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-rw-r--r--src/server.cpp976
1 files changed, 388 insertions, 588 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d704bf861..3c0cab2a9 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -42,9 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "script.h"
#include "scriptapi.h"
#include "nodedef.h"
-#include "tooldef.h"
+#include "itemdef.h"
#include "craftdef.h"
-#include "craftitemdef.h"
#include "mapgen.h"
#include "content_abm.h"
#include "mods.h"
@@ -853,10 +852,9 @@ Server::Server(
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
m_lua(NULL),
- m_toolmgr(createToolDefManager()),
+ m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
- m_craftitemdef(createCraftItemDefManager()),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
@@ -934,6 +932,9 @@ Server::Server(
// Read Textures and calculate sha1 sums
PrepareTextures();
+ // Apply item aliases in the node definition manager
+ m_nodedef->updateAliases(m_itemdef);
+
// Initialize Environment
m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua,
@@ -1042,10 +1043,9 @@ Server::~Server()
// Delete Environment
delete m_env;
- delete m_toolmgr;
+ delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
- delete m_craftitemdef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
@@ -2106,15 +2106,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
Send some initialization data
*/
- // Send tool definitions
- SendToolDef(m_con, peer_id, m_toolmgr);
+ // Send item definitions
+ SendItemDef(m_con, peer_id, m_itemdef);
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
- // Send CraftItem definitions
- SendCraftItemDef(m_con, peer_id, m_craftitemdef);
-
// Send texture announcement
SendTextureAnnouncement(peer_id);
@@ -2362,13 +2359,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else if(command == TOSERVER_INVENTORY_ACTION)
{
- /*// Ignore inventory changes if in creative mode
- if(g_settings->getBool("creative_mode") == true)
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
- <<std::endl;
- return;
- }*/
// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
@@ -2382,15 +2372,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<std::endl;
return;
}
- // Create context
- InventoryContext c;
- c.current_player = player;
/*
Handle restrictions and special cases of the move action
*/
- if(a->getType() == IACTION_MOVE
- && g_settings->getBool("creative_mode") == false)
+ if(a->getType() == IACTION_MOVE)
{
InventoryList *rlist = player->inventory.getList("craftresult");
assert(rlist);
@@ -2401,17 +2387,28 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
IMoveAction *ma = (IMoveAction*)a;
+ ma->from_inv.applyCurrentPlayer(player->getName());
+ ma->to_inv.applyCurrentPlayer(player->getName());
+
+ bool from_inv_is_current_player =
+ (ma->from_inv.type == InventoryLocation::PLAYER) &&
+ (ma->from_inv.name == player->getName());
+
+ bool to_inv_is_current_player =
+ (ma->to_inv.type == InventoryLocation::PLAYER) &&
+ (ma->to_inv.name == player->getName());
+
/*
Disable moving items into craftresult from elsewhere
*/
- if(ma->to_inv == "current_player"
+ if(to_inv_is_current_player
&& ma->to_list == "craftresult"
- && (ma->from_inv != "current_player"
+ && (!from_inv_is_current_player
|| ma->from_list != "craftresult"))
{
infostream<<"Ignoring IMoveAction from "
- <<ma->from_inv<<":"<<ma->from_list
- <<" to "<<ma->to_inv<<":"<<ma->to_list
+ <<(ma->from_inv.dump())<<":"<<ma->from_list
+ <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
<<" because dst is craftresult"
<<" and src isn't craftresult"<<std::endl;
delete a;
@@ -2421,74 +2418,66 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Handle crafting (source is craftresult, which is preview)
*/
- if(ma->from_inv == "current_player"
+ if(from_inv_is_current_player
&& ma->from_list == "craftresult"
- && player->craftresult_is_preview)
+ && player->craftresult_is_preview
+ && g_settings->getBool("creative_mode") == false)
{
+ ItemStack crafting_result;
+ bool crafting_possible = GetCraftingResult(peer_id,
+ crafting_result, false);
+
/*
- If the craftresult is placed on itself, crafting takes
- place and result is moved into main list
+ If the craftresult is placed on itself,
+ crafting takes place and result is moved
+ into main list.
