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-rw-r--r--src/script/common/c_content.cpp2
-rw-r--r--src/script/common/c_converter.h1
-rw-r--r--src/script/lua_api/l_particleparams.h279
-rw-r--r--src/script/lua_api/l_particles.cpp214
-rw-r--r--src/script/lua_api/l_particles_local.cpp114
5 files changed, 490 insertions, 120 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 5595f3b14..10670a60a 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -42,7 +42,7 @@ struct EnumString es_TileAnimationType[] =
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{TAT_SHEET_2D, "sheet_2d"},
- {0, NULL},
+ {0, nullptr},
};
/******************************************************************************/
diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h
index a14eb9186..5fea3c21f 100644
--- a/src/script/common/c_converter.h
+++ b/src/script/common/c_converter.h
@@ -100,6 +100,7 @@ void setboolfield(lua_State *L, int table,
const char *fieldname, bool value);
v3f checkFloatPos (lua_State *L, int index);
+v2f check_v2f (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
diff --git a/src/script/lua_api/l_particleparams.h b/src/script/lua_api/l_particleparams.h
new file mode 100644
index 000000000..4fefc5e3a
--- /dev/null
+++ b/src/script/lua_api/l_particleparams.h
@@ -0,0 +1,279 @@
+/*
+Minetest
+Copyright (C) 2021 velartrill, Lexi Hale <lexi@hale.su>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+#include "lua_api/l_particles.h"
+#include "lua_api/l_object.h"
+#include "lua_api/l_internal.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "server.h"
+#include "particles.h"
+
+namespace LuaParticleParams
+{
+ using namespace ParticleParamTypes;
+
+ template<typename T>
+ inline void readNumericLuaValue(lua_State* L, T& ret)
+ {
+ if (lua_isnil(L,-1))
+ return;
+
+ if (std::is_integral<T>())
+ ret = lua_tointeger(L, -1);
+ else
+ ret = lua_tonumber(L, -1);
+ }
+
+ template <typename T, size_t N>
+ inline void readNumericLuaValue(lua_State* L, Parameter<T,N>& ret)
+ {
+ readNumericLuaValue<T>(L, ret.val);
+ }
+
+ // these are unfortunately necessary as C++ intentionally disallows function template
+ // specialization and there's no way to make template overloads reliably resolve correctly
+ inline void readLuaValue(lua_State* L, f32Parameter& ret) { readNumericLuaValue(L, ret); }
+ inline void readLuaValue(lua_State* L, f32& ret) { readNumericLuaValue(L, ret); }
+ inline void readLuaValue(lua_State* L, u16& ret) { readNumericLuaValue(L, ret); }
+ inline void readLuaValue(lua_State* L, u8& ret) { readNumericLuaValue(L, ret); }
+
+ inline void readLuaValue(lua_State* L, v3fParameter& ret)
+ {
+ if (lua_isnil(L, -1))
+ return;
+
+ if (lua_isnumber(L, -1)) { // shortcut for uniform vectors
+ auto n = lua_tonumber(L, -1);
+ ret = v3fParameter(n,n,n);
+ } else {
+ ret = (v3fParameter)check_v3f(L, -1);
+ }
+ }
+
+ inline void readLuaValue(lua_State* L, v2fParameter& ret)
+ {
+ if (lua_isnil(L, -1))
+ return;
+
+ if (lua_isnumber(L, -1)) { // shortcut for uniform vectors
+ auto n = lua_tonumber(L, -1);
+ ret = v2fParameter(n,n);
+ } else {
+ ret = (v2fParameter)check_v2f(L, -1);
+ }
+ }
+
+ inline void readLuaValue(lua_State* L, TweenStyle& ret)
+ {
+ if (lua_isnil(L, -1))
+ return;
+
+ static const EnumString opts[] = {
+ {(int)TweenStyle::fwd, "fwd"},
+ {(int)TweenStyle::rev, "rev"},
+ {(int)TweenStyle::pulse, "pulse"},
+ {(int)TweenStyle::flicker, "flicker"},
+ {0, nullptr},
+ };
+
+ luaL_checktype(L, -1, LUA_TSTRING);
+ int v = (int)TweenStyle::fwd;
+ if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
+ throw LuaError("tween style must be one of ('fwd', 'rev', 'pulse', 'flicker')");
+ }
+ ret = (TweenStyle)v;
+ }
+
+ inline void readLuaValue(lua_State* L, AttractorKind& ret)
+ {
+ if (lua_isnil(L, -1))
+ return;
+
+ static const EnumString opts[] = {
+ {(int)AttractorKind::none, "none"},
+ {(int)AttractorKind::point, "point"},
+ {(int)AttractorKind::line, "line"},
+ {(int)AttractorKind::plane, "plane"},
+ {0, nullptr},
+ };
+
+ luaL_checktype(L, -1, LUA_TSTRING);
+ int v = (int)AttractorKind::none;
+ if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
