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Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r-- | src/scriptapi.cpp | 1181 |
1 files changed, 0 insertions, 1181 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp deleted file mode 100644 index 26759a059..000000000 --- a/src/scriptapi.cpp +++ /dev/null @@ -1,1181 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" - -#include <iostream> -#include <list> -extern "C" { -#include <lua.h> -#include <lualib.h> -#include <lauxlib.h> -} - -#include "settings.h" // For accessing g_settings -#include "main.h" // For g_settings -#include "biome.h" -#include "emerge.h" -#include "script.h" -#include "rollback.h" - -#include "scriptapi_types.h" -#include "scriptapi_env.h" -#include "scriptapi_nodetimer.h" -#include "scriptapi_inventory.h" -#include "scriptapi_nodemeta.h" -#include "scriptapi_object.h" -#include "scriptapi_noise.h" -#include "scriptapi_common.h" -#include "scriptapi_item.h" -#include "scriptapi_content.h" -#include "scriptapi_craft.h" -#include "scriptapi_particles.h" - -/*****************************************************************************/ -/* Mod related */ -/*****************************************************************************/ - -class ModNameStorer -{ -private: - lua_State *L; -public: - ModNameStorer(lua_State *L_, const std::string modname): - L(L_) - { - // Store current modname in registry - lua_pushstring(L, modname.c_str()); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); - } - ~ModNameStorer() - { - // Clear current modname in registry - lua_pushnil(L); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); - } -}; - -bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, - const std::string &modname) -{ - ModNameStorer modnamestorer(L, modname); - - if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){ - errorstream<<"Error loading mod \""<<modname - <<"\": modname does not follow naming conventions: " - <<"Only chararacters [a-z0-9_] are allowed."<<std::endl; - return false; - } - - bool success = false; - - try{ - success = script_load(L, scriptpath.c_str()); - } - catch(LuaError &e){ - errorstream<<"Error loading mod \""<<modname - <<"\": "<<e.what()<<std::endl; - } - - return success; -} - - -/*****************************************************************************/ -/* Auth */ -/*****************************************************************************/ - -/* - Privileges -*/ -static void read_privileges(lua_State *L, int index, - std::set<std::string> &result) -{ - result.clear(); - lua_pushnil(L); - if(index < 0) - index -= 1; - while(lua_next(L, index) != 0){ - // key at index -2 and value at index -1 - std::string key = luaL_checkstring(L, -2); - bool value = lua_toboolean(L, -1); - if(value) - result.insert(key); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } -} - -static void get_auth_handler(lua_State *L) -{ - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_auth_handler"); - if(lua_isnil(L, -1)){ - lua_pop(L, 1); - lua_getfield(L, -1, "builtin_auth_handler"); - } - if(lua_type(L, -1) != LUA_TTABLE) - throw LuaError(L, "Authentication handler table not valid"); -} - -bool scriptapi_get_auth(lua_State *L, const std::string &playername, - std::string *dst_password, std::set<std::string> *dst_privs) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - get_auth_handler(L); - lua_getfield(L, -1, "get_auth"); - if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(L, "Authentication handler missing get_auth"); - lua_pushstring(L, playername.c_str()); - if(lua_pcall(L, 1, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - - // nil = login not allowed - if(lua_isnil(L, -1)) - return false; - luaL_checktype(L, -1, LUA_TTABLE); - - std::string password; - bool found = getstringfield(L, -1, "password", password); - if(!found) - throw LuaError(L, "Authentication handler didn't return password"); - if(dst_password) - *dst_password = password; - - lua_getfield(L, -1, "privileges"); - if(!lua_istable(L, -1)) - throw LuaError(L, - "Authentication handler didn't return privilege table"); - if(dst_privs) - read_privileges(L, -1, *dst_privs); - lua_pop(L, 1); - - return true; -} - -void scriptapi_create_auth(lua_State *L, const std::string &playername, - const