aboutsummaryrefslogtreecommitdiff
path: root/src/script/common
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/common')
-rw-r--r--src/script/common/c_content.cpp11
-rw-r--r--src/script/common/c_content.h8
2 files changed, 17 insertions, 2 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 889b94660..1d62ad98a 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -1757,7 +1757,8 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
lua_pop(L, 1); // Pop value
}
-void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
+ bool hitpoint)
{
lua_newtable(L);
if (pointed.type == POINTEDTHING_NODE) {
@@ -1782,6 +1783,14 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
+ if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
+ push_v3f(L, pointed.intersection_point / BS); // convert to node coords
+ lua_setfield(L, -2, "intersection_point");
+ push_v3s16(L, pointed.intersection_normal);
+ lua_setfield(L, -2, "intersection_normal");
+ lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
+ lua_setfield(L, -2, "box_id");
+ }
}
void push_objectRef(lua_State *L, const u16 id)
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 723253559..f3a653682 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -178,7 +178,13 @@ bool push_json_value (lua_State *L,
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
-void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false);
+/*!
+ * Pushes a Lua `pointed_thing` to the given Lua stack.
+ * \param csm If true, a client side pointed thing is pushed
+ * \param hitpoint If true, the exact pointing location is also pushed
+ */
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
+ false, bool hitpoint = false);
void push_objectRef (lua_State *L, const u16 id);