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-rw-r--r--src/quicktune.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/quicktune.h b/src/quicktune.h
index 566fbfc4d..1659e09f1 100644
--- a/src/quicktune.h
+++ b/src/quicktune.h
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Eg. if you have this constant somewhere that you just can't get right
by changing it and recompiling all over again:
v3f wield_position = v3f(55, -35, 65);
-
+
Make it look like this:
v3f wield_position = v3f(55, -35, 65);
QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
@@ -35,19 +35,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
keymap_quicktune_next
keymap_quicktune_dec
keymap_quicktune_inc
-
+
Once you have modified the values at runtime and then quit, the game
will print out all the modified values at the end:
Modified quicktune values:
wield_position.X = 60
wield_position.Y = -30
wield_position.Z = 65
-
+
The QUICKTUNE macros shouldn't generally be left in committed code.
*/
-#ifndef QUICKTUNE_HEADER
-#define QUICKTUNE_HEADER
+#pragma once
#include <string>
#include <map>
@@ -99,6 +98,3 @@ void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
QUICKTUNE(type_, var, min_, max_, #var)
-
-#endif
-