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-rw-r--r--src/script/lua_api/l_localplayer.cpp20
-rw-r--r--src/script/lua_api/l_object.cpp8
2 files changed, 16 insertions, 12 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp
index 77a692f08..9f3569ecc 100644
--- a/src/script/lua_api/l_localplayer.cpp
+++ b/src/script/lua_api/l_localplayer.cpp
@@ -223,16 +223,20 @@ int LuaLocalPlayer::l_get_control(lua_State *L)
};
lua_createtable(L, 0, 12);
- set("up", c.up);
- set("down", c.down);
- set("left", c.left);
- set("right", c.right);
- set("jump", c.jump);
- set("aux1", c.aux1);
+ set("jump", c.jump);
+ set("aux1", c.aux1);
set("sneak", c.sneak);
- set("zoom", c.zoom);
- set("dig", c.dig);
+ set("zoom", c.zoom);
+ set("dig", c.dig);
set("place", c.place);
+ // Player movement in polar coordinates and non-binary speed
+ set("movement_speed", c.movement_speed);
+ set("movement_direction", c.movement_direction);
+ // Provide direction keys to ensure compatibility
+ set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of
+ set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not
+ set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values
+ set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though.
return 1;
}
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index c915fa9e1..c8fa7d806 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1392,13 +1392,13 @@ int ObjectRef::l_get_player_control(lua_State *L)
const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
- lua_pushboolean(L, control.up);
+ lua_pushboolean(L, player->keyPressed & (1 << 0));
lua_setfield(L, -2, "up");
- lua_pushboolean(L, control.down);
+ lua_pushboolean(L, player->keyPressed & (1 << 1));
lua_setfield(L, -2, "down");
- lua_pushboolean(L, control.left);
+ lua_pushboolean(L, player->keyPressed & (1 << 2));
lua_setfield(L, -2, "left");
- lua_pushboolean(L, control.right);
+ lua_pushboolean(L, player->keyPressed & (1 << 3));
lua_setfield(L, -2, "right");
lua_pushboolean(L, control.jump);
lua_setfield(L, -2, "jump");