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-rw-r--r--src/script/scripting_server.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/script/scripting_server.cpp b/src/script/scripting_server.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "scripting_server.h"
+#include "server.h"
+#include "log.h"
+#include "settings.h"
+#include "cpp_api/s_internal.h"
+#include "lua_api/l_areastore.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_craft.h"
+#include "lua_api/l_env.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "lua_api/l_itemstackmeta.h"
+#include "lua_api/l_mapgen.h"
+#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_nodetimer.h"
+#include "lua_api/l_noise.h"
+#include "lua_api/l_object.h"
+#include "lua_api/l_particles.h"
+#include "lua_api/l_rollback.h"
+#include "lua_api/l_server.h"
+#include "lua_api/l_util.h"
+#include "lua_api/l_vmanip.h"
+#include "lua_api/l_settings.h"
+#include "lua_api/l_http.h"
+#include "lua_api/l_storage.h"
+
+extern "C" {
+#include "lualib.h"
+}
+
+ServerScripting::ServerScripting(Server* server)
+{
+ setGameDef(server);
+
+ // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
+ // once the environment has been created
+
+ SCRIPTAPI_PRECHECKHEADER
+
+ if (g_settings->getBool("secure.enable_security")) {
+ initializeSecurity();
+ }
+
+ lua_getglobal(L, "core");
+ int top = lua_gettop(L);
+
+ lua_newtable(L);
+ lua_setfield(L, -2, "object_refs");
+
+ lua_newtable(L);
+ lua_setfield(L, -2, "luaentities");
+
+ // Initialize our lua_api modules
+ InitializeModApi(L, top);
+ lua_pop(L, 1);
+
+ // Push builtin initialization type
+ lua_pushstring(L, "game");
+ lua_setglobal(L, "INIT");
+
+ infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
+}
+
+void ServerScripting::InitializeModApi(lua_State *L, int top)
+{
+ // Initialize mod api modules
+ ModApiCraft::Initialize(L, top);
+ ModApiEnvMod::Initialize(L, top);
+ ModApiInventory::Initialize(L, top);
+ ModApiItemMod::Initialize(L, top);
+ ModApiMapgen::Initialize(L, top);
+ ModApiParticles::Initialize(L, top);
+ ModApiRollback::Initialize(L, top);
+ ModApiServer::Initialize(L, top);
+ ModApiUtil::Initialize(L, top);
+ ModApiHttp::Initialize(L, top);
+ ModApiStorage::Initialize(L, top);
+
+ // Register reference classes (userdata)
+ InvRef::Register(L);
+ ItemStackMetaRef::Register(L);
+ LuaAreaStore::Register(L);
+ LuaItemStack::Register(L);
+ LuaPerlinNoise::Register(L);
+ LuaPerlinNoiseMap::Register(L);
+ LuaPseudoRandom::Register(L);
+ LuaPcgRandom::Register(L);
+ LuaSecureRandom::Register(L);
+ LuaVoxelManip::Register(L);
+ NodeMetaRef::Register(L);
+ NodeTimerRef::Register(L);
+ ObjectRef::Register(L);
+ LuaSettings::Register(L);
+ StorageRef::Register(L);
+}
+
+void log_deprecated(const std::string &message)
+{
+ log_deprecated(NULL, message);
+}