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-rw-r--r--src/script/lua_api/l_object.cpp41
-rw-r--r--src/script/lua_api/l_object.h6
2 files changed, 47 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index be4451704..9352812ab 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1181,6 +1181,45 @@ int ObjectRef::l_get_breath(lua_State *L)
return 1;
}
+// set_attribute(self, attribute, value)
+int ObjectRef::l_set_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+ std::string value = luaL_checkstring(L, 3);
+
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ co->setExtendedAttribute(attr, value);
+ }
+ return 1;
+}
+
+// get_attribute(self, attribute)
+int ObjectRef::l_get_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+
+ std::string value = "";
+ if (co->getExtendedAttribute(attr, &value)) {
+ lua_pushstring(L, value.c_str());
+ return 1;
+ }
+
+ return 0;
+}
+
+
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
@@ -1839,6 +1878,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
+ luamethod(ObjectRef, get_attribute),
+ luamethod(ObjectRef, set_attribute),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 96d0abae8..2c9aa559a 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -226,6 +226,12 @@ private:
// get_breath(self, breath)
static int l_get_breath(lua_State *L);
+ // set_attribute(self, attribute, value)
+ static int l_set_attribute(lua_State *L);
+
+ // get_attribute(self, attribute)
+ static int l_get_attribute(lua_State *L);
+
// set_inventory_formspec(self, formspec)
static int l_set_inventory_formspec(lua_State *L);