*/
- if(ma->to_inv == "current_player"
+ if(crafting_possible
+ && to_inv_is_current_player
&& ma->to_list == "craftresult")
{
- // Except if main list doesn't have free slots
- if(mlist->getFreeSlots() == 0){
- infostream<<"Cannot craft: Main list doesn't have"
- <<" free slots"<<std::endl;
- delete a;
- return;
- }
-
- player->craftresult_is_preview = false;
- clist->decrementMaterials(1);
-
- InventoryItem *item1 = rlist->changeItem(0, NULL);
- mlist->addItem(item1);
+ if(mlist->roomForItem(crafting_result))
+ {
+ actionstream<<player->getName()
+ <<" crafts "
+ <<crafting_result.getItemString()
+ <<std::endl;
- srp->m_inventory_not_sent = true;
+ // Decrement crafting materials
+ GetCraftingResult(peer_id, crafting_result, true);
+ mlist->addItem(crafting_result);
+ rlist->clearItems();
+ player->craftresult_is_preview = true;
+ srp->m_inventory_not_sent = true;
+ }
- delete a;
- return;
}
/*
- Disable action if there are no free slots in
- destination
-
- If the item is placed on an item that is not of the
- same kind, the existing item will be first moved to
- craftresult and immediately moved to the free slot.
+ Otherwise, if the destination is part of
+ the same player's inventory, crafting
+ takes place normally.
*/
- do{
- Inventory *inv_to = InventoryManager::getInventory(&c, ma->to_inv);
- if(!inv_to) break;
- InventoryList *list_to = inv_to->getList(ma->to_list);
- if(!list_to) break;
- if(list_to->getFreeSlots() == 0){
- infostream<<"Cannot craft: Destination doesn't have"
- <<" free slots"<<std::endl;
- delete a;
- return;
+ else if(crafting_possible
+ && to_inv_is_current_player)
+ {
+ InventoryList *list = player->inventory.getList(ma->to_list);
+ if(list && list->itemFits(ma->to_i, crafting_result))
+ {
+ actionstream<<player->getName()
+ <<" crafts "
+ <<crafting_result.getItemString()
+ <<std::endl;
+
+ // Decrement crafting materials
+ GetCraftingResult(peer_id, crafting_result, true);
+ list->addItem(ma->to_i, crafting_result);
+ rlist->clearItems();
+ player->craftresult_is_preview = true;
+ srp->m_inventory_not_sent = true;
}
- }while(0); // Allow break
+ }
- /*
- Ok, craft normally.
- */
- player->craftresult_is_preview = false;
- clist->decrementMaterials(1);
-
- /* Print out action */
- InventoryItem *item = rlist->getItem(0);
- std::string itemstring = "NULL";
- if(item)
- itemstring = item->getItemString();
- actionstream<<player->getName()<<" crafts "
- <<itemstring<<std::endl;
-
- // Do the action
- a->apply(&c, this, m_env);
-
+ // Do not apply the action normally.
delete a;
return;
}
@@ -2498,63 +2487,38 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
// Disallow moving items in elsewhere than player's inventory
- // if not allowed to build
+ // if not allowed to interact
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
- && (ma->from_inv != "current_player"
- || ma->to_inv != "current_player"))
+ && (from_inv_is_current_player
+ || to_inv_is_current_player))
{
infostream<<"Cannot move outside of player's inventory: "
- <<"No build privilege"<<std::endl;
+ <<"No interact privilege"<<std::endl;
delete a;
return;
}
- // If player is not an admin, check for ownership of src
- if(ma->from_inv != "current_player"
- && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ // If player is not an admin, check for ownership of src and dst
+ if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
- Strfnd fn(ma->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+ std::string owner_from = getInventoryOwner(ma->from_inv);
+ if(owner_from != "" && owner_from != player->getName())
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != "" &&
- meta->getOwner() != player->getName())
- {
- infostream<<"Cannot move item: "
- "not owner of metadata"
- <<std::endl;
- delete a;
- return;
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_from<<std::endl;
+ delete a;
+ return;
}
- }
- // If player is not an admin, check for ownership of dst
- if(ma->to_inv != "current_player"
- && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
- {
- Strfnd fn(ma->to_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+
+ std::string owner_to = getInventoryOwner(ma->to_inv);
+ if(owner_to != "" && owner_to != player->getName())
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != "" &&
- meta->getOwner() != player->getName())
- {
- infostream<<"Cannot move item: "
- "not owner of metadata"
- <<std::endl;
