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-rw-r--r--src/rollback_interface.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp
index d02d1cb3e..fef5389c1 100644
--- a/src/rollback_interface.cpp
+++ b/src/rollback_interface.cpp
@@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
{
- INodeDefManager *ndef = gamedef->ndef();
+ const NodeDefManager *ndef = gamedef->ndef();
MapNode n = map->getNodeNoEx(p);
name = ndef->get(n).name;
param1 = n.param1;
@@ -90,7 +90,7 @@ bool RollbackAction::isImportant(IGameDef *gamedef) const
// If metadata differs, action is always important
if(n_old.meta != n_new.meta)
return true;
- INodeDefManager *ndef = gamedef->ndef();
+ const NodeDefManager *ndef = gamedef->ndef();
// Both are of the same name, so a single definition is needed
const ContentFeatures &def = ndef->get(n_old.name);
// If the type is flowing liquid, action is not important
@@ -128,7 +128,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
case TYPE_NOTHING:
return true;
case TYPE_SET_NODE: {
- INodeDefManager *ndef = gamedef->ndef();
+ const NodeDefManager *ndef = gamedef->ndef();
// Make sure position is loaded from disk
map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
// Check current node