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-rw-r--r--src/script/cpp_api/s_player.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp
index cc2b96d5e..8c01f9b1f 100644
--- a/src/script/cpp_api/s_player.cpp
+++ b/src/script/cpp_api/s_player.cpp
@@ -22,6 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "common/c_content.h"
#include "debug.h"
+#include "inventorymanager.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
#include "util/string.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
@@ -225,3 +228,146 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
+
+void ScriptApiPlayer::pushMoveArguments(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ lua_State *L = getStack();
+ objectrefGetOrCreate(L, player); // player
+ lua_pushstring(L, "move"); // action
+ InvRef::create(L, loc); // inventory
+ lua_newtable(L);
+ {
+ // Table containing the action information
+ lua_pushstring(L, from_list.c_str());
+ lua_setfield(L, -2, "from_list");
+ lua_pushstring(L, to_list.c_str());
+ lua_setfield(L, -2, "to_list");
+
+ lua_pushinteger(L, from_index + 1);
+ lua_setfield(L, -2, "from_index");
+ lua_pushinteger(L, to_index + 1);
+ lua_setfield(L, -2, "to_index");
+
+ lua_pushinteger(L, count);
+ lua_setfield(L, -2, "count");
+ }
+}
+
+void ScriptApiPlayer::pushPutTakeArguments(
+ const char *method, const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ lua_State *L = getStack();
+ objectrefGetOrCreate(L, player); // player
+ lua_pushstring(L, method); // action
+ InvRef::create(L, loc); // inventory
+ lua_newtable(L);
+ {
+ // Table containing the action information
+ lua_pushstring(L, listname.c_str());
+ lua_setfield(L, -2, "listname");
+
+ lua_pushinteger(L, index + 1);
+ lua_setfield(L, -2, "index");
+
+ LuaItemStack::create(L, stack);
+ lua_setfield(L, -2, "stack");
+ }
+}
+
+// Return number of accepted items to be moved
+int ScriptApiPlayer::player_inventory_AllowMove(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_allow_player_inventory_actions");
+ pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
+
+ return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
+}
+
+// Return number of accepted items to be put
+int ScriptApiPlayer::player_inventory_AllowPut(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_allow_player_inventory_actions");
+ pushPutTakeArguments("put", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
+
+ return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
+}
+
+// Return number of accepted items to be taken
+int ScriptApiPlayer::player_inventory_AllowTake(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_allow_player_inventory_actions");
+ pushPutTakeArguments("take", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
+
+ return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
+}
+
+// Report moved items
+void ScriptApiPlayer::player_inventory_OnMove(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_player_inventory_actions");
+ pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
+}
+
+// Report put items
+void ScriptApiPlayer::player_inventory_OnPut(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_player_inventory_actions");
+ pushPutTakeArguments("put", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
+}
+
+// Report taken items
+void ScriptApiPlayer::player_inventory_OnTake(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_player_inventory_actions");
+ pushPutTakeArguments("take", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
+}