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Diffstat (limited to 'src/script/lua_api/l_settings.cpp')
-rw-r--r--src/script/lua_api/l_settings.cpp78
1 files changed, 60 insertions, 18 deletions
diff --git a/src/script/lua_api/l_settings.cpp b/src/script/lua_api/l_settings.cpp
index bcbaf15fa..a82073ed4 100644
--- a/src/script/lua_api/l_settings.cpp
+++ b/src/script/lua_api/l_settings.cpp
@@ -20,18 +20,43 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_settings.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_security.h"
+#include "threading/mutex_auto_lock.h"
#include "util/string.h" // FlagDesc
#include "settings.h"
#include "noise.h"
#include "log.h"
-#define SET_SECURITY_CHECK(L, name) \
- if (o->m_settings == g_settings && ScriptApiSecurity::isSecure(L) && \
- name.compare(0, 7, "secure.") == 0) { \
- throw LuaError("Attempt to set secure setting."); \
+/* This protects:
+ * 'secure.*' settings from being set
+ * some mapgen settings from being set
+ * (not security-criticial, just to avoid messing up user configs)
+ */
+#define CHECK_SETTING_SECURITY(L, name) \
+ if (o->m_settings == g_settings) { \
+ if (checkSettingSecurity(L, name) == -1) \
+ return 0; \
}
+static inline int checkSettingSecurity(lua_State* L, const std::string &name)
+{
+ if (ScriptApiSecurity::isSecure(L) && name.compare(0, 7, "secure.") == 0)
+ throw LuaError("Attempt to set secure setting.");
+
+ bool is_mainmenu = false;
+#ifndef SERVER
+ is_mainmenu = ModApiBase::getGuiEngine(L) != nullptr;
+#endif
+ if (!is_mainmenu && (name == "mg_name" || name == "mg_flags")) {
+ errorstream << "Tried to set global setting " << name << ", ignoring. "
+ "minetest.set_mapgen_setting() should be used instead." << std::endl;
+ infostream << script_get_backtrace(L) << std::endl;
+ return -1;
+ }
+
+ return 0;
+}
+
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
m_settings(settings),
m_filename(filename)
@@ -129,6 +154,7 @@ int LuaSettings::l_get_np_group(lua_State *L)
return 1;
}
+// get_flags(self, key) -> table or nil
int LuaSettings::l_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -161,7 +187,7 @@ int LuaSettings::l_set(lua_State* L)
std::string key = std::string(luaL_checkstring(L, 2));
const char* value = luaL_checkstring(L, 3);
- SET_SECURITY_CHECK(L, key);
+ CHECK_SETTING_SECURITY(L, key);
if (!o->m_settings->set(key, value))
throw LuaError("Invalid sequence found in setting parameters");
@@ -178,14 +204,14 @@ int LuaSettings::l_set_bool(lua_State* L)
std::string key = std::string(luaL_checkstring(L, 2));
bool value = readParam<bool>(L, 3);
- SET_SECURITY_CHECK(L, key);
+ CHECK_SETTING_SECURITY(L, key);
o->m_settings->setBool(key, value);
- return 1;
+ return 0;
}
-// set(self, key, value)
+// set_np_group(self, key, value)
int LuaSettings::l_set_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -195,7 +221,7 @@ int LuaSettings::l_set_np_group(lua_State *L)
NoiseParams value;
read_noiseparams(L, 3, &value);
- SET_SECURITY_CHECK(L, key);
+ CHECK_SETTING_SECURITY(L, key);
o->m_settings->setNoiseParams(key, value);
@@ -210,7 +236,7 @@ int LuaSettings::l_remove(lua_State* L)
std::string key = std::string(luaL_checkstring(L, 2));
- SET_SECURITY_CHECK(L, key);
+ CHECK_SETTING_SECURITY(L, key);
bool success = o->m_settings->remove(key);
lua_pushboolean(L, success);
@@ -253,20 +279,36 @@ int LuaSettings::l_write(lua_State* L)
return 1;
}
-// to_table(self) -> {[key1]=value1,...}
-int LuaSettings::l_to_table(lua_State* L)
+static void push_settings_table(lua_State *L, const Settings *settings)
{
- NO_MAP_LOCK_REQUIRED;
- LuaSettings* o = checkobject(L, 1);
-
- std::vector<std::string> keys = o->m_settings->getNames();
-
+ std::vector<std::string> keys = settings->getNames();
lua_newtable(L);
for (const std::string &key : keys) {
- lua_pushstring(L, o->m_settings->get(key).c_str());
+ std::string value;
+ Settings *group = nullptr;
+
+ if (settings->getNoEx(key, value)) {
+ lua_pushstring(L, value.c_str());
+ } else if (settings->getGroupNoEx(key, group)) {
+ // Recursively push tables
+ push_settings_table(L, group);
+ } else {
+ // Impossible case (multithreading) due to MutexAutoLock
+ continue;
+ }
+
lua_setfield(L, -2, key.c_str());
}
+}
+
+// to_table(self) -> {[key1]=value1,...}
+int LuaSettings::l_to_table(lua_State* L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaSettings* o = checkobject(L, 1);
+ MutexAutoLock(o->m_settings->m_mutex);
+ push_settings_table(L, o->m_settings);
return 1;
}