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path: root/src/script/lua_api/l_object.cpp
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Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 506e56df9..dd29208c5 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -150,9 +150,9 @@ int ObjectRef::l_remove(lua_State *L)
return 0;
}
-// getpos(self)
+// get_pos(self)
// returns: {x=num, y=num, z=num}
-int ObjectRef::l_getpos(lua_State *L)
+int ObjectRef::l_get_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -169,8 +169,8 @@ int ObjectRef::l_getpos(lua_State *L)
return 1;
}
-// setpos(self, pos)
-int ObjectRef::l_setpos(lua_State *L)
+// set_pos(self, pos)
+int ObjectRef::l_set_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -184,8 +184,8 @@ int ObjectRef::l_setpos(lua_State *L)
return 0;
}
-// moveto(self, pos, continuous=false)
-int ObjectRef::l_moveto(lua_State *L)
+// move_to(self, pos, continuous=false)
+int ObjectRef::l_move_to(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -821,8 +821,8 @@ int ObjectRef::l_get_nametag_attributes(lua_State *L)
/* LuaEntitySAO-only */
-// setvelocity(self, {x=num, y=num, z=num})
-int ObjectRef::l_setvelocity(lua_State *L)
+// set_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_set_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -834,8 +834,8 @@ int ObjectRef::l_setvelocity(lua_State *L)
return 0;
}
-// getvelocity(self)
-int ObjectRef::l_getvelocity(lua_State *L)
+// get_velocity(self)
+int ObjectRef::l_get_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -847,8 +847,8 @@ int ObjectRef::l_getvelocity(lua_State *L)
return 1;
}
-// setacceleration(self, {x=num, y=num, z=num})
-int ObjectRef::l_setacceleration(lua_State *L)
+// set_acceleration(self, {x=num, y=num, z=num})
+int ObjectRef::l_set_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -861,8 +861,8 @@ int ObjectRef::l_setacceleration(lua_State *L)
return 0;
}
-// getacceleration(self)
-int ObjectRef::l_getacceleration(lua_State *L)
+// get_acceleration(self)
+int ObjectRef::l_get_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -874,8 +874,8 @@ int ObjectRef::l_getacceleration(lua_State *L)
return 1;
}
-// setyaw(self, radians)
-int ObjectRef::l_setyaw(lua_State *L)
+// set_yaw(self, radians)
+int ObjectRef::l_set_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -887,8 +887,8 @@ int ObjectRef::l_setyaw(lua_State *L)
return 0;
}
-// getyaw(self)
-int ObjectRef::l_getyaw(lua_State *L)
+// get_yaw(self)
+int ObjectRef::l_get_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -900,8 +900,8 @@ int ObjectRef::l_getyaw(lua_State *L)
return 1;
}
-// settexturemod(self, mod)
-int ObjectRef::l_settexturemod(lua_State *L)
+// set_texture_mod(self, mod)
+int ObjectRef::l_set_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -913,9 +913,9 @@ int ObjectRef::l_settexturemod(lua_State *L)
return 0;
}
-// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
// select_horiz_by_yawpitch=false)
-int ObjectRef::l_setsprite(lua_State *L)
+int ObjectRef::l_set_sprite(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
@@ -1774,9 +1774,9 @@ const char ObjectRef::className[] = "ObjectRef";
const luaL_reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
- luamethod(ObjectRef, getpos),
- luamethod(ObjectRef, setpos),
- luamethod(ObjectRef, moveto),
+ luamethod_aliased(ObjectRef, get_pos, getpos),
+ luamethod_aliased(ObjectRef, set_pos, setpos),
+ luamethod_aliased(ObjectRef, move_to, moveto),
luamethod(ObjectRef, punch),
luamethod(ObjectRef, right_click),
luamethod(ObjectRef, set_hp),
@@ -1800,14 +1800,14 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
// LuaEntitySAO-only
- luamethod(ObjectRef, setvelocity),
- luamethod(ObjectRef, getvelocity),
- luamethod(ObjectRef, setacceleration),
- luamethod(ObjectRef, getacceleration),
- luamethod(ObjectRef, setyaw),
- luamethod(ObjectRef, getyaw),
- luamethod(ObjectRef, settexturemod),
- luamethod(ObjectRef, setsprite),
+ luamethod_aliased(ObjectRef, set_velocity, setvelocity),
+ luamethod_aliased(ObjectRef, get_velocity, getvelocity),
+ luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
+ luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
+ luamethod_aliased(ObjectRef, set_yaw, setyaw),
+ luamethod_aliased(ObjectRef, get_yaw, getyaw),
+ luamethod_aliased(ObjectRef, set_texture_mod, set_texturemod),
+ luamethod_aliased(ObjectRef, set_sprite, setsprite),
luamethod(ObjectRef, get_entity_name),
luamethod(ObjectRef, get_luaentity),
// Player-only