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-rw-r--r--src/script/lua_api/l_camera.h2
-rw-r--r--src/script/lua_api/l_client.cpp1
-rw-r--r--src/script/lua_api/l_craft.cpp29
-rw-r--r--src/script/lua_api/l_env.cpp32
-rw-r--r--src/script/lua_api/l_http.cpp2
-rw-r--r--src/script/lua_api/l_inventory.cpp4
-rw-r--r--src/script/lua_api/l_inventory.h2
-rw-r--r--src/script/lua_api/l_item.cpp13
-rw-r--r--src/script/lua_api/l_item.h2
-rw-r--r--src/script/lua_api/l_itemstackmeta.h2
-rw-r--r--src/script/lua_api/l_localplayer.h2
-rw-r--r--src/script/lua_api/l_minimap.h2
-rw-r--r--src/script/lua_api/l_nodemeta.cpp4
-rw-r--r--src/script/lua_api/l_nodemeta.h2
-rw-r--r--src/script/lua_api/l_nodetimer.cpp4
-rw-r--r--src/script/lua_api/l_nodetimer.h2
-rw-r--r--src/script/lua_api/l_noise.cpp5
-rw-r--r--src/script/lua_api/l_noise.h2
-rw-r--r--src/script/lua_api/l_object.cpp36
-rw-r--r--src/script/lua_api/l_object.h2
-rw-r--r--src/script/lua_api/l_particles.cpp10
-rw-r--r--src/script/lua_api/l_settings.cpp7
-rw-r--r--src/script/lua_api/l_storage.h2
-rw-r--r--src/script/lua_api/l_util.cpp8
-rw-r--r--src/script/lua_api/l_vmanip.cpp9
25 files changed, 72 insertions, 114 deletions
diff --git a/src/script/lua_api/l_camera.h b/src/script/lua_api/l_camera.h
index a7103c9b0..f3021bc49 100644
--- a/src/script/lua_api/l_camera.h
+++ b/src/script/lua_api/l_camera.h
@@ -48,7 +48,7 @@ private:
public:
LuaCamera(Camera *m);
- ~LuaCamera() {}
+ ~LuaCamera() = default;
static void create(lua_State *L, Camera *m);
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 81dfdb1e9..6a87b20e9 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "nodedef.h"
-extern MainGameCallback *g_gamecallback;
int ModApiClient::l_get_current_modname(lua_State *L)
{
diff --git a/src/script/lua_api/l_craft.cpp b/src/script/lua_api/l_craft.cpp
index 315391856..7bf1d314b 100644
--- a/src/script/lua_api/l_craft.cpp
+++ b/src/script/lua_api/l_craft.cpp
@@ -57,7 +57,7 @@ bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
// key at index -2 and value at index -1
if(!lua_isstring(L, -1))
return false;
- recipe.push_back(lua_tostring(L, -1));
+ recipe.emplace_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
colcount++;
@@ -90,7 +90,7 @@ bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index,
// key at index -2 and value at index -1
if(!lua_isstring(L, -1))
return false;
- recipe.push_back(lua_tostring(L, -1));
+ recipe.emplace_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
@@ -122,8 +122,7 @@ bool ModApiCraft::readCraftReplacements(lua_State *L, int index,
return false;
std::string replace_to = lua_tostring(L, -1);
lua_pop(L, 1);
- replacements.pairs.push_back(
- std::make_pair(replace_from, replace_to));
+ replacements.pairs.emplace_back(replace_from, replace_to);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
@@ -148,7 +147,7 @@ int ModApiCraft::l_register_craft(lua_State *L)
*/
if(type == "shaped"){
std::string output = getstringfield_default(L, table, "output", "");
- if(output == "")
+ if (output.empty())
throw LuaError("Crafting definition is missing an output");
int width = 0;
@@ -179,7 +178,7 @@ int ModApiCraft::l_register_craft(lua_State *L)
*/
else if(type == "shapeless"){
std::string output = getstringfield_default(L, table, "output", "");
- if(output == "")
+ if (output.empty())
throw LuaError("Crafting definition (shapeless)"
" is missing an output");
@@ -222,12 +221,12 @@ int ModApiCraft::l_register_craft(lua_State *L)
*/
else if(type == "cooking"){
std::string output = getstringfield_default(L, table, "output", "");