+ throw LuaError("attractor kind must be one of ('none', 'point', 'line', 'plane')");
+ }
+ ret = (AttractorKind)v;
+ }
+
+ inline void readLuaValue(lua_State* L, BlendMode& ret)
+ {
+ if (lua_isnil(L, -1))
+ return;
+
+ static const EnumString opts[] = {
+ {(int)BlendMode::alpha, "alpha"},
+ {(int)BlendMode::add, "add"},
+ {(int)BlendMode::sub, "sub"},
+ {(int)BlendMode::screen, "screen"},
+ {0, nullptr},
+ };
+
+ luaL_checktype(L, -1, LUA_TSTRING);
+ int v = (int)BlendMode::alpha;
+ if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
+ throw LuaError("blend mode must be one of ('alpha', 'add', 'sub', 'screen')");
+ }
+ ret = (BlendMode)v;
+ }
+
+ template <typename T> void
+ readLuaValue(lua_State* L, RangedParameter<T>& field)
+ {
+ if (lua_isnil(L,-1))
+ return;
+ if (!lua_istable(L,-1)) // is this is just a literal value?
+ goto set_uniform;
+
+ lua_getfield(L, -1, "min");
+ // handle convenience syntax for non-range values
+ if (lua_isnil(L,-1)) {
+ lua_pop(L, 1);
+ goto set_uniform;
+ }
+ readLuaValue(L,field.min);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "max");
+ readLuaValue(L,field.max);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "bias");
+ if (!lua_isnil(L,-1))
+ readLuaValue(L,field.bias);
+ lua_pop(L, 1);
+ return;
+
+ set_uniform:
+ readLuaValue(L, field.min);
+ readLuaValue(L, field.max);
+ }
+
+ template <typename T> void
+ readLegacyValue(lua_State* L, const char* name, T& field) {}
+
+ template <typename T> void
+ readLegacyValue(lua_State* L, const char* name, RangedParameter<T>& field)
+ {
+ int tbl = lua_gettop(L);
+ lua_pushliteral(L, "min");
+ lua_pushstring(L, name);
+ lua_concat(L, 2);
+ lua_gettable(L, tbl);
+ if (!lua_isnil(L, -1)) {
+ readLuaValue(L, field.min);
+ }
+ lua_settop(L, tbl);
+
+ lua_pushliteral(L, "max");
+ lua_pushstring(L, name);
+ lua_concat(L, 2);
+ lua_gettable(L, tbl);
+ if (!lua_isnil(L, -1)) {
+ readLuaValue(L, field.max);
+ }
+ lua_settop(L, tbl);
+ }
+
+ template <typename T> void
+ readTweenTable(lua_State* L, const char* name, TweenedParameter<T>& field)
+ {
+ int tbl = lua_gettop(L);
+
+ lua_pushstring(L, name);
+ lua_pushliteral(L, "_tween");
+ lua_concat(L, 2);
+ lua_gettable(L, tbl);
+ if(lua_istable(L, -1)) {
+ int tween = lua_gettop(L);
+ // get the starting value
+ lua_pushinteger(L, 1), lua_gettable(L, tween);
+ readLuaValue(L, field.start);
+ lua_pop(L, 1);
+
+ // get the final value -- use len instead of 2 so that this
+ // gracefully degrades if keyframe support is later added
+ lua_pushinteger(L, (lua_Integer)lua_objlen(L, -1)), lua_gettable(L, tween);
+ readLuaValue(L, field.end);
+ lua_pop(L, 1);
+
+ // get the effect settings
+ lua_getfield(L, -1, "style");
+ lua_isnil(L,-1) || (readLuaValue(L, field.style), true);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "reps");
+ lua_isnil(L,-1) || (readLuaValue(L, field.reps), true);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "start");
+ lua_isnil(L,-1) || (readLuaValue(L, field.beginning), true);
+ lua_pop(L, 1);
+
+ goto done;
+ } else {
+ lua_pop(L,1);
+ }
+ // the table is not present; check for nonanimated values
+
+ lua_getfield(L, tbl, name);
+ if(!lua_isnil(L, -1)) {
+ readLuaValue(L, field.start);
+ lua_settop(L, tbl);
+ goto set_uniform;
+ } else {
+ lua_pop(L,1);
+ }
+
+ // the goto did not trigger, so this table is not present either
+ // check for pre-5.6.0 legacy values
+ readLegacyValue(L, name, field.start);
+
+ set_uniform:
+ field.end = field.start;
+ done:
+ lua_settop(L, tbl); // clean up after ourselves
+ }
+
+ inline u16 readAttachmentID(lua_State* L, const char* name)
+ {
+ u16 id = 0;
+ lua_getfield(L, -1, name);
+ if (!lua_isnil(L, -1)) {
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
+ if (auto obj = ObjectRef::getobject(ref))
+ id = obj->getId();
+ }
+ lua_pop(L, 1);
+ return id;
+ }
+
+ void readTexValue(lua_State* L, ServerParticleTexture& tex);
+}
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index a51c4fe20..586c7dc73 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -20,30 +20,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
