diff options
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r-- | src/script/lua_api/l_env.cpp | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 3169fa4cf..89ec9dc7e 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include <algorithm> #include "lua_api/l_env.h" #include "lua_api/l_internal.h" #include "lua_api/l_nodemeta.h" @@ -25,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_vmanip.h" #include "common/c_converter.h" #include "common/c_content.h" -#include <algorithm> #include "scripting_server.h" #include "environment.h" #include "mapblock.h" @@ -33,12 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodedef.h" #include "daynightratio.h" #include "util/pointedthing.h" -#include "content_sao.h" #include "mapgen/treegen.h" #include "emerge.h" #include "pathfinder.h" #include "face_position_cache.h" #include "remoteplayer.h" +#include "server/luaentity_sao.h" +#include "server/player_sao.h" +#include "util/string.h" +#include "translation.h" #ifndef SERVER #include "client/client.h" #endif @@ -72,7 +75,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n, lua_remove(L, -2); // Remove core // Get registered_abms[m_id] - lua_pushnumber(L, m_id); + lua_pushinteger(L, m_id); lua_gettable(L, -2); if(lua_isnil(L, -1)) FATAL_ERROR(""); @@ -115,7 +118,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n) lua_remove(L, -2); // Remove core // Get registered_lbms[m_id] - lua_pushnumber(L, m_id); + lua_pushinteger(L, m_id); lua_gettable(L, -2); FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table"); lua_remove(L, -2); // Remove registered_lbms @@ -139,8 +142,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n) int LuaRaycast::l_next(lua_State *L) { - MAP_LOCK_REQUIRED; - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; bool csm = false; #ifndef SERVER @@ -384,7 +386,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L) // timeofday: nil = current time, 0 = night, 0.5 = day int ModApiEnvMod::l_get_node_light(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; // Do it v3s16 pos = read_v3s16(L, 1); @@ -488,10 +490,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_max_level(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNode(pos); @@ -503,10 +502,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_level(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNode(pos); @@ -533,13 +529,13 @@ int ModApiEnvMod::l_set_node_level(lua_State *L) // add_node_level(pos, level) // pos = {x=num, y=num, z=num} -// level: 0..63 +// level: -127..127 int ModApiEnvMod::l_add_node_level(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); - u8 level = 1; + s16 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); MapNode n = env->getMap().getNode(pos); @@ -551,12 +547,12 @@ int ModApiEnvMod::l_add_node_level(lua_State *L) // find_nodes_with_meta(pos1, pos2) int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; std::vector<v3s16> positions = env->getMap().findNodesWithMetadata( check_v3s16(L, 1), check_v3s16(L, 2)); - lua_newtable(L); + lua_createtable(L, positions.size(), 0); for (size_t i = 0; i != positions.size(); i++) { push_v3s16(L, positions[i]); lua_rawseti(L, -2, i + 1); @@ -583,7 +579,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L) // Do it v3s16 p = read_v3s16(L, 1); - NodeTimerRef::create(L, p, env); + NodeTimerRef::create(L, p, &env->getServerMap()); return 1; } @@ -593,19 +589,19 @@ int ModApiEnvMod::l_add_entity(lua_State *L) { GET_ENV_PTR; - // pos v3f pos = checkFloatPos(L, 1); - // content const char *name = luaL_checkstring(L, 2); - // staticdata const char *staticdata = luaL_optstring(L, 3, ""); - // Do it + ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata); int objectid = env->addActiveObject(obj); // If failed to add, return nothing (reads as nil) if(objectid == 0) return 0; - // Return ObjectRef + + // If already deleted (can happen in on_activate), return nil + if (obj->isGone()) + return 0; getScriptApiBase(L)->objectrefGetOrCreate(L, obj); return 1; } @@ -687,22 +683,22 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L) int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) { GET_ENV_PTR; + ScriptApiBase *script = getScriptApiBase(L); // Do it v3f pos = checkFloatPos(L, 1); float radius = readParam<float>(L, 2) * BS; - std::vector<u16> ids; - env->getObjectsInsideRadius(ids, pos, radius); - ScriptApiBase *script = getScriptApiBase(L); - lua_createtable(L, ids.size(), 0); - std::vector<u16>::const_iterator iter = ids.begin(); - for(u32 i = 0; iter != ids.end(); ++iter) { - ServerActiveObject *obj = env->getActiveObject(*iter); - if (!obj->isGone()) { - // Insert object reference into table - script->objectrefGetOrCreate(L, obj); - lua_rawseti(L, -2, ++i); - } + std::vector<ServerActiveObject *> objs; + + auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); }; + env->getObjectsInsideRadius(objs, pos, radius, include_obj_cb); + + int i = 0; + lua_createtable(L, objs.size(), 0); + for (const auto obj : objs) { + // Insert object reference into table + script->objectrefGetOrCreate(L, obj); + lua_rawseti(L, -2, ++i); } return 1; } @@ -728,10 +724,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L) // get_timeofday() -> 0...1 int ModApiEnvMod::l_get_timeofday(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; // Do it int timeofday_mh = env->getTimeOfDay(); @@ -743,10 +736,7 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L) // get_day_count() -> int int ModApiEnvMod::l_get_day_count(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; lua_pushnumber(L, env->getDayCount()); return 1; @@ -767,12 +757,9 @@ int ModApiEnvMod::l_get_gametime(lua_State *L) // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_node_near(lua_State *L) { - Environment *env = getEnv(L); - if (!env) { - return 0; - } + GET_PLAIN_ENV_PTR; - const NodeDefManager *ndef = getGameDef(L)->ndef(); + const NodeDefManager *ndef = env->getGameDef()->ndef(); v3s16 pos = read_v3s16(L, 1); int radius = luaL_checkinteger(L, 2); std::vector<content_t> filter; @@ -793,8 +780,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) #ifndef SERVER // Client API limitations - if (getClient(L)) - radius = getClient(L)->CSMClampRadius(pos, radius); + if (Client *client = getClient(L)) + radius = client->CSMClampRadius(pos, radius); #endif for (int d = start_radius; d <= radius; d++) { @@ -815,20 +802,19 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); sortBoxVerticies(minp, maxp); + const NodeDefManager *ndef = env->getGameDef()->ndef(); + #ifndef SERVER - const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef(); - if (getClient(L)) { - minp = getClient(L)->CSMClampPos(minp); - maxp = getClient(L)->CSMClampPos(maxp); + if (Client *client = getClient(L)) { + minp = client->CSMClampPos(minp); + maxp = client->CSMClampPos(maxp); } -#else - const NodeDefManager *ndef = getServer(L)->ndef(); #endif v3s16 cube = maxp - minp + 1; @@ -892,20 +878,19 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) * TODO */ - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); sortBoxVerticies(minp, maxp); + const NodeDefManager *ndef = env->getGameDef()->ndef(); + #ifndef SERVER - const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef(); - if (getClient(L)) { - minp = getClient(L)->CSMClampPos(minp); - maxp = getClient(L)->CSMClampPos(maxp); + if (Client *client = getClient(L)) { + minp = client->CSMClampPos(minp); + maxp = client->CSMClampPos(maxp); } -#else - const NodeDefManager *ndef = getServer(L)->ndef(); #endif v3s16 cube = maxp - minp + 1; @@ -1034,7 +1019,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L) // line_of_sight(pos1, pos2) -> true/false, pos int ModApiEnvMod::l_line_of_sight(lua_State *L) { - GET_ENV_PTR; + GET_PLAIN_ENV_PTR; // read position 1 from lua v3f pos1 = checkFloatPos(L, 1); @@ -1210,11 +1195,11 @@ int ModApiEnvMod::l_find_path(lua_State *L) algo = PA_DIJKSTRA; } - std::vector<v3s16> path = get_path(env, pos1, pos2, + std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2, searchdistance, max_jump, max_drop, algo); if (!path.empty()) { - lua_newtable(L); + lua_createtable(L, path.size(), 0); int top = lua_gettop(L); unsigned int index = 1; for (const v3s16 &i : path) { @@ -1274,8 +1259,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L) else return 0; + ServerMap *map = &env->getServerMap(); treegen::error e; - if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) { + if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) { if (e == treegen::UNBALANCED_BRACKETS) { luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket"); } else { @@ -1318,6 +1304,19 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L) return 0; } +// get_translated_string(lang_code, string) +int ModApiEnvMod::l_get_translated_string(lua_State * L) +{ + GET_ENV_PTR; + std::string lang_code = luaL_checkstring(L, 1); + std::string string = luaL_checkstring(L, 2); + getServer(L)->loadTranslationLanguage(lang_code); + string = wide_to_utf8(translate_string(utf8_to_wide(string), + &(*g_server_translations)[lang_code])); + lua_pushstring(L, string.c_str()); + return 1; +} + void ModApiEnvMod::Initialize(lua_State *L, int top) { API_FCT(set_node); @@ -1365,6 +1364,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top) API_FCT(transforming_liquid_add); API_FCT(forceload_block); API_FCT(forceload_free_block); + API_FCT(get_translated_string); } void ModApiEnvMod::InitializeClient(lua_State *L, int top) |