diff options
Diffstat (limited to 'src/script/lua_api/l_noise.h')
-rw-r--r-- | src/script/lua_api/l_noise.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/script/lua_api/l_noise.h b/src/script/lua_api/l_noise.h new file mode 100644 index 000000000..d0b51d756 --- /dev/null +++ b/src/script/lua_api/l_noise.h @@ -0,0 +1,134 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef L_NOISE_H_ +#define L_NOISE_H_ + +extern "C" { +#include <lua.h> +#include <lauxlib.h> +} + +#include "irr_v3d.h" +#include "noise.h" + +class LuaPerlinNoise +{ +private: + int seed; + int octaves; + float persistence; + float scale; + static const char className[]; + static const luaL_reg methods[]; + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L); + + static int l_get2d(lua_State *L); + static int l_get3d(lua_State *L); + +public: + LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence, + float a_scale); + + ~LuaPerlinNoise(); + + // LuaPerlinNoise(seed, octaves, persistence, scale) + // Creates an LuaPerlinNoise and leaves it on top of stack + static int create_object(lua_State *L); + + static LuaPerlinNoise* checkobject(lua_State *L, int narg); + + static void Register(lua_State *L); +}; + +/* + PerlinNoiseMap + */ +class LuaPerlinNoiseMap +{ +private: + Noise *noise; + static const char className[]; + static const luaL_reg methods[]; + + static int gc_object(lua_State *L); + + static int l_get2dMap(lua_State *L); + + static int l_get3dMap(lua_State *L); + +public: + LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size); + + ~LuaPerlinNoiseMap(); + + // LuaPerlinNoiseMap(np, size) + // Creates an LuaPerlinNoiseMap and leaves it on top of stack + static int create_object(lua_State *L); + + static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg); + + static void Register(lua_State *L); +}; + +/* + LuaPseudoRandom +*/ + + +class LuaPseudoRandom +{ +private: + PseudoRandom m_pseudo; + + static const char className[]; + static const luaL_reg methods[]; + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L); + + // next(self, min=0, max=32767) -> get next value + static int l_next(lua_State *L); + +public: + LuaPseudoRandom(int seed); + + ~LuaPseudoRandom(); + + const PseudoRandom& getItem() const; + PseudoRandom& getItem(); + + // LuaPseudoRandom(seed) + // Creates an LuaPseudoRandom and leaves it on top of stack + static int create_object(lua_State *L); + + static LuaPseudoRandom* checkobject(lua_State *L, int narg); + + static void Register(lua_State *L); +}; + +NoiseParams *read_noiseparams(lua_State *L, int index); + +#endif /* L_NOISE_H_ */ |