- if(output == "")
+ if (output.empty())
throw LuaError("Crafting definition (cooking)"
" is missing an output");
std::string recipe = getstringfield_default(L, table, "recipe", "");
- if(recipe == "")
+ if (recipe.empty())
throw LuaError("Crafting definition (cooking)"
" is missing a recipe"
" (output=\"" + output + "\")");
@@ -252,7 +251,7 @@ int ModApiCraft::l_register_craft(lua_State *L)
*/
else if(type == "fuel"){
std::string recipe = getstringfield_default(L, table, "recipe", "");
- if(recipe == "")
+ if (recipe.empty())
throw LuaError("Crafting definition (fuel)"
" is missing a recipe");
@@ -294,12 +293,12 @@ int ModApiCraft::l_clear_craft(lua_State *L)
std::string output = getstringfield_default(L, table, "output", "");
std::string type = getstringfield_default(L, table, "type", "shaped");
CraftOutput c_output(output, 0);
- if (output != "") {
+ if (!output.empty()) {
if (craftdef->clearCraftRecipesByOutput(c_output, getServer(L)))
return 0;
- else
- throw LuaError("No craft recipe known for output"
- " (output=\"" + output + "\")");
+
+ throw LuaError("No craft recipe known for output"
+ " (output=\"" + output + "\")");
}
std::vector<std::string> recipe;
int width = 0;
@@ -330,7 +329,7 @@ int ModApiCraft::l_clear_craft(lua_State *L)
else if (type == "cooking") {
method = CRAFT_METHOD_COOKING;
std::string rec = getstringfield_default(L, table, "recipe", "");
- if (rec == "")
+ if (rec.empty())
throw LuaError("Crafting definition (cooking)"
" is missing a recipe");
recipe.push_back(rec);
@@ -341,7 +340,7 @@ int ModApiCraft::l_clear_craft(lua_State *L)
else if (type == "fuel") {
method = CRAFT_METHOD_FUEL;
std::string rec = getstringfield_default(L, table, "recipe", "");
- if (rec == "")
+ if (rec.empty())
throw LuaError("Crafting definition (fuel)"
" is missing a recipe");
recipe.push_back(rec);
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 1b1f96389..94edf201e 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -743,9 +743,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
for (int d = start_radius; d <= radius; d++) {
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
- for (std::vector<v3s16>::iterator i = list.begin();
- i != list.end(); ++i) {
- v3s16 p = pos + (*i);
+ for (v3s16 i : list) {
+ v3s16 p = pos + i;
content_t c = env->getMap().getNodeNoEx(p).getContent();
if (filter.count(c) != 0) {
push_v3s16(L, p);
@@ -809,10 +808,9 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
}
}
lua_newtable(L);
- for (std::set<content_t>::const_iterator it = filter.begin();
- it != filter.end(); ++it) {
- lua_pushnumber(L, individual_count[*it]);
- lua_setfield(L, -2, ndef->get(*it).name.c_str());
+ for (content_t it : filter) {
+ lua_pushnumber(L, individual_count[it]);
+ lua_setfield(L, -2, ndef->get(it).name.c_str());
}
return 2;
}
@@ -1004,12 +1002,11 @@ int ModApiEnvMod::l_fix_light(lua_State *L)
for (blockpos.Z = blockpos1.Z; blockpos.Z <= blockpos2.Z; blockpos.Z++) {
success = success & map.repairBlockLight(blockpos, &modified_blocks);
}
- if (modified_blocks.size() > 0) {
+ if (!modified_blocks.empty()) {
MapEditEvent event;
event.type = MEET_OTHER;
- for (std::map<v3s16, MapBlock *>::iterator it = modified_blocks.begin();
- it != modified_blocks.end(); ++it)
- event.modified_blocks.insert(it->first);
+ for (auto &modified_block : modified_blocks)
+ event.modified_blocks.insert(modified_block.first);
map.dispatchEvent(&event);
}
@@ -1126,14 +1123,13 @@ int ModApiEnvMod::l_find_path(lua_State *L)
std::vector<v3s16> path = get_path(env, pos1, pos2,
searchdistance, max_jump, max_drop, algo);