std::string &password) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - get_auth_handler(L); - lua_getfield(L, -1, "create_auth"); - if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(L, "Authentication handler missing create_auth"); - lua_pushstring(L, playername.c_str()); - lua_pushstring(L, password.c_str()); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -bool scriptapi_set_password(lua_State *L, const std::string &playername, - const std::string &password) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - get_auth_handler(L); - lua_getfield(L, -1, "set_password"); - if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(L, "Authentication handler missing set_password"); - lua_pushstring(L, playername.c_str()); - lua_pushstring(L, password.c_str()); - if(lua_pcall(L, 2, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - return lua_toboolean(L, -1); -} - -/*****************************************************************************/ -/* Misc */ -/*****************************************************************************/ -/* - Groups -*/ -void read_groups(lua_State *L, int index, - std::map<std::string, int> &result) -{ - if (!lua_istable(L,index)) - return; - result.clear(); - lua_pushnil(L); - if(index < 0) - index -= 1; - while(lua_next(L, index) != 0){ - // key at index -2 and value at index -1 - std::string name = luaL_checkstring(L, -2); - int rating = luaL_checkinteger(L, -1); - result[name] = rating; - // removes value, keeps key for next iteration - lua_pop(L, 1); - } -} - -struct EnumString es_BiomeTerrainType[] = -{ - {BIOME_TERRAIN_NORMAL, "normal"}, - {BIOME_TERRAIN_LIQUID, "liquid"}, - {BIOME_TERRAIN_NETHER, "nether"}, - {BIOME_TERRAIN_AETHER, "aether"}, - {BIOME_TERRAIN_FLAT, "flat"}, - {0, NULL}, -}; - -struct EnumString es_OreType[] = -{ - {ORE_SCATTER, "scatter"}, - {ORE_SHEET, "sheet"}, - {ORE_CLAYLIKE, "claylike"}, - {0, NULL}, -}; - -/*****************************************************************************/ -/* Parameters */ -/*****************************************************************************/ -/* - DigParams -*/ - -static void set_dig_params(lua_State *L, int table, - const DigParams ¶ms) -{ - setboolfield(L, table, "diggable", params.diggable); - setfloatfield(L, table, "time", params.time); - setintfield(L, table, "wear", params.wear); -} - -static void push_dig_params(lua_State *L, - const DigParams ¶ms) -{ - lua_newtable(L); - set_dig_params(L, -1, params); -} - -/* - HitParams -*/ - -static void set_hit_params(lua_State *L, int table, - const HitParams ¶ms) -{ - setintfield(L, table, "hp", params.hp); - setintfield(L, table, "wear", params.wear); -} - -static void push_hit_params(lua_State *L, - const HitParams ¶ms) -{ - lua_newtable(L); - set_hit_params(L, -1, params); -} - -/* - ServerSoundParams -*/ - -static void read_server_sound_params(lua_State *L, int index, - ServerSoundParams ¶ms) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - // Clear - params = ServerSoundParams(); - if(lua_istable(L, index)){ - getfloatfield(L, index, "gain", params.gain); - getstringfield(L, index, "to_player", params.to_player); - lua_getfield(L, index, "pos"); - if(!lua_isnil(L, -1)){ - v3f p = read_v3f(L, -1)*BS; - params.pos = p; - params.type = ServerSoundParams::SSP_POSITIONAL; - } - lua_pop(L, 1); - lua_getfield(L, index, "object"); - if(!lua_isnil(L, -1)){ - ObjectRef *ref = ObjectRef::checkobject(L, -1); - ServerActiveObject *sao = ObjectRef::getobject(ref); - if(sao){ - params.object = sao->getId(); - params.type = ServerSoundParams::SSP_OBJECT; - } - } - lua_pop(L, 1); - params.max_hear_distance = BS*getfloatfield_default(L, index, - "max_hear_distance", params.max_hear_distance/BS); - getboolfield(L, index, "loop", params.loop); - } -} - -/*****************************************************************************/ -/* callbacks */ -/*****************************************************************************/ - -// Push the list of callbacks (a lua table). -// Then push nargs arguments. -// Then call this function, which -// - runs the callbacks -// - removes the table and arguments from the lua stack -// - pushes the return value, computed depending on mode -void scriptapi_run_callbacks(lua_State *L, int