diff options
Diffstat (limited to 'src/rollback_interface.h')
-rw-r--r-- | src/rollback_interface.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/rollback_interface.h b/src/rollback_interface.h new file mode 100644 index 000000000..0f0a11885 --- /dev/null +++ b/src/rollback_interface.h @@ -0,0 +1,145 @@ +/* +Minetest-c55 +Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef ROLLBACK_INTERFACE_HEADER +#define ROLLBACK_INTERFACE_HEADER + +#include "irr_v3d.h" +#include <string> +#include <iostream> +#include "exceptions.h" + +class Map; +class IGameDef; +struct MapNode; +class InventoryManager; + +struct RollbackNode +{ + std::string name; + int param1; + int param2; + std::string meta; + + bool operator==(const RollbackNode &other) + { + return (name == other.name && param1 == other.param1 && + param2 == other.param2 && meta == other.meta); + } + bool operator!=(const RollbackNode &other) + { + return !(*this == other); + } + + RollbackNode(): + param1(0), + param2(0) + {} + + RollbackNode(Map *map, v3s16 p, IGameDef *gamedef); +}; + +struct RollbackAction +{ + enum Type{ + TYPE_NOTHING, + TYPE_SET_NODE, + TYPE_MODIFY_INVENTORY_STACK, + } type; + + int unix_time; + std::string actor; + + v3s16 p; + RollbackNode n_old; + RollbackNode n_new; + + std::string inventory_location; + std::string inventory_list; + u32 inventory_index; + bool inventory_add; + std::string inventory_stack; + + RollbackAction(): + type(TYPE_NOTHING) + {} + + void setSetNode(v3s16 p_, const RollbackNode &n_old_, + const RollbackNode &n_new_) + { + type = TYPE_SET_NODE; + p = p_; + n_old = n_old_; + n_new = n_new_; + } + + void setModifyInventoryStack(const std::string &inventory_location_, + const std::string &inventory_list_, int index_, + bool add_, const std::string &inventory_stack_) + { + type = TYPE_MODIFY_INVENTORY_STACK; + inventory_location = inventory_location_; + inventory_list = inventory_list_; + inventory_index = index_; + inventory_add = add_; + inventory_stack = inventory_stack_; + } + + // String should not contain newlines or nulls + std::string toString() const; + void fromStream(std::istream &is) throw(SerializationError); + + // Eg. flowing water level changes are not important + bool isImportant(IGameDef *gamedef) const; + + bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const; +}; + +class IRollbackReportSink +{ +public: + virtual ~IRollbackReportSink(){} + virtual void reportAction(const RollbackAction &action) = 0; + virtual std::string getActor() = 0; + virtual void setActor(const std::string &actor) = 0; +}; + +class RollbackScopeActor +{ +public: + RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor): + m_sink(sink) + { + if(m_sink){ + m_actor_was = m_sink->getActor(); + m_sink->setActor(actor); + } + } + ~RollbackScopeActor() + { + if(m_sink){ + m_sink->setActor(m_actor_was); + } + } +private: + IRollbackReportSink *m_sink; + std::string m_actor_was; +}; + +#endif |