diff options
Diffstat (limited to 'src/script/common')
-rw-r--r-- | src/script/common/c_content.cpp | 11 | ||||
-rw-r--r-- | src/script/common/c_content.h | 8 |
2 files changed, 17 insertions, 2 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 889b94660..1d62ad98a 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -1757,7 +1757,8 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion) lua_pop(L, 1); // Pop value } -void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm) +void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm, + bool hitpoint) { lua_newtable(L); if (pointed.type == POINTEDTHING_NODE) { @@ -1782,6 +1783,14 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm) lua_pushstring(L, "nothing"); lua_setfield(L, -2, "type"); } + if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) { + push_v3f(L, pointed.intersection_point / BS); // convert to node coords + lua_setfield(L, -2, "intersection_point"); + push_v3s16(L, pointed.intersection_normal); + lua_setfield(L, -2, "intersection_normal"); + lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index + lua_setfield(L, -2, "box_id"); + } } void push_objectRef(lua_State *L, const u16 id) diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h index 723253559..f3a653682 100644 --- a/src/script/common/c_content.h +++ b/src/script/common/c_content.h @@ -178,7 +178,13 @@ bool push_json_value (lua_State *L, void read_json_value (lua_State *L, Json::Value &root, int index, u8 recursion = 0); -void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false); +/*! + * Pushes a Lua `pointed_thing` to the given Lua stack. + * \param csm If true, a client side pointed thing is pushed + * \param hitpoint If true, the exact pointing location is also pushed + */ +void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm = + false, bool hitpoint = false); void push_objectRef (lua_State *L, const u16 id); |