nargs, - RunCallbacksMode mode) -{ - // Insert the return value into the lua stack, below the table - assert(lua_gettop(L) >= nargs + 1); - lua_pushnil(L); - lua_insert(L, -(nargs + 1) - 1); - // Stack now looks like this: - // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n> - - int rv = lua_gettop(L) - nargs - 1; - int table = rv + 1; - int arg = table + 1; - - luaL_checktype(L, table, LUA_TTABLE); - - // Foreach - lua_pushnil(L); - bool first_loop = true; - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - luaL_checktype(L, -1, LUA_TFUNCTION); - // Call function - for(int i = 0; i < nargs; i++) - lua_pushvalue(L, arg+i); - if(lua_pcall(L, nargs, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - - // Move return value to designated space in stack - // Or pop it - if(first_loop){ - // Result of first callback is always moved - lua_replace(L, rv); - first_loop = false; - } else { - // Otherwise, what happens depends on the mode - if(mode == RUN_CALLBACKS_MODE_FIRST) - lua_pop(L, 1); - else if(mode == RUN_CALLBACKS_MODE_LAST) - lua_replace(L, rv); - else if(mode == RUN_CALLBACKS_MODE_AND || - mode == RUN_CALLBACKS_MODE_AND_SC){ - if((bool)lua_toboolean(L, rv) == true && - (bool)lua_toboolean(L, -1) == false) - lua_replace(L, rv); - else - lua_pop(L, 1); - } - else if(mode == RUN_CALLBACKS_MODE_OR || - mode == RUN_CALLBACKS_MODE_OR_SC){ - if((bool)lua_toboolean(L, rv) == false && - (bool)lua_toboolean(L, -1) == true) - lua_replace(L, rv); - else - lua_pop(L, 1); - } - else - assert(0); - } - - // Handle short circuit modes - if(mode == RUN_CALLBACKS_MODE_AND_SC && - (bool)lua_toboolean(L, rv) == false) - break; - else if(mode == RUN_CALLBACKS_MODE_OR_SC && - (bool)lua_toboolean(L, rv) == true) - break; - - // value removed, keep key for next iteration - } - - // Remove stuff from stack, leaving only the return value - lua_settop(L, rv); - - // Fix return value in case no callbacks were called - if(first_loop){ - if(mode == RUN_CALLBACKS_MODE_AND || - mode == RUN_CALLBACKS_MODE_AND_SC){ - lua_pop(L, 1); - lua_pushboolean(L, true); - } - else if(mode == RUN_CALLBACKS_MODE_OR || - mode == RUN_CALLBACKS_MODE_OR_SC){ - lua_pop(L, 1); - lua_pushboolean(L, false); - } - } -} - -bool scriptapi_on_chat_message(lua_State *L, const std::string &name, - const std::string &message) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_chat_messages - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_chat_messages"); - // Call callbacks - lua_pushstring(L, name.c_str()); - lua_pushstring(L, message.c_str()); - scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC); - bool ate = lua_toboolean(L, -1); - return ate; -} - -void scriptapi_on_shutdown(lua_State *L) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get registered shutdown hooks - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_shutdown"); - // Call callbacks - scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_newplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_newplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_dieplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_dieplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_respawnplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_respawnplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR); - bool positioning_handled_by_some = lua_toboolean(L, -1); - return positioning_handled_by_some; -} - -void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_joinplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_joinplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_leaveplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_leaveplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -/* - player -*/ -void scriptapi_on_player_receive_fields(lua_State *L, - ServerActiveObject *player, - const std::string &formname, - const std::map<std::string, std::string> &fields) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_chat_messages - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_player_receive_fields"); - // Call callbacks - // param 1 - objectref_get_or_create(L, player); - // param 2 - lua_pushstring(L, formname.c_str()); - // param 3 - lua_newtable(L); - for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; - const