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-rw-r--r--src/script/lua_api/l_craft.cpp24
-rw-r--r--src/script/lua_api/l_item.cpp6
-rw-r--r--src/script/lua_api/l_server.cpp28
3 files changed, 27 insertions, 31 deletions
diff --git a/src/script/lua_api/l_craft.cpp b/src/script/lua_api/l_craft.cpp
index 18622ee00..c2c5a5551 100644
--- a/src/script/lua_api/l_craft.cpp
+++ b/src/script/lua_api/l_craft.cpp
@@ -371,8 +371,9 @@ int ModApiCraft::l_clear_craft(lua_State *L)
int ModApiCraft::l_get_craft_result(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+ IGameDef *gdef = getGameDef(L);
- int input_i = 1;
+ const int input_i = 1;
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
es_CraftMethod, CRAFT_METHOD_NORMAL);
@@ -382,10 +383,9 @@ int ModApiCraft::l_get_craft_result(lua_State *L)
width = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, input_i, "items");
- std::vector<ItemStack> items = read_items(L, -1,getServer(L));
+ std::vector<ItemStack> items = read_items(L, -1, gdef);
lua_pop(L, 1); // items
- IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items);
CraftOutput output;
@@ -465,13 +465,13 @@ static void push_craft_recipes(lua_State *L, IGameDef *gdef,
const std::vector<CraftDefinition*> &recipes,
const CraftOutput &output)
{
- lua_createtable(L, recipes.size(), 0);
-
if (recipes.empty()) {
lua_pushnil(L);
return;
}
+ lua_createtable(L, recipes.size(), 0);
+
std::vector<CraftDefinition*>::const_iterator it = recipes.begin();
for (unsigned i = 0; it != recipes.end(); ++it) {
lua_newtable(L);
@@ -487,10 +487,9 @@ int ModApiCraft::l_get_craft_recipe(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string item = luaL_checkstring(L, 1);
- Server *server = getServer(L);
+ IGameDef *gdef = getGameDef(L);
CraftOutput output(item, 0);
- std::vector<CraftDefinition*> recipes = server->cdef()
- ->getCraftRecipes(output, server, 1);
+ auto recipes = gdef->cdef()->getCraftRecipes(output, gdef, 1);
lua_createtable(L, 1, 0);
@@ -500,7 +499,7 @@ int ModApiCraft::l_get_craft_recipe(lua_State *L)
setintfield(L, -1, "width", 0);
return 1;
}
- push_craft_recipe(L, server, recipes[0], output);
+ push_craft_recipe(L, gdef, recipes[0], output);
return 1;
}
@@ -510,12 +509,11 @@ int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string item = luaL_checkstring(L, 1);
- Server *server = getServer(L);
+ IGameDef *gdef = getGameDef(L);
CraftOutput output(item, 0);
- std::vector<CraftDefinition*> recipes = server->cdef()
- ->getCraftRecipes(output, server);
+ auto recipes = gdef->cdef()->getCraftRecipes(output, gdef);
- push_craft_recipes(L, server, recipes, output);
+ push_craft_recipes(L, gdef, recipes, output);
return 1;
}
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index 794d8a6e5..fc97a1736 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -632,8 +632,8 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
- const IItemDefManager *idef = getGameDef(L)->getItemDefManager();
- const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+ const IItemDefManager *idef = getGameDef(L)->idef();
+ const NodeDefManager *ndef = getGameDef(L)->ndef();
// If this is called at mod load time, NodeDefManager isn't aware of
// aliases yet, so we need to handle them manually
@@ -658,7 +658,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1);
- const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getGameDef(L)->ndef();
const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name);
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index 5b3054d17..42725e5d2 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -61,11 +61,8 @@ int ModApiServer::l_get_server_uptime(lua_State *L)
int ModApiServer::l_get_server_max_lag(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
- if (!s_env)
- lua_pushnil(L);
- else
- lua_pushnumber(L, s_env->getMaxLagEstimate());
+ GET_ENV_PTR;
+ lua_pushnumber(L, env->getMaxLagEstimate());
return 1;
}
@@ -395,12 +392,11 @@ int ModApiServer::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
- const ModSpec *mod = getServer(L)->getModSpec(modname);
- if (!mod) {
+ const ModSpec *mod = getGameDef(L)->getModSpec(modname);
+ if (!mod)
lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
+ else
+ lua_pushstring(L, mod->path.c_str());
return 1;
}
@@ -412,13 +408,14 @@ int ModApiServer::l_get_modnames(lua_State *L)
// Get a list of mods
std::vector<std::string> modlist;
- getServer(L)->getModNames(modlist);
+ for (auto &it : getGameDef(L)->getMods())
+ modlist.emplace_back(it.name);
std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
lua_createtable(L, modlist.size(), 0);
- std::vector<std::string>::iterator iter = modlist.begin();
+ auto iter = modlist.begin();
for (u16 i = 0; iter != modlist.end(); ++iter) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
@@ -430,8 +427,8 @@ int ModApiServer::l_get_modnames(lua_State *L)
int ModApiServer::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- std::string worldpath = getServer(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
+ const Server *srv = getServer(L);
+ lua_pushstring(L, srv->getWorldPath().c_str());
return 1;
}
@@ -513,7 +510,8 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
int ModApiServer::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- lua_pushboolean(L, getServer(L)->isSingleplayer());
+ const Server *srv = getServer(L);
+ lua_pushboolean(L, srv->isSingleplayer());
return 1;
}