- if (path.size() > 0)
- {
+ if (!path.empty()) {
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
- for (std::vector<v3s16>::iterator i = path.begin(); i != path.end(); ++i) {
+ for (v3s16 i : path) {
lua_pushnumber(L,index);
- push_v3s16(L, *i);
+ push_v3s16(L, i);
lua_settable(L, top);
index++;
}
@@ -1167,8 +1163,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
tree_def.leavesnode=ndef->getId(leaves);
tree_def.leaves2_chance=0;
getstringfield(L, 2, "leaves2", leaves);
- if (leaves !="")
- {
+ if (!leaves.empty()) {
tree_def.leaves2node=ndef->getId(leaves);
getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
}
@@ -1180,8 +1175,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance=0;
getstringfield(L, 2, "fruit", fruit);
- if (fruit != "")
- {
+ if (!fruit.empty()) {
tree_def.fruitnode=ndef->getId(fruit);
getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
}
diff --git a/src/script/lua_api/l_http.cpp b/src/script/lua_api/l_http.cpp
index 8bd39b6ed..641f4194a 100644
--- a/src/script/lua_api/l_http.cpp
+++ b/src/script/lua_api/l_http.cpp
@@ -69,7 +69,7 @@ void ModApiHttp::read_http_fetch_request(lua_State *L, HTTPFetchRequest &req)
while (lua_next(L, 2) != 0)
{
const char *header = luaL_checkstring(L, -1);
- req.extra_headers.push_back(header);
+ req.extra_headers.emplace_back(header);
lua_pop(L, 1);
}
}
diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp
index aac5eed8e..b0d43090c 100644
--- a/src/script/lua_api/l_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -409,10 +409,6 @@ InvRef::InvRef(const InventoryLocation &loc):
{
}
-InvRef::~InvRef()
-{
-}
-
// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void InvRef::create(lua_State *L, const InventoryLocation &loc)
diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h
index f12377ece..2b7910ac3 100644
--- a/src/script/lua_api/l_inventory.h
+++ b/src/script/lua_api/l_inventory.h
@@ -106,7 +106,7 @@ private:
public:
InvRef(const InventoryLocation &loc);
- ~InvRef();
+ ~InvRef() = default;
// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index 0e4fc4ef0..207a04c6c 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -67,7 +67,7 @@ int LuaItemStack::l_set_name(lua_State *L)
bool status = true;
item.name = luaL_checkstring(L, 2);
- if (item.name == "" || item.empty()) {
+ if (item.name.empty() || item.empty()) {
item.clear();
status = false;
}
@@ -231,12 +231,11 @@ int LuaItemStack::l_to_table(lua_State *L)
lua_newtable(L);
const StringMap &fields = item.metadata.getStrings();
- for (StringMap::const_iterator it = fields.begin();
- it != fields.end(); ++it) {
- const std::string &name = it->first;
+ for (const auto &field : fields) {
+ const std::string &name = field.first;
if (name.empty())
continue;
- const std::string &value = it->second;
+ const std::string &value = field.second;
lua_pushlstring(L, name.c_str(), name.size());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
@@ -391,10 +390,6 @@ LuaItemStack::LuaItemStack(const ItemStack &item):
{
}
-LuaItemStack::~LuaItemStack()
-{
-}
-
const ItemStack& LuaItemStack::getItem() const
{
return m_stack;
diff --git a/src/script/lua_api/l_item.h b/src/script/lua_api/l_item.h
index 6aa62808b..5ff715b2a 100644
--- a/src/script/lua_api/l_item.h
+++ b/src/script/lua_api/l_item.h
@@ -121,7 +121,7 @@ private:
public:
LuaItemStack(const ItemStack &item);
- ~LuaItemStack();
+ ~LuaItemStack() = default;
const ItemStack& getItem() const;
ItemStack& getItem();
diff --git a/src/script/lua_api/l_itemstackmeta.h b/src/script/lua_api/l_itemstackmeta.h