+#include "lua_api/l_particleparams.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
-// add_particle({pos=, velocity=, acceleration=, expirationtime=,
-// size=, collisiondetection=, collision_removal=, object_collision=,
-// vertical=, texture=, player=})
-// pos/velocity/acceleration = {x=num, y=num, z=num}
-// expirationtime = num (seconds)
-// size = num
-// collisiondetection = bool
-// collision_removal = bool
-// object_collision = bool
-// vertical = bool
-// texture = e.g."default_wood.png"
-// animation = TileAnimation definition
-// glow = num
+void LuaParticleParams::readTexValue(lua_State* L, ServerParticleTexture& tex)
+{
+ StackUnroller unroll(L);
+
+ tex.animated = false;
+ if (lua_isstring(L, -1)) {
+ tex.string = lua_tostring(L, -1);
+ return;
+ }
+
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "name");
+ tex.string = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "animation");
+ if (! lua_isnil(L, -1)) {
+ tex.animated = true;
+ tex.animation = read_animation_definition(L, -1);
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "blend");
+ LuaParticleParams::readLuaValue(L, tex.blendmode);
+ lua_pop(L, 1);
+
+ LuaParticleParams::readTweenTable(L, "alpha", tex.alpha);
+ LuaParticleParams::readTweenTable(L, "scale", tex.scale);
+
+}
+
+// add_particle({...})
int ModApiParticles::l_add_particle(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get parameters
- struct ParticleParameters p;
+ ParticleParameters p;
std::string playername;
if (lua_gettop(L) > 1) // deprecated
@@ -56,7 +76,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.expirationtime = luaL_checknumber(L, 4);
p.size = luaL_checknumber(L, 5);
p.collisiondetection = readParam<bool>(L, 6);
- p.texture = luaL_checkstring(L, 7);
+ p.texture.string = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
@@ -108,7 +128,12 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
- p.texture = getstringfield_default(L, 1, "texture", p.texture);
+ lua_getfield(L, 1, "texture");
+ if (!lua_isnil(L, -1)) {
+ LuaParticleParams::readTexValue(L, p.texture);
+ }
+ lua_pop(L, 1);
+
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
@@ -119,34 +144,26 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
playername = getstringfield_default(L, 1, "playername", "");
+
+ lua_getfield(L, 1, "drag");
+ if (lua_istable(L, -1))
+ p.drag = check_v3f(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "jitter");
+ LuaParticleParams::readLuaValue(L, p.jitter);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "bounce");
+ LuaParticleParams::readLuaValue(L, p.bounce);
+ lua_pop(L, 1);
}
getServer(L)->spawnParticle(playername, p);
return 1;
}
-// add_particlespawner({amount=, time=,
-// minpos=, maxpos=,
-// minvel=, maxvel=,
-// minacc=, maxacc=,
-// minexptime=, maxexptime=,
-// minsize=, maxsize=,
-// collisiondetection=,
-// collision_removal=,
-// object_collision=,
-// vertical=,
-// texture=,
-// player=})
-// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
-// minexptime/maxexptime = num (seconds)
-// minsize/maxsize = num
-// collisiondetection = bool
-// collision_removal = bool
-// object_collision = bool
-// vertical = bool
-// texture = e.g."default_wood.png"
-// animation = TileAnimation definition
-// glow = num
+// add_particlespawner({...})
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -156,24 +173,31 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
ServerActiveObject *attached = NULL;
std::string playername;
+ using namespace ParticleParamTypes;
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L, "Deprecated add_particlespawner call with "
"individual parameters instead of definition");
p.amount = luaL_checknumber(L, 1);
p.time = luaL_checknumber(L, 2);
- p.minpos = check_v3f(L, 3);
- p.maxpos = check_v3f(L, 4);
- p.minvel = check_v3f(L, 5);
- p.maxvel = check_v3f(L, 6);
- p.minacc = check_v3f(L, 7);
- p.maxacc = check_v3f(L, 8);
- p.minexptime = luaL_checknumber(L, 9);
- p.maxexptime = luaL_checknumber(L, 10);
- p.minsize = luaL_checknumber(L, 11);
- p.maxsize = luaL_checknumber(L, 12);
+ auto minpos = check_v3f(L, 3);
