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Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r--src/script/common/c_content.cpp176
1 files changed, 105 insertions, 71 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 8a5a3fe71..166980025 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -42,7 +42,7 @@ struct EnumString es_TileAnimationType[] =
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{TAT_SHEET_2D, "sheet_2d"},
- {0, NULL},
+ {0, nullptr},
};
/******************************************************************************/
@@ -198,7 +198,7 @@ void read_object_properties(lua_State *L, int index,
prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
if (prop->hp_max < sao->getHP()) {
- PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
+ PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);
sao->setHP(prop->hp_max, reason);
}
}
@@ -550,13 +550,6 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
// tiles = {}
lua_getfield(L, index, "tiles");
- // If nil, try the deprecated name "tile_images" instead
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- warn_if_field_exists(L, index, "tile_images",
- "Deprecated; new name is \"tiles\".");
- lua_getfield(L, index, "tile_images");
- }
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
@@ -613,13 +606,6 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
- // If nil, try the deprecated name "special_materials" instead
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- warn_if_field_exists(L, index, "special_materials",
- "Deprecated; new name is \"special_tiles\".");
- lua_getfield(L, index, "special_materials");
- }
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
@@ -1000,22 +986,25 @@ void push_nodebox(lua_State *L, const NodeBox &box)
push_aabb3f(L, box.wall_side);
lua_setfield(L, -2, "wall_side");
break;
- case NODEBOX_CONNECTED:
+ case NODEBOX_CONNECTED: {
lua_pushstring(L, "connected");
lua_setfield(L, -2, "type");
- push_box(L, box.connect_top);
+ const auto &c = box.getConnected();
+ push_box(L, c.connect_top);
lua_setfield(L, -2, "connect_top");
- push_box(L, box.connect_bottom);
+ push_box(L, c.connect_bottom);
lua_setfield(L, -2, "connect_bottom");
- push_box(L, box.connect_front);
+ push_box(L, c.connect_front);
lua_setfield(L, -2, "connect_front");
- push_box(L, box.connect_back);
+ push_box(L, c.connect_back);
lua_setfield(L, -2, "connect_back");
- push_box(L, box.connect_left);
+ push_box(L, c.connect_left);
lua_setfield(L, -2, "connect_left");
- push_box(L, box.connect_right);
+ push_box(L, c.connect_right);
lua_setfield(L, -2, "connect_right");
+ // half the boxes are missing here?
break;
+ }
default:
FATAL_ERROR("Invalid box.type");
break;
@@ -1048,22 +1037,26 @@ void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
/******************************************************************************/
void read_server_sound_params(lua_State *L, int index,
- ServerSoundParams &params)
+ ServerPlayingSound &params)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
- // Clear
- params = ServerSoundParams();
+
if(lua_istable(L, index)){
+ // Functional overlap: this may modify SimpleSoundSpec contents
+ getfloatfield(L, index, "fade", params.spec.fade);
+ getfloatfield(L, index, "pitch", params.spec.pitch);
+ getboolfield(L, index, "loop", params.spec.loop);
+
getfloatfield(L, index, "gain", params.gain);
+
+ // Handle positional information
getstringfield(L, index, "to_player", params.to_player);
- getfloatfield(L, index, "fade", params.fade);
- getfloatfield(L, index, "pitch", params.pitch);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.pos = p;
- params.type = ServerSoundParams::SSP_POSITIONAL;
+ params.type = SoundLocation::Position;
}
lua_pop(L, 1);
lua_getfield(L, index, "object");
@@ -1072,13 +1065,12 @@ void read_server_sound_params(lua_State *L, int index,
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
- params.type = ServerSoundParams::SSP_OBJECT;
+ params.type = SoundLocation::Object;
}
}
lua_pop(L, 1);
params.max_hear_distance = BS*getfloatfield_default(L, index,
"max_hear_distance", params.max_hear_distance/BS);
- getboolfield(L, index, "loop", params.loop);
getstringfield(L, index, "exclude_player", params.exclude_player);
}
}
@@ -1143,20 +1135,24 @@ NodeBox read_nodebox(lua_State *L, int index)
NODEBOXREAD(nodebox.wall_top, "wall_top");
NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
NODEBOXREAD(nodebox.wall_side, "wall_side");
- NODEBOXREADVEC(nodebox.connect_top, "connect_top");
- NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
- NODEBOXREADVEC(nodebox.connect_front, "connect_front");
- NODEBOXREADVEC(nodebox.connect_left, "connect_left");
- NODEBOXREADVEC(nodebox.connect_back, "connect_back");
- NODEBOXREADVEC(nodebox.connect_right, "connect_right");
- NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
- NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
- NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
- NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
- NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
- NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
- NODEBOXREADVEC(nodebox.disconnected, "disconnected");
- NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
+
+ if (nodebox.type == NODEBOX_CONNECTED) {
+ auto &c = nodebox.getConnected();
+ NODEBOXREADVEC(c.connect_top, "connect_top");
+ NODEBOXREADVEC(c.connect_bottom, "connect_bottom");