std::string &value = i->second; - lua_pushstring(L, name.c_str()); - lua_pushlstring(L, value.c_str(), value.size()); - lua_settable(L, -3); - } - scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC); -} -/*****************************************************************************/ -/* Api functions */ -/*****************************************************************************/ - -// debug(text) -// Writes a line to dstream -static int l_debug(lua_State *L) -{ - std::string text = lua_tostring(L, 1); - dstream << text << std::endl; - return 0; -} - -// log([level,] text) -// Writes a line to the logger. -// The one-argument version logs to infostream. -// The two-argument version accept a log level: error, action, info, or verbose. -static int l_log(lua_State *L) -{ - std::string text; - LogMessageLevel level = LMT_INFO; - if(lua_isnone(L, 2)) - { - text = lua_tostring(L, 1); - } - else - { - std::string levelname = luaL_checkstring(L, 1); - text = luaL_checkstring(L, 2); - if(levelname == "error") - level = LMT_ERROR; - else if(levelname == "action") - level = LMT_ACTION; - else if(levelname == "verbose") - level = LMT_VERBOSE; - } - log_printline(level, text); - return 0; -} - -// request_shutdown() -static int l_request_shutdown(lua_State *L) -{ - get_server(L)->requestShutdown(); - return 0; -} - -// get_server_status() -static int l_get_server_status(lua_State *L) -{ - lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str()); - return 1; -} - - -// register_biome({lots of stuff}) -static int l_register_biome(lua_State *L) -{ - int index = 1; - luaL_checktype(L, index, LUA_TTABLE); - - BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef; - if (!bmgr) { - verbosestream << "register_biome: BiomeDefManager not active" << std::endl; - return 0; - } - - enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, - "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); - Biome *b = bmgr->createBiome(terrain); - - b->name = getstringfield_default(L, index, "name", ""); - b->top_nodename = getstringfield_default(L, index, "top_node", ""); - b->top_depth = getintfield_default(L, index, "top_depth", 0); - b->filler_nodename = getstringfield_default(L, index, "filler_node", ""); - b->filler_height = getintfield_default(L, index, "filler_height", 0); - b->height_min = getintfield_default(L, index, "height_min", 0); - b->height_max = getintfield_default(L, index, "height_max", 0); - b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); - b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); - - b->flags = 0; //reserved - b->c_top = CONTENT_IGNORE; - b->c_filler = CONTENT_IGNORE; - bmgr->addBiome(b); - - verbosestream << "register_biome: " << b->name << std::endl; - return 0; -} - - -static int l_register_ore(lua_State *L) -{ - int index = 1; - luaL_checktype(L, index, LUA_TTABLE); - - EmergeManager *emerge = get_server(L)->getEmergeManager(); - - enum OreType oretype = (OreType)getenumfield(L, index, - "ore_type", es_OreType, ORE_SCATTER); - Ore *ore = createOre(oretype); - if (!ore) { - errorstream << "register_ore: ore_type " - << oretype << " not implemented"; - return 0; - } - - ore->ore_name = getstringfield_default(L, index, "ore", ""); - ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); - ore->wherein_name = getstringfield_default(L, index, "wherein", ""); - ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); - ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); - ore->clust_size = getintfield_default(L, index, "clust_size", 0); - ore->height_min = getintfield_default(L, index, "height_min", 0); - ore->height_max = getintfield_default(L, index, "height_max", 0); - ore->flags = getflagsfield(L, index, "flags", flagdesc_ore); - ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); - - lua_getfield(L, index, "noise_params"); - ore->np = read_noiseparams(L, -1); - lua_pop(L, 1); - - ore->noise = NULL; - - if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { - errorstream << "register_ore: clust_scarcity and clust_num_ores" - " must be greater than 0" << std::endl; - delete ore; - return 0; - } - - emerge->ores.push_back(ore); - - verbosestream << "register_ore: ore '" << ore->ore_name - << "' registered" << std::endl; - return 