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-rw-r--r--src/server.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d6207538f..3aff2fb97 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -88,7 +88,7 @@ private:
void *ServerThread::run()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep(true);
@@ -433,7 +433,7 @@ Server::~Server()
void Server::start(Address bind_addr)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
m_bind_addr = bind_addr;
@@ -466,7 +466,7 @@ void Server::start(Address bind_addr)
void Server::stop()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
infostream<<"Server: Stopping and waiting threads"<<std::endl;
@@ -481,7 +481,7 @@ void Server::stop()
void Server::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
@@ -509,7 +509,7 @@ void Server::step(float dtime)
void Server::AsyncRunStep(bool initial_step)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
g_profiler->add("Server::AsyncRunStep (num)", 1);
@@ -693,7 +693,7 @@ void Server::AsyncRunStep(bool initial_step)
Player *player = m_env->getPlayer(client->peer_id);
if(player == NULL) {
// This can happen if the client timeouts somehow
- /*warningstream<<__FUNCTION_NAME<<": Client "
+ /*warningstream<<FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
continue;
@@ -746,7 +746,7 @@ void Server::AsyncRunStep(bool initial_step)
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
- warningstream<<__FUNCTION_NAME
+ warningstream<<FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getSendType();
@@ -1021,7 +1021,7 @@ void Server::AsyncRunStep(bool initial_step)
void Server::Receive()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
SharedBuffer<u8> data;
u16 peer_id;
try {
@@ -1158,7 +1158,7 @@ inline void Server::handleCommand(NetworkPacket* pkt)
void Server::ProcessData(NetworkPacket *pkt)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Environment is locked first.
MutexAutoLock envlock(m_env_mutex);
@@ -1354,7 +1354,7 @@ void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
void Server::peerAdded(con::Peer *peer)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
@@ -1367,7 +1367,7 @@ void Server::peerAdded(con::Peer *peer)
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
@@ -1459,7 +1459,7 @@ void Server::Send(NetworkPacket* pkt)
void Server::SendMovement(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
@@ -1496,7 +1496,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
void Server::SendHP(u16 peer_id, u8 hp)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
pkt << hp;
@@ -1505,7 +1505,7 @@ void Server::SendHP(u16 peer_id, u8 hp)
void Server::SendBreath(u16 peer_id, u16 breath)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
pkt << (u16) breath;
@@ -1529,7 +1529,7 @@ void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
pkt << reason;
@@ -1539,7 +1539,7 @@ void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
v3f camera_point_target)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
pkt << set_camera_point_target << camera_point_target;
@@ -1549,7 +1549,7 @@ void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
void Server::SendItemDef(u16 peer_id,
IItemDefManager *itemdef, u16 protocol_version)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
@@ -1574,7 +1574,7 @@ void Server::SendItemDef(u16 peer_id,
void Server::SendNodeDef(u16 peer_id,
INodeDefManager *nodedef, u16 protocol_version)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
@@ -1603,7 +1603,7 @@ void Server::SendNodeDef(u16 peer_id,
void Server::SendInventory(PlayerSAO* playerSAO)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
UpdateCrafting(playerSAO->getPlayer());
@@ -1624,7 +1624,7 @@ void Server::SendInventory(PlayerSAO* playerSAO)
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
pkt << message;
@@ -1640,7 +1640,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
const std::string &formname)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
@@ -1655,7 +1655,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
float expirationtime, float size, bool collisiondetection,
bool vertical, std::string texture)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
@@ -1677,7 +1677,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
@@ -1699,7 +1699,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
@@ -1809,7 +1809,7 @@ void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
pkt << time << time_speed;
@@ -1824,7 +1824,7 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
void Server::SendPlayerHP(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare case, if the player is disconnected
// while Lua call l_punch, for example, this can be NULL
@@ -1842,7 +1842,7 @@ void Server::SendPlayerHP(u16 peer_id)
void Server::SendPlayerBreath(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
@@ -1852,7 +1852,7 @@ void Server::SendPlayerBreath(u16 peer_id)
void Server::SendMovePlayer(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
Player *player = m_env->getPlayer(peer_id);
assert(player);
@@ -2120,7 +2120,7 @@ void Server::setBlockNotSent(v3s16 p)
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
v3s16 p = block->getPos();
@@ -2142,7 +2142,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
void Server::SendBlocks(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
MutexAutoLock envlock(m_env_mutex);
//TODO check if one big lock could be faster then multiple small ones
@@ -2212,7 +2212,7 @@ void Server::SendBlocks(float dtime)
void Server::fillMediaCache()
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
infostream<<"Server: Calculating media file checksums"<<std::endl;
@@ -2308,7 +2308,7 @@ void Server::fillMediaCache()
void Server::sendMediaAnnouncement(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream << "Server: Announcing files to id(" << peer_id << ")"
<< std::endl;
@@ -2345,7 +2345,7 @@ struct SendableMedia
void Server::sendRequestedMedia(u16 peer_id,
const std::vector<std::string> &tosend)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"Server::sendRequestedMedia(): "
<<"Sending files to client"<<std::endl;
@@ -2452,7 +2452,7 @@ void Server::sendRequestedMedia(u16 peer_id,
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
{
if(m_detached_inventories.count(name) == 0) {
- errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
+ errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
return;
}
Inventory *inv = m_detached_inventories[name];
@@ -2477,7 +2477,7 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
void Server::sendDetachedInventories(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
@@ -2494,7 +2494,7 @@ void Server::sendDetachedInventories(u16 peer_id)
void Server::DiePlayer(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
@@ -2514,7 +2514,7 @@ void Server::DiePlayer(u16 peer_id)
void Server::RespawnPlayer(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
@@ -2540,7 +2540,7 @@ void Server::RespawnPlayer(u16 peer_id)
void Server::DenySudoAccess(u16 peer_id)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
Send(&pkt);
@@ -2566,7 +2566,7 @@ void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode
void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
SendAccessDenied(peer_id, reason, custom_reason);
m_clients.event(peer_id, CSE_SetDenied);
@@ -2577,7 +2577,7 @@ void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string
// the minimum version for MT users, maybe in 1 year
void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
SendAccessDenied_Legacy(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
@@ -2586,7 +2586,7 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
void Server::acceptAuth(u16 peer_id, bool forSudoMode)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
if (!forSudoMode) {
RemoteClient* client = getClient(peer_id, CS_Invalid);
@@ -2617,7 +2617,7 @@ void Server::acceptAuth(u16 peer_id, bool forSudoMode)
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
std::wstring message;
{
/*
@@ -2700,7 +2700,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
void Server::UpdateCrafting(Player* player)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
// Get a preview for crafting
ItemStack preview;
@@ -3388,7 +3388,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
void dedicated_server_loop(Server &server, bool &kill)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
verbosestream<<"dedicated_server_loop()"<<std::endl;