diff options
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r-- | src/script/lua_api/l_object.cpp | 61 |
1 files changed, 48 insertions, 13 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 14010533e..f077d42a0 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -889,19 +889,51 @@ int ObjectRef::l_get_acceleration(lua_State *L) return 1; } +// set_rotation(self, {x=num, y=num, z=num}) +// Each 'num' is in radians +int ObjectRef::l_set_rotation(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + LuaEntitySAO *co = getluaobject(ref); + if (!co) + return 0; + + v3f rotation = check_v3f(L, 2) * core::RADTODEG; + co->setRotation(rotation); + return 0; +} + +// get_rotation(self) +// returns: {x=num, y=num, z=num} +// Each 'num' is in radians +int ObjectRef::l_get_rotation(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + LuaEntitySAO *co = getluaobject(ref); + if (!co) + return 0; + + lua_newtable(L); + v3f rotation = co->getRotation() * core::DEGTORAD; + push_v3f(L, rotation); + return 1; +} + // set_yaw(self, radians) int ObjectRef::l_set_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); + if (co == NULL) return 0; if (isNaN(L, 2)) throw LuaError("ObjectRef::set_yaw: NaN value is not allowed."); float yaw = readParam<float>(L, 2) * core::RADTODEG; - // Do it - co->setYaw(yaw); + co->setRotation(v3f(0, yaw, 0)); return 0; } @@ -911,9 +943,10 @@ int ObjectRef::l_get_yaw(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - float yaw = co->getYaw() * core::DEGTORAD; + if (!co) + return 0; + + float yaw = co->getRotation().Y * core::DEGTORAD; lua_pushnumber(L, yaw); return 1; } @@ -1046,7 +1079,7 @@ int ObjectRef::l_get_look_dir(lua_State *L) PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it - float pitch = co->getRadPitchDep(); + float pitch = co->getRadLookPitchDep(); float yaw = co->getRadYawDep(); v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) * std::sin(yaw)); @@ -1067,7 +1100,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L) PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it - lua_pushnumber(L, co->getRadPitchDep()); + lua_pushnumber(L, co->getRadLookPitchDep()); return 1; } @@ -1096,7 +1129,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L) PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it - lua_pushnumber(L, co->getRadPitch()); + lua_pushnumber(L, co->getRadLookPitch()); return 1; } @@ -1108,7 +1141,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L) PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it - lua_pushnumber(L, co->getRadYaw()); + lua_pushnumber(L, co->getRadRotation().Y); return 1; } @@ -1121,7 +1154,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L) if (co == NULL) return 0; float pitch = readParam<float>(L, 2) * core::RADTODEG; // Do it - co->setPitchAndSend(pitch); + co->setLookPitchAndSend(pitch); return 1; } @@ -1134,7 +1167,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L) if (co == NULL) return 0; float yaw = readParam<float>(L, 2) * core::RADTODEG; // Do it - co->setYawAndSend(yaw); + co->setPlayerYawAndSend(yaw); return 1; } @@ -1152,7 +1185,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L) if (co == NULL) return 0; float pitch = readParam<float>(L, 2) * core::RADTODEG; // Do it - co->setPitchAndSend(pitch); + co->setLookPitchAndSend(pitch); return 1; } @@ -1170,7 +1203,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L) if (co == NULL) return 0; float yaw = readParam<float>(L, 2) * core::RADTODEG; // Do it - co->setYawAndSend(yaw); + co->setPlayerYawAndSend(yaw); return 1; } @@ -1861,6 +1894,8 @@ luaL_Reg ObjectRef::methods[] = { luamethod_aliased(ObjectRef, get_acceleration, getacceleration), luamethod_aliased(ObjectRef, set_yaw, setyaw), luamethod_aliased(ObjectRef, get_yaw, getyaw), + luamethod(ObjectRef, set_rotation), + luamethod(ObjectRef, get_rotation), luamethod_aliased(ObjectRef, set_texture_mod, settexturemod), luamethod_aliased(ObjectRef, set_sprite, setsprite), luamethod(ObjectRef, get_entity_name), |