diff options
Diffstat (limited to 'src/quicktune.h')
-rw-r--r-- | src/quicktune.h | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/quicktune.h b/src/quicktune.h index 566fbfc4d..1659e09f1 100644 --- a/src/quicktune.h +++ b/src/quicktune.h @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., Eg. if you have this constant somewhere that you just can't get right by changing it and recompiling all over again: v3f wield_position = v3f(55, -35, 65); - + Make it look like this: v3f wield_position = v3f(55, -35, 65); QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100); @@ -35,19 +35,18 @@ with this program; if not, write to the Free Software Foundation, Inc., keymap_quicktune_next keymap_quicktune_dec keymap_quicktune_inc - + Once you have modified the values at runtime and then quit, the game will print out all the modified values at the end: Modified quicktune values: wield_position.X = 60 wield_position.Y = -30 wield_position.Z = 65 - + The QUICKTUNE macros shouldn't generally be left in committed code. */ -#ifndef QUICKTUNE_HEADER -#define QUICKTUNE_HEADER +#pragma once #include <string> #include <map> @@ -99,6 +98,3 @@ void updateQuicktuneValue(const std::string &name, QuicktuneValue &val); #define QUICKTUNE_AUTONAME(type_, var, min_, max_)\ QUICKTUNE(type_, var, min_, max_, #var) - -#endif - |