diff options
Diffstat (limited to 'src/pathfinder.cpp')
-rw-r--r-- | src/pathfinder.cpp | 102 |
1 files changed, 43 insertions, 59 deletions
diff --git a/src/pathfinder.cpp b/src/pathfinder.cpp index 8195bd643..3f0b98c10 100644 --- a/src/pathfinder.cpp +++ b/src/pathfinder.cpp @@ -23,8 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., /******************************************************************************/ #include "pathfinder.h" -#include "serverenvironment.h" -#include "server.h" +#include "map.h" #include "nodedef.h" //#define PATHFINDER_DEBUG @@ -180,10 +179,8 @@ private: class Pathfinder { public: - /** - * default constructor - */ - Pathfinder() = default; + Pathfinder() = delete; + Pathfinder(Map *map, const NodeDefManager *ndef) : m_map(map), m_ndef(ndef) {} ~Pathfinder(); @@ -197,8 +194,7 @@ public: * @param max_drop maximum number of blocks a path may drop * @param algo Algorithm to use for finding a path */ - std::vector<v3s16> getPath(ServerEnvironment *env, - v3s16 source, + std::vector<v3s16> getPath(v3s16 source, v3s16 destination, unsigned int searchdistance, unsigned int max_jump, @@ -328,7 +324,9 @@ private: friend class GridNodeContainer; GridNodeContainer *m_nodes_container = nullptr; - ServerEnvironment *m_env = 0; /**< minetest environment pointer */ + Map *m_map = nullptr; + + const NodeDefManager *m_ndef = nullptr; friend class PathfinderCompareHeuristic; @@ -410,18 +408,15 @@ class PathfinderCompareHeuristic /* implementation */ /******************************************************************************/ -std::vector<v3s16> get_path(ServerEnvironment* env, - v3s16 source, - v3s16 destination, - unsigned int searchdistance, - unsigned int max_jump, - unsigned int max_drop, - PathAlgorithm algo) +std::vector<v3s16> get_path(Map* map, const NodeDefManager *ndef, + v3s16 source, + v3s16 destination, + unsigned int searchdistance, + unsigned int max_jump, + unsigned int max_drop, + PathAlgorithm algo) { - Pathfinder searchclass; - - return searchclass.getPath(env, - source, destination, + return Pathfinder(map, ndef).getPath(source, destination, searchdistance, max_jump, max_drop, algo); } @@ -521,13 +516,13 @@ void PathGridnode::setCost(v3s16 dir, const PathCost &cost) void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node) { - const NodeDefManager *ndef = m_pathf->m_env->getGameDef()->ndef(); + const NodeDefManager *ndef = m_pathf->m_ndef; PathGridnode &elem = *p_node; v3s16 realpos = m_pathf->getRealPos(ipos); - MapNode current = m_pathf->m_env->getMap().getNode(realpos); - MapNode below = m_pathf->m_env->getMap().getNode(realpos + v3s16(0, -1, 0)); + MapNode current = m_pathf->m_map->getNode(realpos); + MapNode below = m_pathf->m_map->getNode(realpos + v3s16(0, -1, 0)); if ((current.param0 == CONTENT_IGNORE) || @@ -610,8 +605,7 @@ PathGridnode &MapGridNodeContainer::access(v3s16 p) /******************************************************************************/ -std::vector<v3s16> Pathfinder::getPath(ServerEnvironment *env, - v3s16 source, +std::vector<v3s16> Pathfinder::getPath(v3s16 source, v3s16 destination, unsigned int searchdistance, unsigned int max_jump, @@ -624,15 +618,8 @@ std::vector<v3s16> Pathfinder::getPath(ServerEnvironment *env, #endif std::vector<v3s16> retval; - //check parameters - if (env == 0) { - ERROR_TARGET << "Missing environment pointer" << std::endl; - return retval; - } - //initialization m_searchdistance = searchdistance; - m_env = env; m_maxjump = max_jump; m_maxdrop = max_drop; m_start = source; @@ -681,15 +668,14 @@ std::vector<v3s16> Pathfinder::getPath(ServerEnvironment *env, #endif //fail if source or destination is walkable - const NodeDefManager *ndef = m_env->getGameDef()->ndef(); - MapNode node_at_pos = m_env->getMap().getNode(destination); - if (ndef->get(node_at_pos).walkable) { + MapNode node_at_pos = m_map->getNode(destination); + if (m_ndef->get(node_at_pos).walkable) { VERBOSE_TARGET << "Destination is walkable. " << "Pos: " << PP(destination) << std::endl; return retval; } - node_at_pos = m_env->getMap().getNode(source); - if (ndef->get(node_at_pos).walkable) { + node_at_pos = m_map->getNode(source); + if (m_ndef->get(node_at_pos).walkable) { VERBOSE_TARGET << "Source is walkable. " << "Pos: " << PP(source) << std::endl; return retval; @@ -843,7 +829,6 @@ v3s16 Pathfinder::getRealPos(v3s16 