diff options
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r-- | src/script/lua_api/l_object.cpp | 47 |
1 files changed, 17 insertions, 30 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 6153a0399..39b19364e 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -420,8 +420,7 @@ int ObjectRef::l_set_local_animation(lua_State *L) float frame_speed = readParam<float>(L, 6, 30.0f); getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed); - lua_pushboolean(L, true); - return 1; + return 0; } // get_local_animation(self) @@ -464,8 +463,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L) offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third); - lua_pushboolean(L, true); - return 1; + return 0; } // get_eye_offset(self) @@ -737,8 +735,7 @@ int ObjectRef::l_set_nametag_attributes(lua_State *L) prop->validate(); sao->notifyObjectPropertiesModified(); - lua_pushboolean(L, true); - return 1; + return 0; } // get_nametag_attributes(self) @@ -1116,7 +1113,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L) float pitch = readParam<float>(L, 2) * core::RADTODEG; playersao->setLookPitchAndSend(pitch); - return 1; + return 0; } // set_look_horizontal(self, radians) @@ -1131,7 +1128,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L) float yaw = readParam<float>(L, 2) * core::RADTODEG; playersao->setPlayerYawAndSend(yaw); - return 1; + return 0; } // DEPRECATED @@ -1151,7 +1148,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L) float pitch = readParam<float>(L, 2) * core::RADTODEG; playersao->setLookPitchAndSend(pitch); - return 1; + return 0; } // DEPRECATED @@ -1171,7 +1168,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L) float yaw = readParam<float>(L, 2) * core::RADTODEG; playersao->setPlayerYawAndSend(yaw); - return 1; + return 0; } // set_fov(self, degrees, is_multiplier, transition_time) @@ -1310,8 +1307,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L) player->inventory_formspec = formspec; getServer(L)->reportInventoryFormspecModified(player->getName()); - lua_pushboolean(L, true); - return 1; + return 0; } // get_inventory_formspec(self) -> formspec @@ -1342,8 +1338,7 @@ int ObjectRef::l_set_formspec_prepend(lua_State *L) player->formspec_prepend = formspec; getServer(L)->reportFormspecPrependModified(player->getName()); - lua_pushboolean(L, true); - return 1; + return 0; } // get_formspec_prepend(self) @@ -1603,8 +1598,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L) if (!getServer(L)->hudSetFlags(player, flags, mask)) return 0; - lua_pushboolean(L, true); - return 1; + return 0; } // hud_get_flags(self) @@ -1861,8 +1855,7 @@ int ObjectRef::l_set_sky(lua_State *L) } getServer(L)->setSky(player, sky_params); - lua_pushboolean(L, true); - return 1; + return 0; } static void push_sky_color(lua_State *L, const SkyboxParams ¶ms) @@ -1984,8 +1977,7 @@ int ObjectRef::l_set_sun(lua_State *L) } getServer(L)->setSun(player, sun_params); - lua_pushboolean(L, true); - return 1; + return 0; } //get_sun(self) @@ -2038,8 +2030,7 @@ int ObjectRef::l_set_moon(lua_State *L) } getServer(L)->setMoon(player, moon_params); - lua_pushboolean(L, true); - return 1; + return 0; } // get_moon(self) @@ -2094,8 +2085,7 @@ int ObjectRef::l_set_stars(lua_State *L) } getServer(L)->setStars(player, star_params); - lua_pushboolean(L, true); - return 1; + return 0; } // get_stars(self) @@ -2162,8 +2152,7 @@ int ObjectRef::l_set_clouds(lua_State *L) } getServer(L)->setClouds(player, cloud_params); - lua_pushboolean(L, true); - return 1; + return 0; } int ObjectRef::l_get_clouds(lua_State *L) @@ -2217,8 +2206,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L) } getServer(L)->overrideDayNightRatio(player, do_override, ratio); - lua_pushboolean(L, true); - return 1; + return 0; } // get_day_night_ratio(self) @@ -2313,8 +2301,7 @@ int ObjectRef::l_set_lighting(lua_State *L) lua_pop(L, -1); getServer(L)->setLighting(player, lighting); - lua_pushboolean(L, true); - return 1; + return 0; } // get_lighting(self) |