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-rw-r--r--src/script/lua_api/l_particles.cpp186
-rw-r--r--src/script/lua_api/l_particles_local.cpp149
2 files changed, 140 insertions, 195 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index 340903ebf..7680aa17b 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
-#include "client/particles.h"
+#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// size=, collisiondetection=, collision_removal=, object_collision=,
@@ -40,85 +40,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// glow = num
int ModApiParticles::l_add_particle(lua_State *L)
{
- MAP_LOCK_REQUIRED;
+ NO_MAP_LOCK_REQUIRED;
// Get parameters
- v3f pos, vel, acc;
- float expirationtime, size;
- expirationtime = size = 1;
- bool collisiondetection, vertical, collision_removal, object_collision;
- collisiondetection = vertical = collision_removal = object_collision = false;
- struct TileAnimationParams animation;
- animation.type = TAT_NONE;
- std::string texture;
+ struct ParticleParameters p;
std::string playername;
- u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
{
- log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
- pos = check_v3f(L, 1);
- vel = check_v3f(L, 2);
- acc = check_v3f(L, 3);
- expirationtime = luaL_checknumber(L, 4);
- size = luaL_checknumber(L, 5);
- collisiondetection = readParam<bool>(L, 6);
- texture = luaL_checkstring(L, 7);
+ log_deprecated(L, "Deprecated add_particle call with "
+ "individual parameters instead of definition");
+ p.pos = check_v3f(L, 1);
+ p.vel = check_v3f(L, 2);
+ p.acc = check_v3f(L, 3);
+ p.expirationtime = luaL_checknumber(L, 4);
+ p.size = luaL_checknumber(L, 5);
+ p.collisiondetection = readParam<bool>(L, 6);
+ p.texture = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
else if (lua_istable(L, 1))
{
lua_getfield(L, 1, "pos");
- pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
+ if (lua_istable(L, -1))
+ p.pos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "vel");
if (lua_istable(L, -1)) {
- vel = check_v3f(L, -1);
+ p.vel = check_v3f(L, -1);
log_deprecated(L, "The use of vel is deprecated. "
"Use velocity instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
- vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
+ if (lua_istable(L, -1))
+ p.vel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "acc");
if (lua_istable(L, -1)) {
- acc = check_v3f(L, -1);
+ p.acc = check_v3f(L, -1);
log_deprecated(L, "The use of acc is deprecated. "
"Use acceleration instead");
}
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
- acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
+ if (lua_istable(L, -1))
+ p.acc = check_v3f(L, -1);
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
- size = getfloatfield_default(L, 1, "size", 1);
- collisiondetection = getboolfield_default(L, 1,
- "collisiondetection", collisiondetection);
- collision_removal = getboolfield_default(L, 1,
- "collision_removal", collision_removal);
- object_collision = getboolfield_default(L, 1,
- "object_collision", object_collision);
- vertical = getboolfield_default(L, 1, "vertical", vertical);
+ p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
+ p.expirationtime);
+ p.size = getfloatfield_default(L, 1, "size", p.size);
+ p.collisiondetection = getboolfield_default(L, 1,
+ "collisiondetection", p.collisiondetection);
+ p.collision_removal = getboolfield_default(L, 1,
+ "collision_removal", p.collision_removal);
+ p.object_collision = getboolfield_default(L, 1,
+ "object_collision", p.object_collision);
+ p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
lua_getfield(L, 1, "animation");
- animation = read_animation_definition(L, -1);
+ p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
- texture = getstringfield_default(L, 1, "texture", "");
- playername = getstringfield_default(L, 1, "playername", "");
+ p.texture = getstringfield_default(L, 1, "texture", p.texture);
+ p.glow = getintfield_default(L, 1, "glow", p.glow);
- glow = getintfield_default(L, 1, "glow", 0);
+ playername = getstringfield_default(L, 1, "playername", "");
}
- getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
- collisiondetection, collision_removal, object_collision, vertical,
- texture, animation, glow);
+
+ getServer(L)->spawnParticle(playername, p);
return 1;
}
@@ -146,84 +142,82 @@ int ModApiParticles::l_add_particle(lua_State *L)
// glow = num
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
- MAP_LOCK_REQUIRED;
+ NO_MAP_LOCK_REQUIRED;
// Get parameters
- u16 amount = 1;
- v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
- float time, minexptime, maxexptime, minsize, maxsize;
- time = minexptime = maxexptime = minsize = maxsize = 1;
- bool collisiondetection, vertical, collision_removal, object_collision;
- collisiondetection = vertical = collision_removal = object_collision = false;
- struct TileAnimationParams animation;
- animation.type = TAT_NONE;
+ ParticleSpawnerParameters p;
ServerActiveObject *attached = NULL;
- std::string texture;
std::string playername;
- u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
- log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
- amount = luaL_checknumber(L, 1);
- time = luaL_checknumber(L, 2);
- minpos = check_v3f(L, 3);
- maxpos = check_v3f(L, 4);
- minvel = check_v3f(L, 5);
- maxvel = check_v3f(L, 6);
- minacc = check_v3f(L, 7);
- maxacc = check_v3f(L, 8);
- minexptime = luaL_checknumber(L, 9);
- maxexptime = luaL_checknumber(L, 10);
- minsize = luaL_checknumber(L, 11);
- maxsize = luaL_checknumber(L, 12);
- collisiondetection = readParam<bool>(L, 13);