+ auto maxpos = check_v3f(L, 4);
+ auto minvel = check_v3f(L, 5);
+ auto maxvel = check_v3f(L, 6);
+ auto minacc = check_v3f(L, 7);
+ auto maxacc = check_v3f(L, 8);
+ auto minexptime = luaL_checknumber(L, 9);
+ auto maxexptime = luaL_checknumber(L, 10);
+ auto minsize = luaL_checknumber(L, 11);
+ auto maxsize = luaL_checknumber(L, 12);
+ p.pos = v3fRange(minpos, maxpos);
+ p.vel = v3fRange(minvel, maxvel);
+ p.acc = v3fRange(minacc, maxacc);
+ p.exptime = f32Range(minexptime, maxexptime);
+ p.size = f32Range(minsize, maxsize);
+
p.collisiondetection = readParam<bool>(L, 13);
- p.texture = luaL_checkstring(L, 14);
+ p.texture.string = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
@@ -182,40 +206,46 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
- lua_getfield(L, 1, "minpos");
- if (lua_istable(L, -1))
- p.minpos = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "maxpos");
- if (lua_istable(L, -1))
- p.maxpos = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "minvel");
- if (lua_istable(L, -1))
- p.minvel = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "maxvel");
- if (lua_istable(L, -1))
- p.maxvel = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "minacc");
- if (lua_istable(L, -1))
- p.minacc = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "maxacc");
- if (lua_istable(L, -1))
- p.maxacc = check_v3f(L, -1);
- lua_pop(L, 1);
+ // set default values
+ p.exptime = 1;
+ p.size = 1;
+
+ // read spawner parameters from the table
+ LuaParticleParams::readTweenTable(L, "pos", p.pos);
+ LuaParticleParams::readTweenTable(L, "vel", p.vel);
+ LuaParticleParams::readTweenTable(L, "acc", p.acc);
+ LuaParticleParams::readTweenTable(L, "size", p.size);
+ LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
+ LuaParticleParams::readTweenTable(L, "drag", p.drag);
+ LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
+ LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
+ lua_getfield(L, 1, "attract");
+ if (!lua_isnil(L, -1)) {
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "kind");
+ LuaParticleParams::readLuaValue(L, p.attractor_kind);
+ lua_pop(L,1);
+
+ lua_getfield(L, -1, "die_on_contact");
+ if (!lua_isnil(L, -1))
+ p.attractor_kill = readParam<bool>(L, -1);
+ lua_pop(L,1);
+
+ if (p.attractor_kind != AttractorKind::none) {
+ LuaParticleParams::readTweenTable(L, "strength", p.attract);
+ LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
+ p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
+ if (p.attractor_kind != AttractorKind::point) {
+ LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
+ p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
+ }
+ }
+ } else {
+ p.attractor_kind = AttractorKind::none;
+ }
+ lua_pop(L,1);
+ LuaParticleParams::readTweenTable(L, "radius", p.radius);
- p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
- p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
- p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
- p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
@@ -234,11 +264,29 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
attached = ObjectRef::getobject(ref);
}
+ lua_getfield(L, 1, "texture");
+ if (!lua_isnil(L, -1)) {
+ LuaParticleParams::readTexValue(L, p.texture);
+ }
+ lua_pop(L, 1);
+
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
- p.texture = getstringfield_default(L, 1, "texture", p.texture);
playername = getstringfield_default(L, 1, "playername", "");
p.glow = getintfield_default(L, 1, "glow", p.glow);
+ lua_getfield(L, 1, "texpool");
+ if (lua_istable(L, -1)) {
+ size_t tl = lua_objlen(L, -1);
+ p.texpool.reserve(tl);
+ for (size_t i = 0; i < tl; ++i) {
+ lua_pushinteger(L, i+1), lua_gettable(L, -2);
+ p.texpool.emplace_back();
+ LuaParticleParams::readTexValue(L, p.texpool.back());
+ lua_pop(L,1);
+ }
+ }
+ lua_pop(L, 1);
+
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp
index cc68b13a5..62cbab8e9 100644
--- a/src/script/lua_api/l_particles_local.cpp
+++ b/src/script/lua_api/l_particles_local.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_object.h"
+#include "lua_api/l_particleparams.h"
#include "client/particles.h"
