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path: root/src/script/cpp_api/s_server.cpp
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Diffstat (limited to 'src/script/cpp_api/s_server.cpp')
-rw-r--r--src/script/cpp_api/s_server.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/script/cpp_api/s_server.cpp b/src/script/cpp_api/s_server.cpp
index 21fe164aa..5b4626f40 100644
--- a/src/script/cpp_api/s_server.cpp
+++ b/src/script/cpp_api/s_server.cpp
@@ -32,8 +32,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
if (lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError("Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
- if (lua_pcall(L, 1, 1, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 1, m_errorhandler));
lua_remove(L, -2); // Remove auth handler
// nil = login not allowed
@@ -104,8 +103,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
throw LuaError("Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
- if (lua_pcall(L, 2, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
}
bool ScriptApiServer::setPassword(const std::string &playername,
@@ -120,8 +118,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
throw LuaError("Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
- if (lua_pcall(L, 2, 1, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
return lua_toboolean(L, -1);
}