diff options
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/src/player.h b/src/player.h index 13cffa205..ce1001992 100644 --- a/src/player.h +++ b/src/player.h @@ -67,12 +67,17 @@ public: return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); } - v3f getEyePosition() + v3f getEyeOffset() { // This is at the height of the eyes of the current figure - // return m_position + v3f(0, BS+BS/2, 0); + // return v3f(0, BS+BS/2, 0); // This is more like in minecraft - return m_position + v3f(0,BS+(5*BS)/8,0); + return v3f(0,BS+(5*BS)/8,0); + } + + v3f getEyePosition() + { + return m_position + getEyeOffset(); } virtual void setPosition(const v3f &position) @@ -121,7 +126,10 @@ public: virtual bool isLocal() const = 0; - virtual void updateLight(u8 light_at_pos) {}; + virtual void updateLight(u8 light_at_pos) + { + light = light_at_pos; + } // NOTE: Use peer_id == 0 for disconnected /*virtual bool isClientConnected() { return false; } @@ -144,6 +152,8 @@ public: bool swimming_up; bool is_frozen; + u8 light; + Inventory inventory; // Actual inventory is backed up here when creative mode is used Inventory *inventory_backup; @@ -261,25 +271,14 @@ public: virtual void updateLight(u8 light_at_pos) { + Player::updateLight(light_at_pos); + if(m_node == NULL) return; u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; i<vc; i++) - { - vertices[i].Color = color; - } - } + setMeshVerticesColor(m_node->getMesh(), color); } void move(f32 dtime, Map &map, f32 pos_max_d); @@ -356,7 +355,7 @@ public: { return true; } - + void move(f32 dtime, Map &map, f32 pos_max_d, core::list<CollisionInfo> *collision_info); void move(f32 dtime, Map &map, f32 pos_max_d); |