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-rw-r--r--src/script/lua_api/l_object.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 1ed6b0d5c..6153a0399 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -2295,6 +2295,47 @@ int ObjectRef::l_set_minimap_modes(lua_State *L)
return 0;
}
+// set_lighting(self, lighting)
+int ObjectRef::l_set_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ luaL_checktype(L, 2, LUA_TTABLE);
+ Lighting lighting = player->getLighting();
+ lua_getfield(L, 2, "shadows");
+ if (lua_istable(L, -1)) {
+ lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
+ }
+ lua_pop(L, -1);
+
+ getServer(L)->setLighting(player, lighting);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_lighting(self)
+int ObjectRef::l_get_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const Lighting &lighting = player->getLighting();
+
+ lua_newtable(L); // result
+ lua_newtable(L); // "shadows"
+ lua_pushnumber(L, lighting.shadow_intensity);
+ lua_setfield(L, -2, "intensity");
+ lua_setfield(L, -2, "shadows");
+ return 1;
+}
+
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{}
@@ -2448,5 +2489,7 @@ luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_eye_offset),
luamethod(ObjectRef, send_mapblock),
luamethod(ObjectRef, set_minimap_modes),
+ luamethod(ObjectRef, set_lighting),
+ luamethod(ObjectRef, get_lighting),
{0,0}
};