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-rw-r--r--src/script/cpp_api/s_item.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp
index 3876272d7..5d9d26083 100644
--- a/src/script/cpp_api/s_item.cpp
+++ b/src/script/cpp_api/s_item.cpp
@@ -211,7 +211,8 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
// function onto the stack
// If core.registered_items[name] doesn't exist, core.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
-bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
+bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname,
+ const v3s16 *p)
{
lua_State* L = getStack();
@@ -222,10 +223,12 @@ bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
lua_getfield(L, -1, name);
lua_remove(L, -2); // Remove registered_items
// Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
+ if (lua_type(L, -1) != LUA_TTABLE) {
// Report error and clean up
- errorstream << "Item \"" << name << "\" not defined" << std::endl;
+ errorstream << "Item \"" << name << "\" not defined";
+ if (p)
+ errorstream << " at position " << PP(*p);
+ errorstream << std::endl;
lua_pop(L, 1);
// Try core.nodedef_default instead