index cfaece794..241f04c4c 100644
--- a/src/script/lua_api/l_itemstackmeta.h
+++ b/src/script/lua_api/l_itemstackmeta.h
@@ -46,7 +46,7 @@ private:
static int gc_object(lua_State *L);
public:
ItemStackMetaRef(ItemStack *istack): istack(istack) {}
- ~ItemStackMetaRef() {}
+ ~ItemStackMetaRef() = default;
// Creates an ItemStackMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h
index dcb5c878c..d30fe1d64 100644
--- a/src/script/lua_api/l_localplayer.h
+++ b/src/script/lua_api/l_localplayer.h
@@ -70,7 +70,7 @@ private:
public:
LuaLocalPlayer(LocalPlayer *m);
- ~LuaLocalPlayer() {}
+ ~LuaLocalPlayer() = default;
static void create(lua_State *L, LocalPlayer *m);
diff --git a/src/script/lua_api/l_minimap.h b/src/script/lua_api/l_minimap.h
index 2d0e6ae9f..cc859ad0d 100644
--- a/src/script/lua_api/l_minimap.h
+++ b/src/script/lua_api/l_minimap.h
@@ -51,7 +51,7 @@ private:
public:
LuaMinimap(Minimap *m);
- ~LuaMinimap() {}
+ ~LuaMinimap() = default;
static void create(lua_State *L, Minimap *object);
diff --git a/src/script/lua_api/l_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp
index d1f314079..3d7adf27d 100644
--- a/src/script/lua_api/l_nodemeta.cpp
+++ b/src/script/lua_api/l_nodemeta.cpp
@@ -182,10 +182,6 @@ NodeMetaRef::NodeMetaRef(Metadata *meta):
{
}
-NodeMetaRef::~NodeMetaRef()
-{
-}
-
// Creates an NodeMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
diff --git a/src/script/lua_api/l_nodemeta.h b/src/script/lua_api/l_nodemeta.h
index 683f79932..b0b4a9623 100644
--- a/src/script/lua_api/l_nodemeta.h
+++ b/src/script/lua_api/l_nodemeta.h
@@ -80,7 +80,7 @@ public:
NodeMetaRef(v3s16 p, ServerEnvironment *env);
NodeMetaRef(Metadata *meta);
- ~NodeMetaRef();
+ ~NodeMetaRef() = default;
// Creates an NodeMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
diff --git a/src/script/lua_api/l_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp
index 17b275c46..55d3aec70 100644
--- a/src/script/lua_api/l_nodetimer.cpp
+++ b/src/script/lua_api/l_nodetimer.cpp
@@ -113,10 +113,6 @@ NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
{
}
-NodeTimerRef::~NodeTimerRef()
-{
-}
-
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
diff --git a/src/script/lua_api/l_nodetimer.h b/src/script/lua_api/l_nodetimer.h
index c7cc76244..b894c5c8c 100644
--- a/src/script/lua_api/l_nodetimer.h
+++ b/src/script/lua_api/l_nodetimer.h
@@ -51,7 +51,7 @@ private:
public:
NodeTimerRef(v3s16 p, ServerEnvironment *env);
- ~NodeTimerRef();
+ ~NodeTimerRef() = default;
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp
index e3e76191f..35d3bbb6e 100644
--- a/src/script/lua_api/l_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -36,11 +36,6 @@ LuaPerlinNoise::LuaPerlinNoise(NoiseParams *params) :
}
-LuaPerlinNoise::~LuaPerlinNoise()
-{
-}
-
-
int LuaPerlinNoise::l_get2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
diff --git a/src/script/lua_api/l_noise.h b/src/script/lua_api/l_noise.h
index 8af4fbd12..552d67db9 100644
--- a/src/script/lua_api/l_noise.h
+++ b/src/script/lua_api/l_noise.h
@@ -43,7 +43,7 @@ private:
public:
LuaPerlinNoise(NoiseParams *params);
- ~LuaPerlinNoise();
+ ~LuaPerlinNoise() = default;
// LuaPerlinNoise(seed, octaves, persistence, scale)
// Creates an LuaPerlinNoise and leaves it on top of stack
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 9ddbc3e41..bad5ec8af 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -551,8 +551,8 @@ int ObjectRef::l_get_local_animation(lua_State *L)
float frame_speed;
player->getLocalAnimations(frames, &frame_speed);
- for (int i = 0; i < 4; i++) {
