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-rw-r--r--src/script/scripting_server.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/script/scripting_server.h b/src/script/scripting_server.h
index bf06ab197..9803397c5 100644
--- a/src/script/scripting_server.h
+++ b/src/script/scripting_server.h
@@ -27,6 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
#include "cpp_api/s_security.h"
+#include "cpp_api/s_async.h"
+
+struct PackedValue;
/*****************************************************************************/
/* Scripting <-> Server Game Interface */
@@ -48,6 +51,20 @@ public:
// use ScriptApiBase::loadMod() to load mods
+ // Initialize async engine, call this AFTER loading all mods
+ void initAsync();
+
+ // Global step handler to collect async results
+ void stepAsync();
+
+ // Pass job to async threads
+ u32 queueAsync(std::string &&serialized_func,
+ PackedValue *param, const std::string &mod_origin);
+
private:
void InitializeModApi(lua_State *L, int top);
+
+ static void InitializeAsync(lua_State *L, int top);
+
+ AsyncEngine asyncEngine;
};