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-rw-r--r--src/server.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d47b4ecd0..13a3b4552 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3396,10 +3396,6 @@ v3f Server::findSpawnPos()
void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
- m_shutdown_timer = delay;
- m_shutdown_msg = msg;
- m_shutdown_ask_reconnect = reconnect;
-
if (delay == 0.0f) {
// No delay, shutdown immediately
m_shutdown_requested = true;
@@ -3418,17 +3414,23 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ // m_shutdown_* are already handled, skip.
+ return;
} else if (delay > 0.0f) {
// Positive delay, tell the clients when the server will shut down
std::wstringstream ws;
ws << L"*** Server shutting down in "
- << duration_to_string(myround(m_shutdown_timer)).c_str()
+ << duration_to_string(myround(delay)).c_str()
<< ".";
infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
SendChatMessage(PEER_ID_INEXISTENT, ws.str());
}
+
+ m_shutdown_timer = delay;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
}
PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)