- texture = luaL_checkstring(L, 14);
+ log_deprecated(L, "Deprecated add_particlespawner call with "
+ "individual parameters instead of definition");
+ p.amount = luaL_checknumber(L, 1);
+ p.time = luaL_checknumber(L, 2);
+ p.minpos = check_v3f(L, 3);
+ p.maxpos = check_v3f(L, 4);
+ p.minvel = check_v3f(L, 5);
+ p.maxvel = check_v3f(L, 6);
+ p.minacc = check_v3f(L, 7);
+ p.maxacc = check_v3f(L, 8);
+ p.minexptime = luaL_checknumber(L, 9);
+ p.maxexptime = luaL_checknumber(L, 10);
+ p.minsize = luaL_checknumber(L, 11);
+ p.maxsize = luaL_checknumber(L, 12);
+ p.collisiondetection = readParam<bool>(L, 13);
+ p.texture = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
else if (lua_istable(L, 1))
{
- amount = getintfield_default(L, 1, "amount", amount);
- time = getfloatfield_default(L, 1, "time", time);
+ p.amount = getintfield_default(L, 1, "amount", p.amount);
+ p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
- minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
+ if (lua_istable(L, -1))
+ p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxpos");
- maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
+ if (lua_istable(L, -1))
+ p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minvel");
- minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
+ if (lua_istable(L, -1))
+ p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxvel");
- maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
+ if (lua_istable(L, -1))
+ p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minacc");
- minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
+ if (lua_istable(L, -1))
+ p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
- maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
+ if (lua_istable(L, -1))
+ p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
- minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
- maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
- minsize = getfloatfield_default(L, 1, "minsize", minsize);
- maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
- collisiondetection = getboolfield_default(L, 1,
- "collisiondetection", collisiondetection);
- collision_removal = getboolfield_default(L, 1,
- "collision_removal", collision_removal);
- object_collision = getboolfield_default(L, 1,
- "object_collision", object_collision);
+ p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
+ p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
+ p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
+ p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
+ p.collisiondetection = getboolfield_default(L, 1,
+ "collisiondetection", p.collisiondetection);
+ p.collision_removal = getboolfield_default(L, 1,
+ "collision_removal", p.collision_removal);
+ p.object_collision = getboolfield_default(L, 1,
+ "object_collision", p.object_collision);
lua_getfield(L, 1, "animation");
- animation = read_animation_definition(L, -1);
+ p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "attached");
@@ -233,25 +227,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
attached = ObjectRef::getobject(ref);
}
- vertical = getboolfield_default(L, 1, "vertical", vertical);
- texture = getstringfield_default(L, 1, "texture", "");
+ p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
+ p.texture = getstringfield_default(L, 1, "texture", p.texture);
playername = getstringfield_default(L, 1, "playername", "");
- glow = getintfield_default(L, 1, "glow", 0);
+ p.glow = getintfield_default(L, 1, "glow", p.glow);
}
- u32 id = getServer(L)->addParticleSpawner(amount, time,
- minpos, maxpos,
- minvel, maxvel,
- minacc, maxacc,
- minexptime, maxexptime,
- minsize, maxsize,
- collisiondetection,
- collision_removal,
- object_collision,
- attached,
- vertical,
- texture, playername,
- animation, glow);
+ u32 id = getServer(L)->addParticleSpawner(p, attached, playername);
lua_pushnumber(L, id);
return 1;
@@ -261,7 +243,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
- MAP_LOCK_REQUIRED;
+ NO_MAP_LOCK_REQUIRED;
// Get parameters
u32 id = luaL_checknumber(L, 1);
diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp
index a9bf55665..9595b2fab 100644
--- a/src/script/lua_api/l_particles_local.cpp
+++ b/src/script/lua_api/l_particles_local.cpp
@@ -32,56 +32,44 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
luaL_checktype(L, 1, LUA_TTABLE);
// Get parameters
- v3f pos, vel, acc;
- float expirationtime, size;
- bool collisiondetection, vertical, collision_removal;
-
- struct TileAnimationParams animation;
- animation.type = TAT_NONE;
-
- std::string texture;
-
- u8 glow;
+ ParticleParameters p;
lua_getfield(L, 1, "pos");
- pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.pos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
- vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.vel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
- acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.acc = check_v3f(L, -1);
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
- size = getfloatfield_default(L, 1, "size", 1);
- collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
- collision_removal = getboolfield_default(L, 1, "collision_removal", false);
- vertical = getboolfield_default(L, 1, "vertical", false);
+ p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
+ p.expirationtime);
+ p.size = getfloatfield_default(L, 1, "size", p.size);
+ p.collisiondetection = getboolfield_default(L, 1,
+ "collisiondetection", p.collisiondetection);
+ p.collision_removal = getboolfield_default(L, 1,
+ "collision_removal", p.collision_removal);