- delete a;
- return;
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_to<<std::endl;
+ delete a;
+ return;
}
}
}
@@ -2564,40 +2528,32 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
else if(a->getType() == IACTION_DROP)
{
IDropAction *da = (IDropAction*)a;
- // Disallow dropping items if not allowed to build
+
+ da->from_inv.applyCurrentPlayer(player->getName());
+
+ // Disallow dropping items if not allowed to interact
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{
delete a;
return;
}
// If player is not an admin, check for ownership
- else if (da->from_inv != "current_player"
- && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ else if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
- Strfnd fn(da->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+ std::string owner_from = getInventoryOwner(da->from_inv);
+ if(owner_from != "" && owner_from != player->getName())
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != "" &&
- meta->getOwner() != player->getName())
- {
- infostream<<"Cannot move item: "
- "not owner of metadata"
- <<std::endl;
- delete a;
- return;
- }
+ infostream<<"WARNING: "<<player->getName()
+ <<" tried to access an inventory that"
+ <<" belongs to "<<owner_from<<std::endl;
+ delete a;
+ return;
}
}
}
// Do the action
- a->apply(&c, this, m_env);
+ a->apply(this, srp);
// Eat the action
delete a;
}
@@ -2809,8 +2765,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
u16 item = readU16(&data[2]);
- player->wieldItem(item);
- SendWieldedItem(player);
+ srp->setWieldIndex(item);
+ SendWieldedItem(srp);
}
else if(command == TOSERVER_RESPAWN)
{
@@ -2880,7 +2836,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
v3f player_pos = srp->m_last_good_position;
// Update wielded item
- srp->wieldItem(item_i);
+ if(srp->getWieldIndex() != item_i)
+ {
+ srp->setWieldIndex(item_i);
+ SendWieldedItem(srp);
+ }
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
v3s16 p_under = pointed.node_undersurface;
@@ -2900,23 +2860,26 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
+ v3f pointed_pos_under = player_pos;
+ v3f pointed_pos_above = player_pos;
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ pointed_pos_under = intToFloat(p_under, BS);
+ pointed_pos_above = intToFloat(p_above, BS);
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ pointed_pos_under = pointed_object->getBasePosition();
+ pointed_pos_above = pointed_pos_under;
+ }
+
/*
Check that target is reasonably close
(only when digging or placing things)
*/
if(action == 0 || action == 2 || action == 3)
{
- v3f pointed_pos = player_pos;
- if(pointed.type == POINTEDTHING_NODE)
- {
- pointed_pos = intToFloat(p_under, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pointed_pos = pointed_object->getBasePosition();
- }
-
- float d = player_pos.getDistanceFrom(pointed_pos);
+ float d = player_pos.getDistanceFrom(pointed_pos_under);
float max_d = BS * 10; // Just some large enough value
if(d > max_d){
actionstream<<"Player "<<player->getName()
@@ -2926,7 +2889,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<". ignoring."<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
// Do nothing else
return;
@@ -2936,8 +2899,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Make sure the player is allowed to do it
*/
- bool build_priv = (getPlayerPrivs(player) & PRIV_INTERACT) != 0;
- if(!build_priv)
+ bool interact_priv = (getPlayerPrivs(player) & PRIV_INTERACT) != 0;
+ if(!interact_priv)
{
infostream<<"Ignoring interaction from player "<<player->getName()
<<" because privileges are "<<getPlayerPrivs(player)
@@ -2956,7 +2919,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
- bool cannot_punch_node = !build_priv;
+ bool cannot_punch_node = !interact_priv;
MapNode n(CONTENT_IGNORE);
@@ -2984,7 +2947,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
- if(!build_priv)
+ if(!interact_priv)
return;
// Skip if object has been removed
@@ -3023,7 +2986,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
content_t material = CONTENT_IGNORE;
u8 mineral = MINERAL_NONE;
- bool cannot_remove_node = !build_priv;
+ bool cannot_remove_node = !interact_priv;
MapNode n(CONTENT_IGNORE);
try
@@ -3114,64 +3077,44 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- std::string toolname = titem->getToolName();
-
- // Get digging properties for material and tool
- ToolDiggingProperties tp =
- m_toolmgr->getDiggingProperties(toolname);
