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-rw-r--r--src/script/common/c_content.cpp4
-rw-r--r--src/script/lua_api/l_client.cpp8
2 files changed, 9 insertions, 3 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 9be9d7717..3ee6913c9 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -925,6 +925,7 @@ void read_server_sound_params(lua_State *L, int index,
getfloatfield(L, index, "gain", params.gain);
getstringfield(L, index, "to_player", params.to_player);
getfloatfield(L, index, "fade", params.fade);
+ getfloatfield(L, index, "pitch", params.pitch);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
@@ -958,6 +959,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
getfloatfield(L, index, "fade", spec.fade);
+ getfloatfield(L, index, "pitch", spec.pitch);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
@@ -972,6 +974,8 @@ void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
lua_setfield(L, -2, "gain");
lua_pushnumber(L, spec.fade);
lua_setfield(L, -2, "fade");
+ lua_pushnumber(L, spec.pitch);
+ lua_setfield(L, -2, "pitch");
}
/******************************************************************************/
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index eab7bdfae..b4dfe9174 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -227,12 +227,14 @@ int ModApiClient::l_sound_play(lua_State *L)
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
- float gain = 1.0;
+ float gain = 1.0f;
+ float pitch = 1.0f;
bool looped = false;
s32 handle;
if (lua_istable(L, 2)) {
getfloatfield(L, 2, "gain", gain);
+ getfloatfield(L, 2, "pitch", pitch);
getboolfield(L, 2, "loop", looped);
lua_getfield(L, 2, "pos");
@@ -240,13 +242,13 @@ int ModApiClient::l_sound_play(lua_State *L)
v3f pos = read_v3f(L, -1) * BS;
lua_pop(L, 1);
handle = sound->playSoundAt(
- spec.name, looped, gain * spec.gain, pos);
+ spec.name, looped, gain * spec.gain, pos, pitch);
lua_pushinteger(L, handle);
return 1;
}
}
- handle = sound->playSound(spec.name, looped, gain * spec.gain);
+ handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
lua_pushinteger(L, handle);
return 1;