diff options
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 52 |
1 files changed, 31 insertions, 21 deletions
diff --git a/src/player.h b/src/player.h index d0e1ac799..b6856b1d0 100644 --- a/src/player.h +++ b/src/player.h @@ -31,18 +31,17 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; class IGameDef; struct CollisionInfo; +class PlayerSAO; class Player { public: Player(IGameDef *gamedef); - virtual ~Player(); + virtual ~Player() = 0; - void resetInventory(); - - //void move(f32 dtime, Map &map); - virtual void move(f32 dtime, Map &map, f32 pos_max_d) = 0; + virtual void move(f32 dtime, Map &map, f32 pos_max_d) + {} v3f getSpeed() { @@ -112,7 +111,7 @@ public: return (m_yaw + 90.) * core::DEGTORAD; } - virtual void updateName(const char *name) + void updateName(const char *name) { snprintf(m_name, PLAYERNAME_SIZE, "%s", name); } @@ -122,17 +121,13 @@ public: return m_name; } - virtual bool isLocal() const = 0; + virtual bool isLocal() const + { return false; } + virtual PlayerSAO *getPlayerSAO() + { return NULL; } + virtual void setPlayerSAO(PlayerSAO *sao) + { assert(0); } - virtual void updateLight(u8 light_at_pos) - { - light = light_at_pos; - } - - // NOTE: Use peer_id == 0 for disconnected - /*virtual bool isClientConnected() { return false; } - virtual void setClientConnected(bool) {}*/ - /* serialize() writes a bunch of text that can contain any characters except a '\0', and such an ending that @@ -151,9 +146,8 @@ public: u8 light; + // In creative mode, this is the invisible backup inventory Inventory inventory; - // Actual inventory is backed up here when creative mode is used - Inventory *inventory_backup; u16 hp; @@ -167,9 +161,6 @@ protected: f32 m_yaw; v3f m_speed; v3f m_position; - -public: - }; #ifndef SERVER @@ -249,5 +240,24 @@ private: }; #endif // !SERVER +/* + Player on the server +*/ +class RemotePlayer : public Player +{ +public: + RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {} + virtual ~RemotePlayer() {} + + PlayerSAO *getPlayerSAO() + { return m_sao; } + void setPlayerSAO(PlayerSAO *sao) + { m_sao = sao; } + void setPosition(const v3f &position); + +private: + PlayerSAO *m_sao; +}; + #endif |