aboutsummaryrefslogtreecommitdiff
path: root/src/script/scripting_game.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/scripting_game.h')
-rw-r--r--src/script/scripting_game.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/script/scripting_game.h b/src/script/scripting_game.h
new file mode 100644
index 000000000..ed6567922
--- /dev/null
+++ b/src/script/scripting_game.h
@@ -0,0 +1,53 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SCRIPTING_GAME_H_
+#define SCRIPTING_GAME_H_
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_entity.h"
+#include "cpp_api/s_env.h"
+#include "cpp_api/s_inventory.h"
+#include "cpp_api/s_node.h"
+#include "cpp_api/s_player.h"
+#include "cpp_api/s_server.h"
+
+/*****************************************************************************/
+/* Scripting <-> Game Interface */
+/*****************************************************************************/
+
+class GameScripting
+ : virtual public ScriptApiBase,
+ public ScriptApiDetached,
+ public ScriptApiEntity,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiPlayer,
+ public ScriptApiServer
+{
+public:
+ GameScripting(Server* server);
+
+ // use ScriptApiBase::loadMod() to load mods
+
+private:
+ void InitializeModApi(lua_State *L, int top);
+};
+
+#endif /* SCRIPTING_GAME_H_ */