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-rw-r--r--src/script/lua_api/l_base.cpp6
-rw-r--r--src/script/lua_api/l_base.h3
-rw-r--r--src/script/lua_api/l_client.cpp19
-rw-r--r--src/script/lua_api/l_client.h3
-rw-r--r--src/script/lua_api/l_env.cpp2
-rw-r--r--src/script/lua_api/l_inventory.cpp10
-rw-r--r--src/script/lua_api/l_item.cpp26
-rw-r--r--src/script/lua_api/l_object.cpp2
8 files changed, 50 insertions, 21 deletions
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp
index f2703718a..dfe743b72 100644
--- a/src/script/lua_api/l_base.cpp
+++ b/src/script/lua_api/l_base.cpp
@@ -43,6 +43,12 @@ Client *ModApiBase::getClient(lua_State *L)
return getScriptApiBase(L)->getClient();
}
#endif
+
+IGameDef *ModApiBase::getGameDef(lua_State *L)
+{
+ return getScriptApiBase(L)->getGameDef();
+}
+
Environment *ModApiBase::getEnv(lua_State *L)
{
return getScriptApiBase(L)->getEnv();
diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h
index dc1b1b226..cd382629d 100644
--- a/src/script/lua_api/l_base.h
+++ b/src/script/lua_api/l_base.h
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_types.h"
#include "common/c_internal.h"
+#include "gamedef.h"
extern "C" {
#include <lua.h>
@@ -46,6 +47,8 @@ public:
static Client* getClient(lua_State *L);
#endif // !SERVER
+ static IGameDef* getGameDef(lua_State *L);
+
static Environment* getEnv(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L);
// When we are not loading the mod, this function returns "."
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 41e33889c..1673a62ce 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettext.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "lua_api/l_item.h"
int ModApiClient::l_get_current_modname(lua_State *L)
{
@@ -132,6 +133,23 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
return 1;
}
+int ModApiClient::l_get_wielded_item(lua_State *L)
+{
+ Client *client = getClient(L);
+
+ Inventory local_inventory(client->idef());
+ client->getLocalInventory(local_inventory);
+
+ InventoryList *mlist = local_inventory.getList("main");
+
+ if (mlist && client->getPlayerItem() < mlist->getSize()) {
+ LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
+ } else {
+ LuaItemStack::create(L, ItemStack());
+ }
+ return 1;
+}
+
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
@@ -143,4 +161,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(gettext);
API_FCT(get_node);
API_FCT(get_node_or_nil);
+ API_FCT(get_wielded_item);
}
diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h
index 207a5bca0..def9b48a3 100644
--- a/src/script/lua_api/l_client.h
+++ b/src/script/lua_api/l_client.h
@@ -53,7 +53,8 @@ private:
// get_node_or_nil(pos)
static int l_get_node_or_nil(lua_State *L);
-
+ // get_wielded_item()
+ static int l_get_wielded_item(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 442c4b99a..14df558d3 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -472,7 +472,7 @@ int ModApiEnvMod::l_add_item(lua_State *L)
// pos
//v3f pos = checkFloatPos(L, 1);
// item
- ItemStack item = read_item(L, 2,getServer(L));
+ ItemStack item = read_item(L, 2,getServer(L)->idef());
if(item.empty() || !item.isKnown(getServer(L)->idef()))
return 0;
diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp
index 38eade609..9a4aa845d 100644
--- a/src/script/lua_api/l_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -194,7 +194,7 @@ int InvRef::l_set_stack(lua_State *L)
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
- ItemStack newitem = read_item(L, 4, getServer(L));
+ ItemStack newitem = read_item(L, 4, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
if(list != NULL && i >= 0 && i < (int) list->getSize()){
list->changeItem(i, newitem);
@@ -295,7 +295,7 @@ int InvRef::l_add_item(lua_State *L)
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3, getServer(L));
+ ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack leftover = list->addItem(item);
@@ -315,7 +315,7 @@ int InvRef::l_room_for_item(lua_State *L)
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3, getServer(L));
+ ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushboolean(L, list->roomForItem(item));
@@ -332,7 +332,7 @@ int InvRef::l_contains_item(lua_State *L)
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3, getServer(L));
+ ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushboolean(L, list->containsItem(item));
@@ -349,7 +349,7 @@ int InvRef::l_remove_item(lua_State *L)
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3, getServer(L));
+ ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack removed = list->removeItem(item);
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index 9638740e8..7e6f457e1 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -190,7 +190,7 @@ int LuaItemStack::l_replace(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
- o->m_stack = read_item(L,2,getServer(L));
+ o->m_stack = read_item(L, 2, getGameDef(L)->idef());
lua_pushboolean(L, true);
return 1;
}
@@ -250,7 +250,7 @@ int LuaItemStack::l_get_stack_max(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.getStackMax(getServer(L)->idef()));
+ lua_pushinteger(L, item.getStackMax(getGameDef(L)->idef()));
return 1;
}
@@ -260,7 +260,7 @@ int LuaItemStack::l_get_free_space(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.freeSpace(getServer(L)->idef()));
+ lua_pushinteger(L, item.freeSpace(getGameDef(L)->idef()));
return 1;
}
@@ -271,7 +271,7 @@ int LuaItemStack::l_is_known(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- bool is_known = item.isKnown(getServer(L)->idef());
+ bool is_known = item.isKnown(getGameDef(L)->idef());
lua_pushboolean(L, is_known);
return 1;
}
@@ -307,7 +307,7 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
const ToolCapabilities &prop =
- item.getToolCapabilities(getServer(L)->idef());
+ item.getToolCapabilities(getGameDef(L)->idef());
push_tool_capabilities(L, prop);
return 1;
}
@@ -322,7 +322,7 @@ int LuaItemStack::l_add_wear(lua_State *L)
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
int amount = lua_tointeger(L, 2);
- bool result = item.addWear(amount, getServer(L)->idef());
+ bool result = item.addWear(amount, getGameDef(L)->idef());
lua_pushboolean(L, result);
return 1;
}
@@ -334,8 +334,8 @@ int LuaItemStack::l_add_item(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L,-1, getServer(L));
- ItemStack leftover = item.addItem(newitem, getServer(L)->idef());
+ ItemStack newitem = read_item(L, -1, getGameDef(L)->idef());
+ ItemStack leftover = item.addItem(newitem, getGameDef(L)->idef());
create(L, leftover);
return 1;
}
@@ -348,9 +348,9 @@ int LuaItemStack::l_item_fits(lua_State *L)
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2, getServer(L));
+ ItemStack newitem = read_item(L, 2, getGameDef(L)->idef());
ItemStack restitem;
- bool fits = item.itemFits(newitem, &restitem, getServer(L)->idef());
+ bool fits = item.itemFits(newitem, &restitem, getGameDef(L)->idef());
lua_pushboolean(L, fits); // first return value
create(L, restitem); // second return value
return 2;
@@ -407,7 +407,7 @@ ItemStack& LuaItemStack::getItem()
int LuaItemStack::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ItemStack item = read_item(L, 1, getServer(L));
+ ItemStack item = read_item(L, 1, getGameDef(L)->idef());
LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -596,7 +596,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
content_t c = ndef->getId(name);
lua_pushinteger(L, c);
@@ -609,7 +609,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1);
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name);
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index be454ad45..d5681b809 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -364,7 +364,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
// Do it
- ItemStack item = read_item(L, 2, getServer(L));
+ ItemStack item = read_item(L, 2, getServer(L)->idef());
bool success = co->setWieldedItem(item);
if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory(((PlayerSAO*)co));