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-rw-r--r--src/script/common/c_content.cpp8
-rw-r--r--src/script/common/c_content.h6
2 files changed, 7 insertions, 7 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 36f4316ee..a233afb05 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -1371,7 +1371,7 @@ void push_inventory_lists(lua_State *L, const Inventory &inv)
/******************************************************************************/
void read_inventory_list(lua_State *L, int tableindex,
- Inventory *inv, const char *name, Server* srv, int forcesize)
+ Inventory *inv, const char *name, IGameDef *gdef, int forcesize)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
@@ -1383,7 +1383,7 @@ void read_inventory_list(lua_State *L, int tableindex,
}
// Get Lua-specified items to insert into the list
- std::vector<ItemStack> items = read_items(L, tableindex,srv);
+ std::vector<ItemStack> items = read_items(L, tableindex, gdef);
size_t listsize = (forcesize >= 0) ? forcesize : items.size();
// Create or resize/clear list
@@ -1635,7 +1635,7 @@ void push_items(lua_State *L, const std::vector<ItemStack> &items)
}
/******************************************************************************/
-std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
+std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef *gdef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
@@ -1651,7 +1651,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
if (items.size() < (u32) key) {
items.resize(key);
}
- items[key - 1] = read_item(L, -1, srv->idef());
+ items[key - 1] = read_item(L, -1, gdef->idef());
lua_pop(L, 1);
}
return items;
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 11b39364f..a7b8709c6 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -59,7 +59,7 @@ class InventoryList;
struct NodeBox;
struct ContentFeatures;
struct TileDef;
-class Server;
+class IGameDef;
struct DigParams;
struct HitParams;
struct EnumString;
@@ -126,7 +126,7 @@ void push_inventory_lists (lua_State *L,
const Inventory &inv);
void read_inventory_list (lua_State *L, int tableindex,
Inventory *inv, const char *name,
- Server *srv, int forcesize=-1);
+ IGameDef *gdef, int forcesize=-1);
MapNode readnode (lua_State *L, int index,
const NodeDefManager *ndef);
@@ -166,7 +166,7 @@ void push_items (lua_State *L,
std::vector<ItemStack> read_items (lua_State *L,
int index,
- Server* srv);
+ IGameDef* gdef);
void push_soundspec (lua_State *L,
const SimpleSoundSpec &spec);