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diff --git a/src/script/lua_api/l_vmanip.h b/src/script/lua_api/l_vmanip.h
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+/*
+Minetest
+Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_VMANIP_H_
+#define L_VMANIP_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "irr_v3d.h"
+#include "map.h"
+
+/*
+ VoxelManip
+ */
+class LuaVoxelManip
+{
+private:
+ ManualMapVoxelManipulator *vm;
+ std::map<v3s16, MapBlock *> modified_blocks;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static int gc_object(lua_State *L);
+
+ static int l_read_chunk(lua_State *L);
+ static int l_write_chunk(lua_State *L);
+ static int l_update_map(lua_State *L);
+ static int l_update_liquids(lua_State *L);
+ static int l_calc_lighting(lua_State *L);
+ static int l_set_lighting(lua_State *L);
+
+public:
+ LuaVoxelManip(Map *map);
+ ~LuaVoxelManip();
+
+ // LuaVoxelManip()
+ // Creates a LuaVoxelManip and leaves it on top of stack
+ static int create_object(lua_State *L);
+
+ static LuaVoxelManip *checkobject(lua_State *L, int narg);
+
+ static void Register(lua_State *L);
+};
+
+#endif // L_VMANIP_H_