- push_v2s32(L, frames[i]);
+ for (v2s32 frame : frames) {
+ push_v2s32(L, frame);
}
lua_pushnumber(L, frame_speed);
@@ -611,7 +611,7 @@ int ObjectRef::l_set_bone_position(lua_State *L)
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
// Do it
- std::string bone = "";
+ std::string bone;
if (!lua_isnil(L, 2))
bone = lua_tostring(L, 2);
v3f position = v3f(0, 0, 0);
@@ -633,7 +633,7 @@ int ObjectRef::l_get_bone_position(lua_State *L)
if (co == NULL)
return 0;
// Do it
- std::string bone = "";
+ std::string bone;
if (!lua_isnil(L, 2))
bone = lua_tostring(L, 2);
@@ -661,7 +661,7 @@ int ObjectRef::l_set_attach(lua_State *L)
return 0;
// Do it
int parent_id = 0;
- std::string bone = "";
+ std::string bone;
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
co->getAttachment(&parent_id, &bone, &position, &rotation);
@@ -696,7 +696,7 @@ int ObjectRef::l_get_attach(lua_State *L)
// Do it
int parent_id = 0;
- std::string bone = "";
+ std::string bone;
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
co->getAttachment(&parent_id, &bone, &position, &rotation);
@@ -722,7 +722,7 @@ int ObjectRef::l_set_detach(lua_State *L)
return 0;
int parent_id = 0;
- std::string bone = "";
+ std::string bone;
v3f position;
v3f rotation;
co->getAttachment(&parent_id, &bone, &position, &rotation);
@@ -1223,7 +1223,7 @@ int ObjectRef::l_get_attribute(lua_State *L)
std::string attr = luaL_checkstring(L, 2);
- std::string value = "";
+ std::string value;
if (co->getExtendedAttribute(attr, &value)) {
lua_pushstring(L, value.c_str());
return 1;
@@ -1684,9 +1684,9 @@ int ObjectRef::l_set_sky(lua_State *L)
while (lua_next(L, 4) != 0) {
// key at index -2 and value at index -1
if (lua_isstring(L, -1))
- params.push_back(lua_tostring(L, -1));
+ params.emplace_back(lua_tostring(L, -1));
else
- params.push_back("");
+ params.emplace_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
@@ -1720,15 +1720,14 @@ int ObjectRef::l_get_sky(lua_State *L)
bool clouds;
player->getSky(&bgcolor, &type, &params, &clouds);
- type = type == "" ? "regular" : type;
+ type = type.empty() ? "regular" : type;
push_ARGB8(L, bgcolor);
lua_pushlstring(L, type.c_str(), type.size());
lua_newtable(L);
s16 i = 1;
- for (std::vector<std::string>::iterator it = params.begin();
- it != params.end(); ++it) {
- lua_pushlstring(L, it->c_str(), it->size());
+ for (const std::string &param : params) {
+ lua_pushlstring(L, param.c_str(), param.size());
lua_rawseti(L, -2, i);
i++;
}
@@ -1865,15 +1864,6 @@ ObjectRef::ObjectRef(ServerActiveObject *object):
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
}
-ObjectRef::~ObjectRef()
-{
- /*if (m_object)
- infostream<<"ObjectRef destructing for id="
- <<m_object->getId()<<std::endl;
- else
- infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
-}
-
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index a2438e434..19cc890c7 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -35,7 +35,7 @@ class ObjectRef : public ModApiBase {
public:
ObjectRef(ServerActiveObject *object);
- ~ObjectRef();
+ ~ObjectRef() = default;
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index 2f3e9a58d..8a7de8b4f 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -53,8 +53,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
struct TileAnimationParams animation;
animation.type = TAT_NONE;
- std::string texture = "";
- std::string playername = "";
+ std::string texture;
+ std::string playername;
u8 glow = 0;
@@ -158,8 +158,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
struct TileAnimationParams animation;
animation.type = TAT_NONE;
