diff options
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_env.cpp | 7 | ||||
-rw-r--r-- | src/script/lua_api/l_nodetimer.cpp | 44 | ||||
-rw-r--r-- | src/script/lua_api/l_nodetimer.h | 10 |
3 files changed, 16 insertions, 45 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 40e50e64a..e3afe1862 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -577,7 +577,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L) // Do it v3s16 p = read_v3s16(L, 1); - NodeTimerRef::create(L, p, env); + NodeTimerRef::create(L, p, &env->getServerMap()); return 1; } @@ -1193,7 +1193,7 @@ int ModApiEnvMod::l_find_path(lua_State *L) algo = PA_DIJKSTRA; } - std::vector<v3s16> path = get_path(env, pos1, pos2, + std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2, searchdistance, max_jump, max_drop, algo); if (!path.empty()) { @@ -1257,8 +1257,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L) else return 0; + ServerMap *map = &env->getServerMap(); treegen::error e; - if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) { + if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) { if (e == treegen::UNBALANCED_BRACKETS) { luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket"); } else { diff --git a/src/script/lua_api/l_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp index 15a59744f..c2df52c05 100644 --- a/src/script/lua_api/l_nodetimer.cpp +++ b/src/script/lua_api/l_nodetimer.cpp @@ -41,11 +41,9 @@ int NodeTimerRef::l_set(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; f32 t = readParam<float>(L,2); f32 e = readParam<float>(L,3); - env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p)); + o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p)); return 0; } @@ -53,10 +51,8 @@ int NodeTimerRef::l_start(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; f32 t = readParam<float>(L,2); - env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p)); + o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p)); return 0; } @@ -64,9 +60,7 @@ int NodeTimerRef::l_stop(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - env->getMap().removeNodeTimer(o->m_p); + o->m_map->removeNodeTimer(o->m_p); return 0; } @@ -74,10 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - - NodeTimer t = env->getMap().getNodeTimer(o->m_p); + NodeTimer t = o->m_map->getNodeTimer(o->m_p); lua_pushboolean(L,(t.timeout != 0)); return 1; } @@ -86,10 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - - NodeTimer t = env->getMap().getNodeTimer(o->m_p); + NodeTimer t = o->m_map->getNodeTimer(o->m_p); lua_pushnumber(L,t.timeout); return 1; } @@ -98,37 +86,21 @@ int NodeTimerRef::l_get_elapsed(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - - NodeTimer t = env->getMap().getNodeTimer(o->m_p); + NodeTimer t = o->m_map->getNodeTimer(o->m_p); lua_pushnumber(L,t.elapsed); return 1; } - -NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env): - m_p(p), - m_env(env) -{ -} - // Creates an NodeTimerRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. -void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env) +void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map) { - NodeTimerRef *o = new NodeTimerRef(p, env); + NodeTimerRef *o = new NodeTimerRef(p, map); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } -void NodeTimerRef::set_null(lua_State *L) -{ - NodeTimerRef *o = checkobject(L, -1); - o->m_env = NULL; -} - void NodeTimerRef::Register(lua_State *L) { lua_newtable(L); diff --git a/src/script/lua_api/l_nodetimer.h b/src/script/lua_api/l_nodetimer.h index b894c5c8c..bbc975fd2 100644 --- a/src/script/lua_api/l_nodetimer.h +++ b/src/script/lua_api/l_nodetimer.h @@ -22,13 +22,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irr_v3d.h" #include "lua_api/l_base.h" -class ServerEnvironment; +class ServerMap; class NodeTimerRef : public ModApiBase { private: v3s16 m_p; - ServerEnvironment *m_env = nullptr; + ServerMap *m_map; static const char className[]; static const luaL_Reg methods[]; @@ -50,14 +50,12 @@ private: static int l_get_elapsed(lua_State *L); public: - NodeTimerRef(v3s16 p, ServerEnvironment *env); + NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {} ~NodeTimerRef() = default; // Creates an NodeTimerRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. - static void create(lua_State *L, v3s16 p, ServerEnvironment *env); - - static void set_null(lua_State *L); + static void create(lua_State *L, v3s16 p, ServerMap *map); static void Register(lua_State *L); }; |