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-rw-r--r--src/script/lua_api/l_item.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index d7e9f0a5b..46c1c98a0 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -536,11 +536,16 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
idef->registerItem(def);
// Read the node definition (content features) and register it
- if(def.type == ITEM_NODE){
+ if (def.type == ITEM_NODE) {
ContentFeatures f = read_content_features(L, table);
+ // when a mod reregisters ignore, only texture changes and such should
+ // be done
+ if (f.name == "ignore")
+ return 0;
+
content_t id = ndef->set(f.name, f);
- if(id > MAX_REGISTERED_CONTENT){
+ if (id > MAX_REGISTERED_CONTENT) {
throw LuaError("Number of registerable nodes ("
+ itos(MAX_REGISTERED_CONTENT+1)
+ ") exceeded (" + name + ")");