0; -} - - -// setting_set(name, value) -static int l_setting_set(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - const char *value = luaL_checkstring(L, 2); - g_settings->set(name, value); - return 0; -} - -// setting_get(name) -static int l_setting_get(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - try{ - std::string value = g_settings->get(name); - lua_pushstring(L, value.c_str()); - } catch(SettingNotFoundException &e){ - lua_pushnil(L); - } - return 1; -} - -// setting_getbool(name) -static int l_setting_getbool(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - try{ - bool value = g_settings->getBool(name); - lua_pushboolean(L, value); - } catch(SettingNotFoundException &e){ - lua_pushnil(L); - } - return 1; -} - -// setting_save() -static int l_setting_save(lua_State *L) -{ - get_server(L)->saveConfig(); - return 0; -} - -// chat_send_all(text) -static int l_chat_send_all(lua_State *L) -{ - const char *text = luaL_checkstring(L, 1); - // Get server from registry - Server *server = get_server(L); - // Send - server->notifyPlayers(narrow_to_wide(text)); - return 0; -} - -// chat_send_player(name, text, prepend) -static int l_chat_send_player(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - const char *text = luaL_checkstring(L, 2); - bool prepend = true; - if (lua_isboolean(L, 3)) - prepend = lua_toboolean(L, 3); - // Get server from registry - Server *server = get_server(L); - // Send - server->notifyPlayer(name, narrow_to_wide(text), prepend); - return 0; -} - -// get_player_privs(name, text) -static int l_get_player_privs(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - // Get server from registry - Server *server = get_server(L); - // Do it - lua_newtable(L); - int table = lua_gettop(L); - std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name); - for(std::set<std::string>::const_iterator - i = privs_s.begin(); i != privs_s.end(); i++){ - lua_pushboolean(L, true); - lua_setfield(L, table, i->c_str()); - } - lua_pushvalue(L, table); - return 1; -} - -// get_player_ip() -static int l_get_player_ip(lua_State *L) -{ - const char * name = luaL_checkstring(L, 1); - Player *player = get_env(L)->getPlayer(name); - if(player == NULL) - { - lua_pushnil(L); // no such player - return 1; - } - try - { - Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); - std::string ip_str = addr.serializeString(); - lua_pushstring(L, ip_str.c_str()); - return 1; - } - catch(con::PeerNotFoundException) // unlikely - { - dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; - lua_pushnil(L); // error - return 1; - } -} - -// get_ban_list() -static int l_get_ban_list(lua_State *L) -{ - lua_pushstring(L, get_server(L)->getBanDescription("").c_str()); - return 1; -} - -// get_ban_description() -static int l_get_ban_description(lua_State *L) -{ - const char * ip_or_name = luaL_checkstring(L, 1); - lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str()); - return 1; -} - -// ban_player() -static int l_ban_player(lua_State *L) -{ - const char * name = luaL_checkstring(L, 1); - Player *player = get_env(L)->getPlayer(name); - if(player == NULL) - { - lua_pushboolean(L, false); // no such player - return 1; - } - try - { - Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); - std::string ip_str = addr.serializeString(); - get_server(L)->setIpBanned(ip_str, name); - } - catch(con::PeerNotFoundException) // unlikely - { - dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; - lua_pushboolean(L, false); // error - return 1; - } - lua_pushboolean(L, true); - return 1; -} - -// unban_player_or_ip() -static int l_unban_player_of_ip(lua_State *L) -{ - const char * ip_or_name = luaL_checkstring(L, 1); - get_server(L)->unsetIpBanned(ip_or_name); - lua_pushboolean(L, true); - return 1; -} - -// show_formspec(playername,formname,formspec) -static int l_show_formspec(lua_State *L) -{ - const char *playername = luaL_checkstring(L, 1); - const char *formname = luaL_checkstring(L, 2); - const char *formspec = luaL_checkstring(L, 3); - - if(get_server(L)->showFormspec(playername,formspec,formname)) - { - lua_pushboolean(L, true); - }else{ - lua_pushboolean(L, false); - } - return 1; -} - -// get_dig_params(groups, tool_capabilities[, time_from_last_punch]) -static int l_get_dig_params(lua_State *L) -{ - std::map<std::string, int> groups; - read_groups(L, 1, groups); - ToolCapabilities tp = read_tool_capabilities(L, 2); - if(lua_isnoneornil(L, 3)) - push_dig_params(L, getDigParams(groups, &tp)); - else - push_dig_params(L, getDigParams(groups, &tp, - luaL_checknumber(L, 3))); - return 1; -} - -// get_hit_params(groups, tool_capabilities[, time_from_last_punch]) -static int l_get_hit_params(lua_State *L) -{ - std::map<std::string, int> groups; - read_groups(L, 1, groups); - ToolCapabilities tp = read_tool_capabilities(L, 2); - if(lua_isnoneornil(L, 3)) - push_hit_params(L, getHitParams(groups, &tp)); - else - push_hit_params(L, getHitParams(groups, &tp, - luaL_checknumber(L, 3))); - return 1; -} - -// get_current_modname() -static int l_get_current_modname(lua_State *L) -{ - lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); - return 1; -} - -// get_modpath(modname) -static int l_get_modpath(lua_State *L) -{ - std::string modname = luaL_checkstring(L, 1); - // Do it - if(modname == "__builtin"){ - std::string path = get_server(L)->getBuiltinLuaPath(); - lua_pushstring(L, path.c_str()); - return 1; - } - const ModSpec *mod = get_server(L)->getModSpec(modname); - if(!mod){ - lua_pushnil(L); - return 1; - } - lua_pushstring(L, mod->path.c_str()); - return 1; -} - -// get_modnames() -// the returned list is sorted alphabetically for you -static int l_get_modnames(lua_State *L) -{ - // Get a list of mods - std::list<std::string> mods_unsorted, mods_sorted; - get_server(L)->getModNames(mods_unsorted); - - // Take unsorted items from mods_unsorted and sort them into - // mods_sorted; not great performance but the number of mods on a - // server will likely be small. - for(std::list<std::string>::iterator i = mods_unsorted.begin(); - i != mods_unsorted.end(); ++i) - { - bool added = false; - for(std::list<std::string>::iterator x = mods_sorted.begin(); - x != mods_sorted.end(); ++x) - { - // I doubt anybody using Minetest will be using - // anything not ASCII based :) - if((*i).compare(*x) <= 0) - { - mods_sorted.insert(x, *i); - added = true; - break; - } - } - if(!added) - mods_sorted.push_back(*i); - } - - // Get the table insertion function from Lua. - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int insertion_func = lua_gettop(L); - - // Package them up for Lua - lua_newtable(L); - int new_table = lua_gettop(L); - std::list<std::string>::iterator i = mods_sorted.begin(); - while(i != mods_sorted.end()) - { - lua_pushvalue(L, insertion_func); - lua_pushvalue(L, new_table); - lua_pushstring(L, (*i).c_str()); - if(lua_pcall(L, 2, 0, 0) != 0) - { - script_error(L, "error: %s", lua_tostring(L, -1)); - } - ++i; - } - return 1; -} - -// get_worldpath() -static int l_get_worldpath(lua_State *L) -{ - std::string worldpath = get_server(L)->getWorldPath(); - lua_pushstring(L, worldpath.c_str()); - return 1; -} - -// sound_play(spec, parameters) -static int l_sound_play(lua_State *L) -{ - SimpleSoundSpec spec; - read_soundspec(L, 1, spec); - ServerSoundParams params; - read_server_sound_params(L, 2, params); - s32 handle = get_server(L)->playSound(spec, params); - lua_pushinteger(L, handle); - return 1; -} - -// sound_stop(handle) -static int l_sound_stop(lua_State *L) -{ - int handle = luaL_checkinteger(L, 1); - get_server(L)->stopSound(handle); - return 0; -} - -// is_singleplayer() -static int l_is_singleplayer(lua_State *L) -{ - lua_pushboolean(L, get_server(L)->isSingleplayer()); - return 1; -} - -// get_password_hash(name, raw_password) -static int l_get_password_hash(lua_State *L) -{ - std::string name = luaL_checkstring(L, 1); - std::string raw_password = luaL_checkstring(L, 2); - std::string hash = translatePassword(name, - narrow_to_wide(raw_password)); - lua_pushstring(L, hash.c_str()); - return 1; -} - -// notify_authentication_modified(name) -static int l_notify_authentication_modified(lua_State *L) -{ - std::string name = ""; - if(lua_isstring(L, 1)) - name = lua_tostring(L, 1); - get_server(L)->reportPrivsModified(name); - return 0; -} - -// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds -static int l_rollback_get_last_node_actor(lua_State *L) -{ - v3s16 p = read_v3s16(L, 1); - int range = luaL_checknumber(L, 2); - int seconds = luaL_checknumber(L, 3); - Server *server = get_server(L); - IRollbackManager *rollback = server->getRollbackManager(); - v3s16 act_p; - int act_seconds = 0; - std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds); - lua_pushstring(L, actor.c_str()); - push_v3s16(L, act_p); - lua_pushnumber(L, act_seconds); - return 3; -} - -// rollback_revert_actions_by(actor, seconds) -> bool, log messages -static int l_rollback_revert_actions_by(lua_State *L) -{ - std::string actor = luaL_checkstring(L, 1); - int seconds = luaL_checknumber(L, 2); - Server *server = get_server(L); - IRollbackManager *rollback = server->getRollbackManager(); - std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds); - std::list<std::string> log; - bool success = server->rollbackRevertActions(actions, &log); - // Push boolean result - lua_pushboolean(L, success); - // Get the table insert function and push the log table - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int table_insert = lua_gettop(L); - lua_newtable(L); - int table = lua_gettop(L); - for(std::list<std::string>::const_iterator i = log.begin(); - i != log.end(); i++) - { - lua_pushvalue(L, table_insert); - lua_pushvalue(L, table); - lua_pushstring(L, i->c_str()); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - } - lua_remove(L, -2); // Remove table - lua_remove(L, -2); // Remove insert - return 2; -} - -static const struct luaL_Reg minetest_f [] = { - {"debug", l_debug}, - {"log", l_log}, - {"request_shutdown", l_request_shutdown}, - {"get_server_status", l_get_server_status}, - {"register_item_raw", l_register_item_raw}, - {"register_alias_raw", l_register_alias_raw}, - {"register_craft", l_register_craft}, - {"register_biome", l_register_biome}, - {"register_ore", l_register_ore}, - {"setting_set", l_setting_set}, - {"setting_get", l_setting_get}, - {"setting_getbool", l_setting_getbool}, - {"setting_save",l_setting_save}, - {"chat_send_all", l_chat_send_all}, - {"chat_send_player", l_chat_send_player}, - {"get_player_privs", l_get_player_privs}, - {"get_player_ip", l_get_player_ip}, - {"get_ban_list", l_get_ban_list}, - {"get_ban_description", l_get_ban_description}, - {"ban_player", l_ban_player}, - {"unban_player_or_ip", l_unban_player_of_ip}, - {"get_inventory", l_get_inventory}, - {"create_detached_inventory_raw", l_create_detached_inventory_raw}, - {"show_formspec", l_show_formspec}, - {"get_dig_params", l_get_dig_params}, - {"get_hit_params", l_get_hit_params}, - {"get_current_modname", l_get_current_modname}, - {"get_modpath", l_get_modpath}, - {"get_modnames", l_get_modnames}, - {"get_worldpath", l_get_worldpath}, - {"sound_play", l_sound_play}, - {"sound_stop", l_sound_stop}, - {"is_singleplayer", l_is_singleplayer}, - {"get_password_hash", l_get_password_hash}, - {"notify_authentication_modified", l_notify_authentication_modified}, - {"get_craft_result", l_get_craft_result}, - {"get_craft_recipe", l_get_craft_recipe}, - {"get_all_craft_recipes", l_get_all_craft_recipes}, - {"rollback_get_last_node_actor", l_rollback_get_last_node_actor}, - {"rollback_revert_actions_by", l_rollback_revert_actions_by}, - {"add_particle", l_add_particle}, - {"add_particlespawner", l_add_particlespawner}, - {"delete_particlespawner", l_delete_particlespawner}, - {NULL, NULL} -}; - - -/* - Main export function -*/ - -void scriptapi_export(lua_State *L, Server *server) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - verbosestream<<"scriptapi_export()"<<std::endl; - StackUnroller stack_unroller(L); - - // Store server as light userdata in registry - lua_pushlightuserdata(L, server); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server"); - - // Register global functions in table minetest - lua_newtable(L); - luaL_register(L, NULL, minetest_f); - lua_setglobal(L, "minetest"); - - // Get the main minetest table - lua_getglobal(L, "minetest"); - - // Add tables to minetest - lua_newtable(L); - lua_setfield(L, -2, "object_refs"); - lua_newtable(L); - lua_setfield(L, -2, "luaentities"); - - // Register wrappers - LuaItemStack::Register(L); - InvRef::Register(L); - NodeMetaRef::Register(L); - NodeTimerRef::Register(L); - ObjectRef::Register(L); - EnvRef::Register(L); - LuaPseudoRandom::Register(L); - LuaPerlinNoise::Register(L); - LuaPerlinNoiseMap::Register(L); -} |