- DiggingProperties prop =
- getDiggingProperties(material, &tp, m_nodedef);
-
- if(prop.diggable == false)
- {
- infostream<<"Server: WARNING: Player digged"
- <<" with impossible material + tool"
- <<" combination"<<std::endl;
- }
-
- bool weared_out = titem->addWear(prop.wear);
-
- if(weared_out)
- {
- mlist->deleteItem(item_i);
- }
-
- srp->m_inventory_not_sent = true;
- }
+ ItemStack &item = mlist->getItem(item_i);
+
+ // Get digging properties for material and tool
+ ToolDiggingProperties tp =
+ item.getToolDiggingProperties(m_itemdef);
+ DiggingProperties prop =
+ getDiggingProperties(material, &tp, m_nodedef);
+ item.addWear(prop.wear, m_itemdef);
+ srp->m_inventory_not_sent = true;
}
/*
Add dug item to inventory
*/
- InventoryItem *item = NULL;
+ ItemStack item;
if(mineral != MINERAL_NONE)
item = getDiggedMineralItem(mineral, this);
// If not mineral
- if(item == NULL)
+ if(item.empty())
{
const std::string &dug_s = m_nodedef->get(material).dug_item;
if(dug_s != "")
{
- std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
+ item.deSerialize(dug_s, m_itemdef);
}
}
- if(item != NULL)
+ if(!item.empty())
{
// Add a item to inventory
player->inventory.addItem("main", item);
srp->m_inventory_not_sent = true;
}
- item = NULL;
+ item.clear();
{
const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
@@ -3179,12 +3122,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0)
{
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
+ item.deSerialize(extra_dug_s, m_itemdef);
}
}
- if(item != NULL)
+ if(!item.empty())
{
// Add a item to inventory
player->inventory.addItem("main", item);
@@ -3226,242 +3168,155 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
else if(action == 3)
{
- if(pointed.type == POINTEDTHING_NODE)
+ if(!interact_priv)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
-
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
- return;
+ infostream<<"Not allowing player "
+ <<player->getName()<<" to place item: "
+ <<"no interact privileges"<<std::endl;
+ return;
+ }
- /*
- Handle material items
- */
- if(std::string("MaterialItem") == item->getName())
- {
- bool cannot_place_node = !build_priv;
-
- try{
- // Don't add a node if this is not a free space
- MapNode n2 = m_env->getMap().getNode(p_above);
- if(m_nodedef->get(n2).buildable_to == false)
- {
- infostream<<"Client "<<peer_id<<" tried to place"
- <<" node in invalid position."<<std::endl;
- cannot_place_node = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Ignoring ADDNODE: Node not found"
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_place_node = true;
- }
+ ItemStack item = srp->getWieldedItem();
- if(cannot_place_node)
- {
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_above);
- client->SetBlockNotSent(blockpos);
- return;
- }
+ if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ // Right click object
- // Reset build time counter
- getClient(peer_id)->m_time_from_building = 0.0;
-
- // Create node data
- MaterialItem *mitem = (MaterialItem*)item;
- MapNode n;
- n.setContent(mitem->getMaterial());
-
- actionstream<<player->getName()<<" places material "
- <<(int)mitem->getMaterial()
- <<" at "<<PP(p_under)<<std::endl;
-
- // Calculate direction for wall mounted stuff
- if(m_nodedef->get(n).wall_mounted)
- n.param2 = packDir(p_under - p_above);
+ // Skip if object has been removed
+ if(pointed_object->m_removed)
+ return;
- // Calculate the direction for furnaces and chests and stuff
- if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
- {
- v3f playerpos = player->getPosition();
- v3f blockpos = intToFloat(p_above, BS) - playerpos;
- blockpos = blockpos.normalize();
- n.param1 = 0;
- if (fabs(blockpos.X) > fabs(blockpos.Z)) {
- if (blockpos.X < 0)
- n.param1 = 3;
- else
- n.param1 = 1;
- } else {
- if (blockpos.Z < 0)
- n.param1 = 2;
- else
- n.param1 = 0;
- }
- }
+ actionstream<<player->getName()<<" right-clicks object "
+ <<pointed.object_id<<std::endl;
- /*
- Send to all close-by players
- */
- core::list<u16> far_players;
- sendAddNode(p_above, n, 0, &far_players, 30);
-
- /*
- Handle inventory
- */
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings->getBool("creative_mode") == false && ilist)
- {
- // Remove from inventory and send inventory
- if(mitem->getCount() <= 1)
- ilist->deleteItem(item_i);
- else
- mitem->remove(1);
- srp->m_inventory_not_sent = true;
- }
-
- /*
- Add node.