+ NODEBOXREADVEC(c.connect_front, "connect_front");
+ NODEBOXREADVEC(c.connect_left, "connect_left");
+ NODEBOXREADVEC(c.connect_back, "connect_back");
+ NODEBOXREADVEC(c.connect_right, "connect_right");
+ NODEBOXREADVEC(c.disconnected_top, "disconnected_top");
+ NODEBOXREADVEC(c.disconnected_bottom, "disconnected_bottom");
+ NODEBOXREADVEC(c.disconnected_front, "disconnected_front");
+ NODEBOXREADVEC(c.disconnected_left, "disconnected_left");
+ NODEBOXREADVEC(c.disconnected_back, "disconnected_back");
+ NODEBOXREADVEC(c.disconnected_right, "disconnected_right");
+ NODEBOXREADVEC(c.disconnected, "disconnected");
+ NODEBOXREADVEC(c.disconnected_sides, "disconnected_sides");
+ }
return nodebox;
}
@@ -1351,22 +1347,27 @@ void push_tool_capabilities(lua_State *L,
}
/******************************************************************************/
-void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
+void push_inventory_list(lua_State *L, const InventoryList &invlist)
{
- InventoryList *invlist = inv->getList(name);
- if(invlist == NULL){
- lua_pushnil(L);
- return;
+ push_items(L, invlist.getItems());
+}
+
+/******************************************************************************/
+void push_inventory_lists(lua_State *L, const Inventory &inv)
+{
+ const auto &lists = inv.getLists();
+ lua_createtable(L, 0, lists.size());
+ for(const InventoryList *list : lists) {
+ const std::string &name = list->getName();
+ lua_pushlstring(L, name.c_str(), name.size());
+ push_inventory_list(L, *list);
+ lua_rawset(L, -3);
}
- std::vector<ItemStack> items;
- for(u32 i=0; i<invlist->getSize(); i++)
- items.push_back(invlist->getItem(i));
- push_items(L, items);
}
/******************************************************************************/
void read_inventory_list(lua_State *L, int tableindex,
- Inventory *inv, const char *name, Server* srv, int forcesize)
+ Inventory *inv, const char *name, IGameDef *gdef, int forcesize)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
@@ -1378,7 +1379,7 @@ void read_inventory_list(lua_State *L, int tableindex,
}
// Get Lua-specified items to insert into the list
- std::vector<ItemStack> items = read_items(L, tableindex,srv);
+ std::vector<ItemStack> items = read_items(L, tableindex, gdef);
size_t listsize = (forcesize >= 0) ? forcesize : items.size();
// Create or resize/clear list
@@ -1630,7 +1631,7 @@ void push_items(lua_State *L, const std::vector<ItemStack> &items)
}
/******************************************************************************/
-std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
+std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef *gdef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
@@ -1646,7 +1647,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
if (items.size() < (u32) key) {
items.resize(key);
}
- items[key - 1] = read_item(L, -1, srv->idef());
+ items[key - 1] = read_item(L, -1, gdef->idef());
lua_pop(L, 1);
}
return items;
@@ -1697,24 +1698,19 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
void push_noiseparams(lua_State *L, NoiseParams *np)
{
lua_newtable(L);
- push_float_string(L, np->offset);
- lua_setfield(L, -2, "offset");
- push_float_string(L, np->scale);
- lua_setfield(L, -2, "scale");
- push_float_string(L, np->persist);
- lua_setfield(L, -2, "persistence");
- push_float_string(L, np->lacunarity);
- lua_setfield(L, -2, "lacunarity");
- lua_pushnumber(L, np->seed);
- lua_setfield(L, -2, "seed");
- lua_pushnumber(L, np->octaves);
- lua_setfield(L, -2, "octaves");
+ setfloatfield(L, -1, "offset", np->offset);
+ setfloatfield(L, -1, "scale", np->scale);
+ setfloatfield(L, -1, "persist", np->persist);
+ setfloatfield(L, -1, "persistence", np->persist);
+ setfloatfield(L, -1, "lacunarity", np->lacunarity);
+ setintfield( L, -1, "seed", np->seed);
+ setintfield( L, -1, "octaves", np->octaves);
push_flags_string(L, flagdesc_noiseparams, np->flags,
np->flags);
lua_setfield(L, -2, "flags");
- push_v3_float_string(L, np->spread);
+ push_v3f(L, np->spread);
lua_setfield(L, -2, "spread");
}
@@ -1977,6 +1973,12 @@ void push_hud_element(lua_State *L, HudElement *elem)
lua_pushnumber(L, elem->number);
lua_setfield(L, -2, "number");
+ if (elem->type == HUD_ELEM_WAYPOINT) {
+ // waypoints reuse the item field to store precision, precision = item - 1
+ lua_pushnumber(L, elem->item - 1);
+ lua_setfield(L, -2, "precision");
+ }
+ // push the item field for waypoints as well for backwards compatibility
lua_pushnumber(L, elem->item);
lua_setfield(L, -2, "item");
@@ -2141,3 +2143,35 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
lua_setfield(L, -2, "collisions");
/**/
}
+
+
+void push_mod_spec(lua_State *L, const ModSpec &spec, bool include_unsatisfied)
+{
+ lua_newtable(L);
+
+ lua_pushstring(L, spec.name.c_str());
+ lua_setfield(L, -2, "name");
+
+ lua_pushstring(L, spec.author.c_str());
+ lua_setfield(L, -2, "author");
+
+ lua_pushinteger(L, spec.release);
+ lua_setfield(L, -2, "release");
+
+ lua_pushstring(L, spec.desc.c_str());
+ lua_setfield(L, -2, "description");
+
+ lua_pushstring(L, spec.path.c_str());
+ lua_setfield(L, -2, "path");
+
+ lua_pushstring(L, spec.virtual_path.c_str());
+ lua_setfield(L, -2, "virtual_path");
+
+ lua_newtable(L);
+ int i = 1;
+ for (const auto &dep : spec.unsatisfied_depends) {
+ lua_pushstring(L, dep.c_str());
+ lua_rawseti(L, -2, i++);
+ }
+ lua_setfield(L, -2, "unsatisfied_depends");
+}