parameter = Parameter<s8, 1>;
+ using u16Parameter = Parameter<u16, 1>; using s16Parameter = Parameter<s16, 1>;
+ using u32Parameter = Parameter<u32, 1>; using s32Parameter = Parameter<s32, 1>;
+
+ using f32Parameter = Parameter<f32, 1>;
+
+ using v2fParameter = VectorParameter<v2f, 2>;
+ using v3fParameter = VectorParameter<v3f, 3>;
+
+ template <typename T>
+ struct RangedParameter
+ {
+ using ValType = T;
+ using This = RangedParameter<T>;
+
+ T min, max;
+ f32 bias = 0;
+
+ RangedParameter() = default;
+ RangedParameter(T _min, T _max) : min(_min), max(_max) {}
+ template <typename M> RangedParameter(M b) : min(b), max(b) {}
+
+ // these functions handle the old range serialization "format"; bias must
+ // be manually encoded in a separate part of the stream. NEVER ADD FIELDS
+ // TO THESE FUNCTIONS
+ void legacySerialize(std::ostream& os) const
+ {
+ min.serialize(os);
+ max.serialize(os);
+ }
+ void legacyDeSerialize(std::istream& is)
+ {
+ min.deSerialize(is);
+ max.deSerialize(is);
+ }
+
+ // these functions handle the format used by new fields. new fields go here
+ void serialize(std::ostream &os) const
+ {
+ legacySerialize(os);
+ writeF32(os, bias);
+ }
+ void deSerialize(std::istream &is)
+ {
+ legacyDeSerialize(is);
+ bias = readF32(is);
+ }
+
+ This interpolate(float fac, const This against) const
+ {
+ This r;
+ r.min = min.interpolate(fac, against.min);
+ r.max = max.interpolate(fac, against.max);
+ r.bias = bias;
+ return r;
+ }
+
+ T pickWithin() const
+ {
+ typename T::pickFactors values;
+ auto p = numericAbsolute(bias) + 1;
+ for (size_t i = 0; i < sizeof(values) / sizeof(values[0]); ++i) {
+ if (bias < 0)
+ values[i] = 1.0f - pow(myrand_float(), p);
+ else
+ values[i] = pow(myrand_float(), p);
+ }
+ return T::pick(values, min, max);
+ }
+
+ };
+
+ template <typename T>
+ inline std::string dump(const RangedParameter<T>& r)
+ {
+ std::ostringstream s;
+ s << "range<" << dump(r.min) << " ~ " << dump(r.max);
+ if (r.bias != 0)
+ s << " :: " << r.bias;
+ s << ">";
+ return s.str();
+ }
+
+ enum class TweenStyle : u8 { fwd, rev, pulse, flicker };
+
+ template <typename T>
+ struct TweenedParameter
+ {
+ using ValType = T;
+ using This = TweenedParameter<T>;
+
+ TweenStyle style = TweenStyle::fwd;
+ u16 reps = 1;
+ f32 beginning = 0.0f;
+
+ T start, end;
+
+ TweenedParameter() = default;
+ TweenedParameter(T _start, T _end) : start(_start), end(_end) {}
+ template <typename M> TweenedParameter(M b) : start(b), end(b) {}
+
+ T blend(float fac) const
+ {
+ // warp time coordinates in accordance w/ settings
+ if (fac > beginning) {
+ // remap for beginning offset
+ auto len = 1 - beginning;
+ fac -= beginning;
+ fac /= len;
+
+ // remap for repetitions
+ fac *= reps;
+ if (fac > 1) // poor man's modulo
+ fac -= (decltype(reps))fac;
+
+ // remap for style
+ switch (style) {
+ case TweenStyle::fwd: /* do nothing */ break;
+ case TweenStyle::rev: fac = 1.0f - fac; break;
+ case TweenStyle::pulse:
+ case TweenStyle::flicker: {
+ if (fac > 0.5f) {
+ fac = 1.f - (fac*2.f - 1.f);
+ } else {
+ fac = fac * 2;
+ }
+ if (style == TweenStyle::flicker) {
+ fac *= myrand_range(0.7f, 1.0f);
+ }
+ }
+ }
+ if (fac>1.f)
+ fac = 1.f;
+ else if (fac<0.f)
+ fac = 0.f;
+ } else {
+ fac = (style == TweenStyle::rev) ? 1.f : 0.f;
+ }
+
+ return start.interpolate(fac, end);
+ }
+
+ void serialize(std::ostream &os) const
+ {
+ writeU8(os, static_cast<u8>(style));
+ writeU16(os, reps);
+ writeF32(os, beginning);
+ start.serialize(os);
+ end.serialize(os);
