diff options
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/common/c_content.cpp | 4 | ||||
-rw-r--r-- | src/script/lua_api/l_client.cpp | 8 |
2 files changed, 9 insertions, 3 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 9be9d7717..3ee6913c9 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -925,6 +925,7 @@ void read_server_sound_params(lua_State *L, int index, getfloatfield(L, index, "gain", params.gain); getstringfield(L, index, "to_player", params.to_player); getfloatfield(L, index, "fade", params.fade); + getfloatfield(L, index, "pitch", params.pitch); lua_getfield(L, index, "pos"); if(!lua_isnil(L, -1)){ v3f p = read_v3f(L, -1)*BS; @@ -958,6 +959,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) getstringfield(L, index, "name", spec.name); getfloatfield(L, index, "gain", spec.gain); getfloatfield(L, index, "fade", spec.fade); + getfloatfield(L, index, "pitch", spec.pitch); } else if(lua_isstring(L, index)){ spec.name = lua_tostring(L, index); } @@ -972,6 +974,8 @@ void push_soundspec(lua_State *L, const SimpleSoundSpec &spec) lua_setfield(L, -2, "gain"); lua_pushnumber(L, spec.fade); lua_setfield(L, -2, "fade"); + lua_pushnumber(L, spec.pitch); + lua_setfield(L, -2, "pitch"); } /******************************************************************************/ diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index eab7bdfae..b4dfe9174 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -227,12 +227,14 @@ int ModApiClient::l_sound_play(lua_State *L) SimpleSoundSpec spec; read_soundspec(L, 1, spec); - float gain = 1.0; + float gain = 1.0f; + float pitch = 1.0f; bool looped = false; s32 handle; if (lua_istable(L, 2)) { getfloatfield(L, 2, "gain", gain); + getfloatfield(L, 2, "pitch", pitch); getboolfield(L, 2, "loop", looped); lua_getfield(L, 2, "pos"); @@ -240,13 +242,13 @@ int ModApiClient::l_sound_play(lua_State *L) v3f pos = read_v3f(L, -1) * BS; lua_pop(L, 1); handle = sound->playSoundAt( - spec.name, looped, gain * spec.gain, pos); + spec.name, looped, gain * spec.gain, pos, pitch); lua_pushinteger(L, handle); return 1; } } - handle = sound->playSound(spec.name, looped, gain * spec.gain); + handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch); lua_pushinteger(L, handle); return 1; |