diff options
Diffstat (limited to 'src/scriptapi_object.cpp')
-rw-r--r-- | src/scriptapi_object.cpp | 54 |
1 files changed, 52 insertions, 2 deletions
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp index 9152c9eb3..4dfdeb8c8 100644 --- a/src/scriptapi_object.cpp +++ b/src/scriptapi_object.cpp @@ -47,6 +47,17 @@ struct EnumString es_HudElementStat[] = {HUD_STAT_NUMBER, "number"}, {HUD_STAT_ITEM, "item"}, {HUD_STAT_DIR, "direction"}, + {HUD_STAT_ALIGN, "alignment"}, + {HUD_STAT_OFFSET, "offset"}, + {0, NULL}, +}; + +struct EnumString es_HudBuiltinElement[] = +{ + {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, + {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, + {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, + {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, {0, NULL}, }; @@ -751,6 +762,14 @@ int ObjectRef::l_hud_add(lua_State *L) elem->item = getintfield_default(L, 2, "item", 0); elem->dir = getintfield_default(L, 2, "direction", 0); + lua_getfield(L, 2, "alignment"); + elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); + lua_pop(L, 1); + + lua_getfield(L, 2, "offset"); + elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); + lua_pop(L, 1); + u32 id = get_server(L)->hudAdd(player, elem); if (id == (u32)-1) { delete elem; @@ -833,6 +852,12 @@ int ObjectRef::l_hud_change(lua_State *L) case HUD_STAT_DIR: e->dir = lua_tonumber(L, 4); value = &e->dir; + case HUD_STAT_ALIGN: + e->align = read_v2f(L, 4); + value = &e->align; + case HUD_STAT_OFFSET: + e->offset = read_v2f(L, 4); + value = &e->offset; } get_server(L)->hudChange(player, id, stat, value); @@ -886,6 +911,32 @@ int ObjectRef::l_hud_get(lua_State *L) return 1; } +// hud_set_flags(self, flags) +int ObjectRef::l_hud_set_flags(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + u32 flags = 0; + u32 mask = 0; + bool flag; + + const EnumString *esp = es_HudBuiltinElement; + for (int i = 0; esp[i].str; i++) { + if (getboolfield(L, 2, esp[i].str, flag)) { + flags |= esp[i].num * flag; + mask |= esp[i].num; + } + } + if (!get_server(L)->hudSetFlags(player, flags, mask)) + return 0; + + lua_pushboolean(L, true); + return 1; +} + ObjectRef::ObjectRef(ServerActiveObject *object): m_object(object) { @@ -996,8 +1047,7 @@ const luaL_reg ObjectRef::methods[] = { luamethod(ObjectRef, hud_remove), luamethod(ObjectRef, hud_change), luamethod(ObjectRef, hud_get), - //luamethod(ObjectRef, hud_lock_next_bar), - //luamethod(ObjectRef, hud_unlock_bar), + luamethod(ObjectRef, hud_set_flags), {0,0} }; |