ipos) /******************************************************************************/ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) { - const NodeDefManager *ndef = m_env->getGameDef()->ndef(); PathCost retval; retval.updated = true; @@ -857,7 +842,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) return retval; } - MapNode node_at_pos2 = m_env->getMap().getNode(pos2); + MapNode node_at_pos2 = m_map->getNode(pos2); //did we get information about node? if (node_at_pos2.param0 == CONTENT_IGNORE ) { @@ -866,9 +851,9 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) return retval; } - if (!ndef->get(node_at_pos2).walkable) { + if (!m_ndef->get(node_at_pos2).walkable) { MapNode node_below_pos2 = - m_env->getMap().getNode(pos2 + v3s16(0, -1, 0)); + m_map->getNode(pos2 + v3s16(0, -1, 0)); //did we get information about node? if (node_below_pos2.param0 == CONTENT_IGNORE ) { @@ -878,7 +863,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) } //test if the same-height neighbor is suitable - if (ndef->get(node_below_pos2).walkable) { + if (m_ndef->get(node_below_pos2).walkable) { //SUCCESS! retval.valid = true; retval.value = 1; @@ -889,19 +874,19 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) else { //test if we can fall a couple of nodes (m_maxdrop) v3s16 testpos = pos2 + v3s16(0, -1, 0); - MapNode node_at_pos = m_env->getMap().getNode(testpos); + MapNode node_at_pos = m_map->getNode(testpos); while ((node_at_pos.param0 != CONTENT_IGNORE) && - (!ndef->get(node_at_pos).walkable) && + (!m_ndef->get(node_at_pos).walkable) && (testpos.Y > m_limits.MinEdge.Y)) { testpos += v3s16(0, -1, 0); - node_at_pos = m_env->getMap().getNode(testpos); + node_at_pos = m_map->getNode(testpos); } //did we find surface? if ((testpos.Y >= m_limits.MinEdge.Y) && (node_at_pos.param0 != CONTENT_IGNORE) && - (ndef->get(node_at_pos).walkable)) { + (m_ndef->get(node_at_pos).walkable)) { if ((pos2.Y - testpos.Y - 1) <= m_maxdrop) { //SUCCESS! retval.valid = true; @@ -927,34 +912,34 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) v3s16 targetpos = pos2; // position for jump target v3s16 jumppos = pos; // position for checking if jumping space is free - MapNode node_target = m_env->getMap().getNode(targetpos); - MapNode node_jump = m_env->getMap().getNode(jumppos); + MapNode node_target = m_map->getNode(targetpos); + MapNode node_jump = m_map->getNode(jumppos); bool headbanger = false; // true if anything blocks jumppath while ((node_target.param0 != CONTENT_IGNORE) && - (ndef->get(node_target).walkable) && + (m_ndef->get(node_target).walkable) && (targetpos.Y < m_limits.MaxEdge.Y)) { //if the jump would hit any solid node, discard if ((node_jump.param0 == CONTENT_IGNORE) || - (ndef->get(node_jump).walkable)) { + (m_ndef->get(node_jump).walkable)) { headbanger = true; break; } targetpos += v3s16(0, 1, 0); jumppos += v3s16(0, 1, 0); - node_target = m_env->getMap().getNode(targetpos); - node_jump = m_env->getMap().getNode(jumppos); + node_target = m_map->getNode(targetpos); + node_jump = m_map->getNode(jumppos); } //check headbanger one last time if ((node_jump.param0 == CONTENT_IGNORE) || - (ndef->get(node_jump).walkable)) { + (m_ndef->get(node_jump).walkable)) { headbanger = true; } //did we find surface without banging our head? if ((!headbanger) && (targetpos.Y <= m_limits.MaxEdge.Y) && - (!ndef->get(node_target).walkable)) { + (!m_ndef->get(node_target).walkable)) { if (targetpos.Y - pos2.Y <= m_maxjump) { //SUCCESS! @@ -1254,21 +1239,20 @@ v3s16 Pathfinder::walkDownwards(v3s16 pos, unsigned int max_down) { if (max_down == 0) return pos; v3s16 testpos = v3s16(pos); - MapNode node_at_pos = m_env->getMap().getNode(testpos); - const NodeDefManager *ndef = m_env->getGameDef()->ndef(); + MapNode node_at_pos = m_map->getNode(testpos); unsigned int down = 0; while ((node_at_pos.param0 != CONTENT_IGNORE) && - (!ndef->get(node_at_pos).walkable) && + (!m_ndef->get(node_at_pos).walkable) && (testpos.Y > m_limits.MinEdge.Y) && (down <= max_down)) { testpos += v3s16(0, -1, 0); down++; - node_at_pos = m_env->getMap().getNode(testpos); + node_at_pos = m_map->getNode(testpos); } //did we find surface? if ((testpos.Y >= m_limits.MinEdge.Y) && (node_at_pos.param0 != CONTENT_IGNORE) && - (ndef->get(node_at_pos).walkable)) { + (m_ndef->get(node_at_pos).walkable)) { if (down == 0) { pos = testpos; } else if ((down - 1) <= max_down) { |