+ p.object_collision = getboolfield_default(L, 1,
+ "object_collision", p.object_collision);
+ p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
lua_getfield(L, 1, "animation");
- animation = read_animation_definition(L, -1);
+ p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
- texture = getstringfield_default(L, 1, "texture", "");
-
- glow = getintfield_default(L, 1, "glow", 0);
+ p.texture = getstringfield_default(L, 1, "texture", p.texture);
+ p.glow = getintfield_default(L, 1, "glow", p.glow);
ClientEvent *event = new ClientEvent();
- event->type = CE_SPAWN_PARTICLE;
- event->spawn_particle.pos = new v3f (pos);
- event->spawn_particle.vel = new v3f (vel);
- event->spawn_particle.acc = new v3f (acc);
- event->spawn_particle.expirationtime = expirationtime;
- event->spawn_particle.size = size;
- event->spawn_particle.collisiondetection = collisiondetection;
- event->spawn_particle.collision_removal = collision_removal;
- event->spawn_particle.vertical = vertical;
- event->spawn_particle.texture = new std::string(texture);
- event->spawn_particle.animation = animation;
- event->spawn_particle.glow = glow;
+ event->type = CE_SPAWN_PARTICLE;
+ event->spawn_particle = new ParticleParameters(p);
getClient(L)->pushToEventQueue(event);
return 0;
@@ -90,94 +78,69 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
- // Get parameters
- u16 amount;
- v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
- float time, minexptime, maxexptime, minsize, maxsize;
- bool collisiondetection, vertical, collision_removal;
- struct TileAnimationParams animation;
- animation.type = TAT_NONE;
- // TODO: Implement this when there is a way to get an objectref.
- // ServerActiveObject *attached = NULL;
- std::string texture;
- u8 glow;
+ // Get parameters
+ ParticleSpawnerParameters p;
- amount = getintfield_default(L, 1, "amount", 1);
- time = getfloatfield_default(L, 1, "time", 1);
+ p.amount = getintfield_default(L, 1, "amount", p.amount);
+ p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
- minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxpos");
- maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minvel");
- minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxvel");
- maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minacc");
- minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
- maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
+ if (lua_istable(L, -1))
+ p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
- minexptime = getfloatfield_default(L, 1, "minexptime", 1);
- maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
- minsize = getfloatfield_default(L, 1, "minsize", 1);
- maxsize = getfloatfield_default(L, 1, "maxsize", 1);
-
- collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
- collision_removal = getboolfield_default(L, 1, "collision_removal", false);
- vertical = getboolfield_default(L, 1, "vertical", false);
+ p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
+ p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
+ p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
+ p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
+ p.collisiondetection = getboolfield_default(L, 1,
+ "collisiondetection", p.collisiondetection);
+ p.collision_removal = getboolfield_default(L, 1,
+ "collision_removal", p.collision_removal);
+ p.object_collision = getboolfield_default(L, 1,
+ "object_collision", p.object_collision);
lua_getfield(L, 1, "animation");
- animation = read_animation_definition(L, -1);
+ p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
- // TODO: Implement this when a way to get an objectref on the client is added
-// lua_getfield(L, 1, "attached");
-// if (!lua_isnil(L, -1)) {
-// ObjectRef *ref = ObjectRef::checkobject(L, -1);
-// lua_pop(L, 1);
-// attached = ObjectRef::getobject(ref);
-// }
-
- texture = getstringfield_default(L, 1, "texture", "");
- glow = getintfield_default(L, 1, "glow", 0);
+ p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
+ p.texture = getstringfield_default(L, 1, "texture", p.texture);
+ p.glow = getintfield_default(L, 1, "glow", p.glow);
u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
auto event = new ClientEvent();
- event->type = CE_ADD_PARTICLESPAWNER;
- event->add_particlespawner.amount = amount;
- event->add_particlespawner.spawntime = time;
- event->add_particlespawner.minpos = new v3f (minpos);
- event->add_particlespawner.maxpos = new v3f (maxpos);
- event->add_particlespawner.minvel = new v3f (minvel);
- event->add_particlespawner.maxvel = new v3f (maxvel);
- event->add_particlespawner.minacc = new v3f (minacc);
- event->add_particlespawner.maxacc = new v3f (maxacc);
- event->add_particlespawner.minexptime = minexptime;
- event->add_particlespawner.maxexptime = maxexptime;
- event->add_particlespawner.minsize = minsize;
- event->add_particlespawner.maxsize = maxsize;
- event->add_particlespawner.collisiondetection = collisiondetection;
- event->add_particlespawner.collision_removal = collision_removal;
- event->add_particlespawner.attached_id = 0;
- event->add_particlespawner.vertical = vertical;
- event->add_particlespawner.texture = new std::string(texture);
- event->add_particlespawner.id = id;
- event->add_particlespawner.animation = animation;
- event->add_particlespawner.glow = glow;
+ event->type = CE_ADD_PARTICLESPAWNER;
+ event->add_particlespawner.p = new ParticleSpawnerParameters(p);
+ event->add_particlespawner.attached_id = 0;
+ event->add_particlespawner.id = id;
getClient(L)->pushToEventQueue(event);
lua_pushnumber(L, id);