+ // Do stuff
+ pointed_object->rightClick(srp);
+ }
+ else if(scriptapi_item_on_place(m_lua,
+ item, srp, pointed))
+ {
+ // Placement was handled in lua
- This takes some time so it is done after the quick stuff
- */
- core::map<v3s16, MapBlock*> modified_blocks;
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false)
+ srp->setWieldedItem(item);
+ }
+ else if(pointed.type == POINTEDTHING_NODE &&
+ item.getDefinition(m_itemdef).type == ITEM_NODE)
+ {
+ bool cannot_place_node = !interact_priv;
- std::string p_name = std::string(player->getName());
- m_env->getMap().addNodeAndUpdate(p_above, n, modified_blocks, p_name);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
+ try{
+ // Don't add a node if this is not a free space
+ MapNode n2 = m_env->getMap().getNode(p_above);
+ if(m_nodedef->get(n2).buildable_to == false)
{
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
+ infostream<<"Client "<<peer_id<<" tried to place"
+ <<" node in invalid position."<<std::endl;
+ cannot_place_node = true;
}
-
- /*
- Run script hook
- */
- scriptapi_environment_on_placenode(m_lua, p_above, n, srp);
-
- /*
- Calculate special events
- */
-
- /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
- {
- u32 count = 0;
- for(s16 z=-1; z<=1; z++)
- for(s16 y=-1; y<=1; y++)
- for(s16 x=-1; x<=1; x++)
- {
-
- }
- }*/
}
- /*
- Place other item (not a block)
- */
- else
+ catch(InvalidPositionException &e)
{
- if(!build_priv)
- {
- infostream<<"Not allowing player to place item: "
- "no build privileges"<<std::endl;
- return;
- }
+ infostream<<"Server: Ignoring ADDNODE: Node not found"
+ <<" Adding block to emerge queue."
+ <<std::endl;
+ m_emerge_queue.addBlock(peer_id,
+ getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
+ cannot_place_node = true;
+ }
- // Calculate a position for it
- v3f pos = player_pos;
- if(pointed.type == POINTEDTHING_NOTHING)
- {
- infostream<<"Not allowing player to place item: "
- "pointing to nothing"<<std::endl;
- return;
- }
- else if(pointed.type == POINTEDTHING_NODE)
- {
- pos = intToFloat(p_above, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- pos = pointed_object->getBasePosition();
+ if(cannot_place_node)
+ {
+ // Client probably has wrong data.
+ // Set block not sent, so that client will get
+ // a valid one.
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(p_above);
+ client->SetBlockNotSent(blockpos);
+ return;
+ }
- // Randomize a bit
- pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- }
+ // Reset build time counter
+ getClient(peer_id)->m_time_from_building = 0.0;
- //pos.Y -= BS*0.45;
- //pos.Y -= BS*0.25; // let it drop a bit
+ // Create node data
+ MapNode n(m_nodedef, item.name, 0, 0);
- /*
- Check that the block is loaded so that the item
- can properly be added to the static list too
- */
- v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
- MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- {
- infostream<<"Error while placing item: "
- "block not found"<<std::endl;
- return;
- }
+ actionstream<<player->getName()<<" places material "
+ <<item.name
+ <<" at "<<PP(p_under)<<std::endl;
- actionstream<<player->getName()<<" places "<<item->getName()
- <<" at "<<PP(pos)<<std::endl;
+ // Calculate direction for wall mounted stuff
+ if(m_nodedef->get(n).wall_mounted)
+ n.param2 = packDir(p_under - p_above);
- /*
- Place the item
- */
- bool remove = item->dropOrPlace(m_env, srp, pos, true, -1);
- if(remove && g_settings->getBool("creative_mode") == false)
- {
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist){
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- srp->m_inventory_not_sent = true;
- }
+ // Calculate the direction for furnaces and chests and stuff
+ if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
+ {
+ v3f playerpos = player->getPosition();
+ v3f blockpos = intToFloat(p_above, BS) - playerpos;
+ blockpos = blockpos.normalize();
+ n.param1 = 0;
+ if (fabs(blockpos.X) > fabs(blockpos.Z)) {
+ if (blockpos.X < 0)
+ n.param1 = 3;
+ else
+ n.param1 = 1;
+ } else {
+ if (blockpos.Z < 0)
+ n.param1 = 2;
+ else
+ n.param1 = 0;
}
}
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- // Right click object
- if(!build_priv)
- return;
+ /*
+ Send to all close-by players
+ */
+ core::list<u16> far_players;
+ sendAddNode(p_above, n, 0, &far_players, 30);
+
+ /*
+ Handle inventory
+ */
+ if(g_settings->getBool("creative_mode") == false)
+ {
+ // Remove from inventory and send inventory
+ item.remove(1);
+ srp->setWieldedItem(item);
+ }
- // Skip if object has been removed
- if(pointed_object->m_removed)
- return;
+ /*
+ Add node.
