diff options
Diffstat (limited to 'src/script/lua_api/l_localplayer.cpp')
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 33fa27c8b..2efb976c7 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -128,11 +128,11 @@ int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L) return 1; } -int LuaLocalPlayer::l_get_liquid_viscosity(lua_State *L) +int LuaLocalPlayer::l_get_move_resistance(lua_State *L) { LocalPlayer *player = getobject(L, 1); - lua_pushinteger(L, player->liquid_viscosity); + lua_pushinteger(L, player->move_resistance); return 1; } @@ -223,16 +223,22 @@ int LuaLocalPlayer::l_get_control(lua_State *L) }; lua_createtable(L, 0, 12); - set("up", c.up); - set("down", c.down); - set("left", c.left); - set("right", c.right); - set("jump", c.jump); - set("aux1", c.aux1); + set("jump", c.jump); + set("aux1", c.aux1); set("sneak", c.sneak); - set("zoom", c.zoom); - set("dig", c.dig); + set("zoom", c.zoom); + set("dig", c.dig); set("place", c.place); + // Player movement in polar coordinates and non-binary speed + lua_pushnumber(L, c.movement_speed); + lua_setfield(L, -2, "movement_speed"); + lua_pushnumber(L, c.movement_direction); + lua_setfield(L, -2, "movement_direction"); + // Provide direction keys to ensure compatibility + set("up", c.direction_keys & (1 << 0)); + set("down", c.direction_keys & (1 << 1)); + set("left", c.direction_keys & (1 << 2)); + set("right", c.direction_keys & (1 << 3)); return 1; } @@ -369,10 +375,11 @@ int LuaLocalPlayer::l_hud_change(lua_State *L) if (!element) return 0; + HudElementStat stat; void *unused; - read_hud_change(L, element, &unused); + bool ok = read_hud_change(L, stat, element, &unused); - lua_pushboolean(L, true); + lua_pushboolean(L, ok); return 1; } @@ -446,7 +453,7 @@ void LuaLocalPlayer::Register(lua_State *L) lua_pop(L, 1); // Drop metatable - luaL_openlib(L, 0, methods, 0); // fill methodtable + luaL_register(L, nullptr, methods); // fill methodtable lua_pop(L, 1); // Drop methodtable } @@ -461,7 +468,6 @@ const luaL_Reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, is_touching_ground), luamethod(LuaLocalPlayer, is_in_liquid), luamethod(LuaLocalPlayer, is_in_liquid_stable), - luamethod(LuaLocalPlayer, get_liquid_viscosity), luamethod(LuaLocalPlayer, is_climbing), luamethod(LuaLocalPlayer, swimming_vertical), luamethod(LuaLocalPlayer, get_physics_override), @@ -483,5 +489,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, hud_change), luamethod(LuaLocalPlayer, hud_get), + luamethod(LuaLocalPlayer, get_move_resistance), + {0, 0} }; |