+ }
+ void deSerialize(std::istream &is)
+ {
+ style = static_cast<TweenStyle>(readU8(is));
+ reps = readU16(is);
+ beginning = readF32(is);
+ start.deSerialize(is);
+ end.deSerialize(is);
+ }
+ };
+
+ template <typename T>
+ inline std::string dump(const TweenedParameter<T>& t)
+ {
+ std::ostringstream s;
+ const char* icon;
+ switch (t.style) {
+ case TweenStyle::fwd: icon = "→"; break;
+ case TweenStyle::rev: icon = "←"; break;
+ case TweenStyle::pulse: icon = "↔"; break;
+ case TweenStyle::flicker: icon = "↯"; break;
+ }
+ s << "tween<";
+ if (t.reps != 1)
+ s << t.reps << "x ";
+ s << dump(t.start) << " "<<icon<<" " << dump(t.end) << ">";
+ return s.str();
+ }
+
+ enum class AttractorKind : u8 { none, point, line, plane };
+ enum class BlendMode : u8 { alpha, add, sub, screen };
+
+ // these are consistently-named convenience aliases to make code more readable without `using ParticleParamTypes` declarations
+ using v3fRange = RangedParameter<v3fParameter>;
+ using f32Range = RangedParameter<f32Parameter>;
+
+ using v2fTween = TweenedParameter<v2fParameter>;
+ using v3fTween = TweenedParameter<v3fParameter>;
+ using f32Tween = TweenedParameter<f32Parameter>;
+ using v3fRangeTween = TweenedParameter<v3fRange>;
+ using f32RangeTween = TweenedParameter<f32Range>;
+
+ #undef DECL_PARAM_SRZRS
+ #undef DECL_PARAM_OVERLOADS
+}
+
+struct ParticleTexture
+{
+ bool animated = false;
+ ParticleParamTypes::BlendMode blendmode = ParticleParamTypes::BlendMode::alpha;
+ TileAnimationParams animation;
+ ParticleParamTypes::f32Tween alpha{1.0f};
+ ParticleParamTypes::v2fTween scale{v2f(1.0f)};
+};
+
+struct ServerParticleTexture : public ParticleTexture
+{
+ std::string string;
+ void serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly = false) const;
+ void deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly = false);
+};
+
+struct CommonParticleParams
+{
bool collisiondetection = false;
bool collision_removal = false;
bool object_collision = false;
bool vertical = false;
- std::string texture;
+ ServerParticleTexture texture;
struct TileAnimationParams animation;
u8 glow = 0;
MapNode node;
@@ -58,22 +389,42 @@ struct CommonParticleParams {
}
};
-struct ParticleParameters : CommonParticleParams {
- v3f pos;
- v3f vel;
- v3f acc;
- f32 expirationtime = 1;
- f32 size = 1;
+struct ParticleParameters : CommonParticleParams
+{
+ v3f pos, vel, acc, drag;
+ f32 size = 1, expirationtime = 1;
+ ParticleParamTypes::f32Range bounce;
+ ParticleParamTypes::v3fRange jitter;
void serialize(std::ostream &os, u16 protocol_ver) const;
void deSerialize(std::istream &is, u16 protocol_ver);
};
-struct ParticleSpawnerParameters : CommonParticleParams {
+struct ParticleSpawnerParameters : CommonParticleParams
+{
u16 amount = 1;
- v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
f32 time = 1;
- f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1;
+
+ std::vector<ServerParticleTexture> texpool;
+
+ ParticleParamTypes::v3fRangeTween
+ pos, vel, acc, drag, radius, jitter;
+
+ ParticleParamTypes::AttractorKind
+ attractor_kind;
+ ParticleParamTypes::v3fTween
+ attractor_origin, attractor_direction;
+ // object IDs
+ u16 attractor_attachment = 0,
+ attractor_direction_attachment = 0;
+ // do particles disappear when they cross the attractor threshold?
+ bool attractor_kill = true;
+
+ ParticleParamTypes::f32RangeTween
+ exptime{1.0f},
+ size {1.0f},
+ attract{0.0f},
+ bounce {0.0f};
// For historical reasons no (de-)serialization methods here
};