- actionstream<<player->getName()<<" right-clicks object "
- <<pointed.object_id<<std::endl;
+ This takes some time so it is done after the quick stuff
+ */
+ core::map<v3s16, MapBlock*> modified_blocks;
+ {
+ MapEditEventIgnorer ign(&m_ignore_map_edit_events);
- // Do stuff
- pointed_object->rightClick(srp);
+ std::string p_name = std::string(player->getName());
+ m_env->getMap().addNodeAndUpdate(p_above, n, modified_blocks, p_name);
+ }
+ /*
+ Set blocks not sent to far players
+ */
+ for(core::list<u16>::Iterator
+ i = far_players.begin();
+ i != far_players.end(); i++)
+ {
+ u16 peer_id = *i;
+ RemoteClient *client = getClient(peer_id);
+ if(client==NULL)
+ continue;
+ client->SetBlocksNotSent(modified_blocks);
+ }
+
+ /*
+ Run script hook
+ */
+ scriptapi_environment_on_placenode(m_lua, p_above, n, srp);
}
} // action == 3
@@ -3471,38 +3326,25 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
else if(action == 4)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
-
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
- return;
-
- // Requires build privs
- if(!build_priv)
+ // Requires interact privs
+ if(!interact_priv)
{
infostream<<"Not allowing player to use item: "
- "no build privileges"<<std::endl;
+ "no interact privileges"<<std::endl;
return;
}
- actionstream<<player->getName()<<" uses "<<item->getName()
+ ItemStack item = srp->getWieldedItem();
+
+ actionstream<<player->getName()<<" uses "<<item.name
<<", pointing at "<<pointed.dump()<<std::endl;
- bool remove = item->use(m_env, srp, pointed);
-
- if(remove && g_settings->getBool("creative_mode") == false)
+ if(scriptapi_item_on_use(m_lua,
+ item, srp, pointed))
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist){
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- srp->m_inventory_not_sent = true;
- }
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false)
+ srp->setWieldedItem(item);
}
} // action == 4
@@ -3515,9 +3357,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
}
-
- // Complete add_to_inventory_later
- srp->completeAddToInventoryLater(item_i);
}
else
{
@@ -3549,6 +3388,9 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
case InventoryLocation::UNDEFINED:
{}
break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {}
+ break;
case InventoryLocation::PLAYER:
{
Player *player = m_env->getPlayer(loc.name.c_str());
@@ -3570,6 +3412,33 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
}
return NULL;
}
+std::string Server::getInventoryOwner(const InventoryLocation &loc)
+{
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {}
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ return loc.name;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return "";
+ return meta->getOwner();
+ }
+ break;
+ default:
+ assert(0);
+ }
+ return "";
+}
void Server::setInventoryModified(const InventoryLocation &loc)
{
switch(loc.type){
@@ -3604,64 +3473,6 @@ void Server::setInventoryModified(const InventoryLocation &loc)
assert(0);
}
}
-#if 0
-Inventory* Server::getInventory(InventoryContext *c, std::string id)
-{
- if(id == "current_player")
- {
- assert(c->current_player);
- return &(c->current_player->inventory);
- }
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
-
- InventoryLocation loc;
- loc.setNodeMeta(p);
- return getInventory(loc);
- }
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
- return NULL;
-}
-void Server::inventoryModified(InventoryContext *c, std::string id)
-{
- if(id == "current_player")
- {
- assert(c->current_player);
- ServerRemotePlayer *srp =
- static_cast<ServerRemotePlayer*>(c->current_player);
- srp->m_inventory_not_sent = true;
- return;
- }
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- v3s16 blockpos = getNodeBlockPos(p);
-
- InventoryLocation loc;
- loc.setNodeMeta(p);
- setInventoryModified(loc);
- return;
- }
-
- infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
-}
-#endif
core::list<PlayerInfo> Server::getPlayerInfo()
{
@@ -3783,8 +3594,8 @@ void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