#include "client/client.h"
#include "client/clientevent.h"
@@ -49,6 +50,19 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
p.acc = check_v3f(L, -1);
lua_pop(L, 1);
+ lua_getfield(L, 1, "drag");
+ if (lua_istable(L, -1))
+ p.drag = check_v3f(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "jitter");
+ LuaParticleParams::readLuaValue(L, p.jitter);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 1, "bounce");
+ LuaParticleParams::readLuaValue(L, p.bounce);
+ lua_pop(L, 1);
+
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
p.expirationtime);
p.size = getfloatfield_default(L, 1, "size", p.size);
@@ -64,7 +78,11 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
- p.texture = getstringfield_default(L, 1, "texture", p.texture);
+ lua_getfield(L, 1, "texture");
+ if (!lua_isnil(L, -1)) {
+ LuaParticleParams::readTexValue(L,p.texture);
+ }
+ lua_pop(L, 1);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
@@ -88,44 +106,50 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
// Get parameters
ParticleSpawnerParameters p;
-
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
- lua_getfield(L, 1, "minpos");
- if (lua_istable(L, -1))
- p.minpos = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "maxpos");
- if (lua_istable(L, -1))
- p.maxpos = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "minvel");
- if (lua_istable(L, -1))
- p.minvel = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "maxvel");
- if (lua_istable(L, -1))
- p.maxvel = check_v3f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, 1, "minacc");
- if (lua_istable(L, -1))
- p.minacc = check_v3f(L, -1);
- lua_pop(L, 1);
+ // set default values
+ p.exptime = 1;
+ p.size = 1;
+
+ // read spawner parameters from the table
+ using namespace ParticleParamTypes;
+ LuaParticleParams::readTweenTable(L, "pos", p.pos);
+ LuaParticleParams::readTweenTable(L, "vel", p.vel);
+ LuaParticleParams::readTweenTable(L, "acc", p.acc);
+ LuaParticleParams::readTweenTable(L, "size", p.size);
+ LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
+ LuaParticleParams::readTweenTable(L, "drag", p.drag);
+ LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
+ LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
+ lua_getfield(L, 1, "attract");
+ if (!lua_isnil(L, -1)) {
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "kind");
+ LuaParticleParams::readLuaValue(L, p.attractor_kind);
+ lua_pop(L,1);
+
+ lua_getfield(L, -1, "die_on_contact");
+ if (!lua_isnil(L, -1))
+ p.attractor_kill = readParam<bool>(L, -1);
+ lua_pop(L,1);
+
+ if (p.attractor_kind != AttractorKind::none) {
+ LuaParticleParams::readTweenTable(L, "strength", p.attract);
+ LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
+ p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
+ if (p.attractor_kind != AttractorKind::point) {
+ LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
+ p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
+ }
+ }
+ } else {
+ p.attractor_kind = AttractorKind::none;
+ }
+ lua_pop(L,1);
+ LuaParticleParams::readTweenTable(L, "radius", p.radius);
- lua_getfield(L, 1, "maxacc");
- if (lua_istable(L, -1))
- p.maxacc = check_v3f(L, -1);
- lua_pop(L, 1);
-
- p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
- p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
- p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
- p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
@@ -137,10 +161,28 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
+ lua_getfield(L, 1, "texture");
+ if (!lua_isnil(L, -1)) {
+ LuaParticleParams::readTexValue(L, p.texture);
+ }
+ lua_pop(L, 1);
+
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
- p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
+ lua_getfield(L, 1, "texpool");
+ if (lua_istable(L, -1)) {
+ size_t tl = lua_objlen(L, -1);
+ p.texpool.reserve(tl);
+ for (size_t i = 0; i < tl; ++i) {
+ lua_pushinteger(L, i+1), lua_gettable(L, -2);
+ p.texpool.emplace_back();
+ LuaParticleParams::readTexValue(L, p.texpool.back());
+ lua_pop(L,1);
+ }
+ }
+ lua_pop(L, 1);
+
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());