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path: root/src/script/lua_api/l_server.cpp
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Diffstat (limited to 'src/script/lua_api/l_server.cpp')
-rw-r--r--src/script/lua_api/l_server.cpp28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index 5b3054d17..42725e5d2 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -61,11 +61,8 @@ int ModApiServer::l_get_server_uptime(lua_State *L)
int ModApiServer::l_get_server_max_lag(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
- if (!s_env)
- lua_pushnil(L);
- else
- lua_pushnumber(L, s_env->getMaxLagEstimate());
+ GET_ENV_PTR;
+ lua_pushnumber(L, env->getMaxLagEstimate());
return 1;
}
@@ -395,12 +392,11 @@ int ModApiServer::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
- const ModSpec *mod = getServer(L)->getModSpec(modname);
- if (!mod) {
+ const ModSpec *mod = getGameDef(L)->getModSpec(modname);
+ if (!mod)
lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
+ else
+ lua_pushstring(L, mod->path.c_str());
return 1;
}
@@ -412,13 +408,14 @@ int ModApiServer::l_get_modnames(lua_State *L)
// Get a list of mods
std::vector<std::string> modlist;
- getServer(L)->getModNames(modlist);
+ for (auto &it : getGameDef(L)->getMods())
+ modlist.emplace_back(it.name);
std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
lua_createtable(L, modlist.size(), 0);
- std::vector<std::string>::iterator iter = modlist.begin();
+ auto iter = modlist.begin();
for (u16 i = 0; iter != modlist.end(); ++iter) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
@@ -430,8 +427,8 @@ int ModApiServer::l_get_modnames(lua_State *L)
int ModApiServer::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- std::string worldpath = getServer(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
+ const Server *srv = getServer(L);
+ lua_pushstring(L, srv->getWorldPath().c_str());
return 1;
}
@@ -513,7 +510,8 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
int ModApiServer::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- lua_pushboolean(L, getServer(L)->isSingleplayer());
+ const Server *srv = getServer(L);
+ lua_pushboolean(L, srv->isSingleplayer());
return 1;
}