con.Send(peer_id, 0, data, true);
}
-void Server::SendToolDef(con::Connection &con, u16 peer_id,
- IToolDefManager *tooldef)
+void Server::SendItemDef(con::Connection &con, u16 peer_id,
+ IItemDefManager *itemdef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
@@ -3792,16 +3603,18 @@ void Server::SendToolDef(con::Connection &con, u16 peer_id,
/*
u16 command
u32 length of the next item
- serialized ToolDefManager
+ zlib-compressed serialized ItemDefManager
*/
- writeU16(os, TOCLIENT_TOOLDEF);
+ writeU16(os, TOCLIENT_ITEMDEF);
std::ostringstream tmp_os(std::ios::binary);
- tooldef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ itemdef->serialize(tmp_os);
+ std::ostringstream tmp_os2(std::ios::binary);
+ compressZlib(tmp_os.str(), tmp_os2);
+ os<<serializeLongString(tmp_os2.str());
// Make data buffer
std::string s = os.str();
- infostream<<"Server::SendToolDef(): Sending tool definitions: size="
+ infostream<<"Server::SendItemDef(): Sending item definitions: size="
<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
@@ -3817,12 +3630,14 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
/*
u16 command
u32 length of the next item
- serialized NodeDefManager
+ zlib-compressed serialized NodeDefManager
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
+ std::ostringstream tmp_os2(std::ios::binary);
+ compressZlib(tmp_os.str(), tmp_os2);
+ os<<serializeLongString(tmp_os2.str());
// Make data buffer
std::string s = os.str();
@@ -3833,31 +3648,6 @@ void Server::SendNodeDef(con::Connection &con, u16 peer_id,
con.Send(peer_id, 0, data, true);
}
-void Server::SendCraftItemDef(con::Connection &con, u16 peer_id,
- ICraftItemDefManager *craftitemdef)
-{
- DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
-
- /*
- u16 command
- u32 length of the next item
- serialized CraftItemDefManager
- */
- writeU16(os, TOCLIENT_CRAFTITEMDEF);
- std::ostringstream tmp_os(std::ios::binary);
- craftitemdef->serialize(tmp_os);
- os<<serializeLongString(tmp_os.str());
-
- // Make data buffer
- std::string s = os.str();
- infostream<<"Server::SendCraftItemDef(): Sending craft item definitions: size="
- <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- con.Send(peer_id, 0, data, true);
-}
-
/*
Non-static send methods
*/
@@ -3891,28 +3681,18 @@ void Server::SendInventory(u16 peer_id)
m_con.Send(peer_id, 0, data, true);
}
-std::string getWieldedItemString(const Player *player)
-{
- const InventoryItem *item = player->getWieldItem();
- if (item == NULL)
- return std::string("");
- std::ostringstream os(std::ios_base::binary);
- item->serialize(os);
- return os.str();
-}
-
-void Server::SendWieldedItem(const Player* player)
+void Server::SendWieldedItem(const ServerRemotePlayer* srp)
{
DSTACK(__FUNCTION_NAME);
- assert(player);
+ assert(srp);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, 1);
- writeU16(os, player->peer_id);
- os<<serializeString(getWieldedItemString(player));
+ writeU16(os, srp->peer_id);
+ os<<serializeString(srp->getWieldedItem().getItemString());
// Make data buffer
std::string s = os.str();
@@ -3934,8 +3714,10 @@ void Server::SendPlayerItems()
for(i = players.begin(); i != players.end(); ++i)
{
Player *p = *i;
+ ServerRemotePlayer *srp =
+ static_cast<ServerRemotePlayer*>(p);
writeU16(os, p->peer_id);
- os<<serializeString(getWieldedItemString(p));
+ os<<serializeString(srp->getWieldedItem().getItemString());
}
// Make data buffer
@@ -4576,6 +4358,44 @@ void Server::RespawnPlayer(Player *player)
SendPlayerHP(player);
}
+bool Server::GetCraftingResult(u16 peer_id, ItemStack &result, bool decrementInput)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ Player* player = m_env->getPlayer(peer_id);
+ assert(player);
+
+ // Get the crafting InventoryList of the player in which we will operate
+ InventoryList *clist = player->inventory.getList("craft");
+ assert(clist);
+
+ // Mangle crafting grid to an another format
+ CraftInput ci;
+ ci.method = CRAFT_METHOD_NORMAL;
