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-- Minetest: builtin/auth.lua

--
-- Builtin authentication handler
--

-- Make the auth object private, deny access to mods
local core_auth = core.auth
core.auth = nil

core.builtin_auth_handler = {
	get_auth = function(name)
		assert(type(name) == "string")
		local auth_entry = core_auth.read(name)
		-- If no such auth found, return nil
		if not auth_entry then
			return nil
		end
		-- Figure out what privileges the player should have.
		-- Take a copy of the privilege table
		local privileges = {}
		for priv, _ in pairs(auth_entry.privileges) do
			privileges[priv] = true
		end
		-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
		if core.is_singleplayer() then
			for priv, def in pairs(core.registered_privileges) do
				if def.give_to_singleplayer then
					privileges[priv] = true
				end
			end
		-- For the admin, give everything
		elseif name == core.settings:get("name") then
			for priv, def in pairs(core.registered_privileges) do
				if def.give_to_admin then
					privileges[priv] = true
				end
			end
		end
		-- All done
		return {
			password = auth_entry.password,