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3030fa27f0ae2'>Emergeblocks: Fix occasional crashRogier2016-10-16 * Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08 * Change internal type for seeds to s32kwolekr2016-06-04 * Pathfinder: Fix styleest312016-05-01 * Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09 * Add minetest.register_lbm() to run code on block load onlyest312016-03-07 * Add '/clearobjects quick'Kahrl2016-02-11 * Add callback parameter for core.emerge_area()kwolekr2015-11-02 * SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26 * SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25 * Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23 * Push error handler afresh each time lua_pcall is usedKahrl2015-08-27 * SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16 * SAPI: Track last executed mod and include in error messageskwolekr2015-08-12 * Improve Script CPP API diagnosticskwolekr2015-08-05 * Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13 * Add core.find_nodes_with_meta() script APIkwolekr2015-05-05 * Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16 * For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07 * Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27 * Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27 * SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17 * Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16 * Add ability to delete MapBlocks from mapkwolekr2015-01-15 * LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29 * LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27 *