+ ci.width = 3;
+ for(u16 i=0; i<9; i++)
+ {
+ ci.items.push_back(clist->getItem(i));
+ }
+
+ // Find out what is crafted and add it to result item slot
+ CraftOutput co;
+ bool found = m_craftdef->getCraftResult(ci, co, decrementInput, this);
+ if(found)
+ result.deSerialize(co.item, m_itemdef);
+
+ if(decrementInput)
+ {
+ // CraftInput has been changed, apply changes in clist
+ for(u16 i=0; i<9; i++)
+ {
+ clist->changeItem(i, ci.items[i]);
+ }
+ }
+
+ return found;
+}
+
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
@@ -4601,12 +4421,11 @@ void Server::UpdateCrafting(u16 peer_id)
if(!player->craftresult_is_preview && rlist->getUsedSlots() != 0)
{
// Grab item out of craftresult
- InventoryItem *item = rlist->changeItem(0, NULL);
+ ItemStack item = rlist->changeItem(0, ItemStack());
// Try to put in main
- InventoryItem *leftover = mlist->addItem(item);
- // If there are leftovers, put them back to craftresult and
- // delete leftovers
- delete rlist->addItem(leftover);
+ ItemStack leftover = mlist->addItem(item);
+ // If there are leftovers, put them back to craftresult
+ rlist->addItem(leftover);
// Inventory was modified
srp->m_inventory_not_sent = true;
}
@@ -4616,28 +4435,17 @@ void Server::UpdateCrafting(u16 peer_id)
if(rlist->getUsedSlots() == 0)
player->craftresult_is_preview = true;
- // If it is a preview, clear the possible old preview in it
- if(player->craftresult_is_preview)
- rlist->clearItems();
-
// If it is a preview, find out what is the crafting result
// and put it in
if(player->craftresult_is_preview)
{
- // Mangle crafting grid to an another format
- std::vector<InventoryItem*> items;
- for(u16 i=0; i<9; i++){
- if(clist->getItem(i) == NULL)
- items.push_back(NULL);
- else
- items.push_back(clist->getItem(i)->clone());
- }
- CraftPointerInput cpi(3, items);
+ // Clear the possible old preview in it
+ rlist->clearItems();
- // Find out what is crafted and add it to result item slot
- InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
- if(result)
- rlist->addItem(result);
+ // Put the new preview in
+ ItemStack crafting_result;
+ if(GetCraftingResult(peer_id, crafting_result, false))
+ rlist->addItem(crafting_result);
}
}
@@ -4734,9 +4542,9 @@ void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
// IGameDef interface
// Under envlock
-IToolDefManager* Server::getToolDefManager()
+IItemDefManager* Server::getItemDefManager()
{
- return m_toolmgr;
+ return m_itemdef;
}
INodeDefManager* Server::getNodeDefManager()
{
@@ -4746,10 +4554,6 @@ ICraftDefManager* Server::getCraftDefManager()
{
return m_craftdef;
}
-ICraftItemDefManager* Server::getCraftItemDefManager()
-{
- return m_craftitemdef;
-}
ITextureSource* Server::getTextureSource()
{
return NULL;
@@ -4759,9 +4563,9 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
return m_nodedef->allocateDummy(name);
}
-IWritableToolDefManager* Server::getWritableToolDefManager()
+IWritableItemDefManager* Server::getWritableItemDefManager()
{
- return m_toolmgr;
+ return m_itemdef;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
@@ -4771,10 +4575,6 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
{
return m_craftdef;
}
-IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
-{
- return m_craftitemdef;
-}
const ModSpec* Server::getModSpec(const std::string &modname)
{
@@ -4874,7 +4674,7 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
{
// Warning: double code below
// Backup actual inventory
- player->inventory_backup = new Inventory();
+ player->inventory_backup = new Inventory(m_itemdef);
*(player->inventory_backup) = player->inventory;
// Set creative inventory
player->resetInventory();
@@ -4919,7 +4719,7 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
{
// Warning: double code above
// Backup actual inventory
- player->inventory_backup = new Inventory();
+ player->inventory_backup = new Inventory(m_itemdef);
*(player->inventory_backup) = player->inventory;
// Set creative inventory
player->resetInventory();