ServerActiveObject *attached = NULL;
- std::string texture = "";
- std::string playername = "";
+ std::string texture;
+ std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
@@ -262,7 +262,7 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
// Get parameters
u32 id = luaL_checknumber(L, 1);
- std::string playername = "";
+ std::string playername;
if (lua_gettop(L) == 2) {
playername = luaL_checkstring(L, 2);
}
diff --git a/src/script/lua_api/l_settings.cpp b/src/script/lua_api/l_settings.cpp
index 3dc5c9574..2d6769ea1 100644
--- a/src/script/lua_api/l_settings.cpp
+++ b/src/script/lua_api/l_settings.cpp
@@ -198,10 +198,9 @@ int LuaSettings::l_to_table(lua_State* L)
std::vector<std::string> keys = o->m_settings->getNames();
lua_newtable(L);
- for (unsigned int i=0; i < keys.size(); i++)
- {
- lua_pushstring(L, o->m_settings->get(keys[i]).c_str());
- lua_setfield(L, -2, keys[i].c_str());
+ for (const std::string &key : keys) {
+ lua_pushstring(L, o->m_settings->get(key).c_str());
+ lua_setfield(L, -2, key.c_str());
}
return 1;
diff --git a/src/script/lua_api/l_storage.h b/src/script/lua_api/l_storage.h
index 4e808c393..f8d102d04 100644
--- a/src/script/lua_api/l_storage.h
+++ b/src/script/lua_api/l_storage.h
@@ -50,7 +50,7 @@ private:
public:
StorageRef(ModMetadata *object);
- ~StorageRef() {}
+ ~StorageRef() = default;
static void Register(lua_State *L);
static void create(lua_State *L, ModMetadata *object);
diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp
index c68f64a64..dffbc66d1 100644
--- a/src/script/lua_api/l_util.cpp
+++ b/src/script/lua_api/l_util.cpp
@@ -344,9 +344,9 @@ int ModApiUtil::l_get_dir_list(lua_State *L)
int index = 0;
lua_newtable(L);
- for (size_t i = 0; i < list.size(); i++) {
- if (list_all || list_dirs == list[i].dir) {
- lua_pushstring(L, list[i].name.c_str());
+ for (const fs::DirListNode &dln : list) {
+ if (list_all || list_dirs == dln.dir) {
+ lua_pushstring(L, dln.name.c_str());
lua_rawseti(L, -2, ++index);
}
}
@@ -414,7 +414,7 @@ int ModApiUtil::l_get_version(lua_State *L)
lua_pushstring(L, g_version_string);
lua_setfield(L, table, "string");
- if (strcmp(g_version_string, g_version_hash)) {
+ if (strcmp(g_version_string, g_version_hash) != 0) {
lua_pushstring(L, g_version_hash);
lua_setfield(L, table, "hash");
}
diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
index 1e973703c..a84ecfc0f 100644
--- a/src/script/lua_api/l_vmanip.cpp
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -111,7 +111,7 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
- bool update_light = lua_isboolean(L, 2) ? lua_toboolean(L, 2) : true;
+ bool update_light = !lua_isboolean(L, 2) || lua_toboolean(L, 2);
GET_ENV_PTR;
ServerMap *map = &(env->getServerMap());
if (o->is_mapgen_vm || !update_light) {
@@ -123,9 +123,8 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
MapEditEvent event;
event.type = MEET_OTHER;
- for (std::map<v3s16, MapBlock *>::iterator it = o->modified_blocks.begin();
- it != o->modified_blocks.end(); ++it)
- event.modified_blocks.insert(it->first);
+ for (const auto &modified_block : o->modified_blocks)
+ event.modified_blocks.insert(modified_block.first);
map->dispatchEvent(&event);
@@ -198,7 +197,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
v3s16 fpmax = vm->m_area.MaxEdge;
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
- bool propagate_shadow = lua_isboolean(L, 4) ? lua_toboolean(L, 4) : true;
+ bool propagate_shadow = !lua_isboolean(L, 4) || lua_toboolean(L, 4);
sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))