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-rw-r--r--src/server.cpp45
1 files changed, 28 insertions, 17 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 0e677199a..4aa8375c8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -694,19 +694,33 @@ void Server::AsyncRunStep(bool initial_step)
// Route data to every client
for (const auto &client_it : clients) {
RemoteClient *client = client_it.second;
+ PlayerSAO *player = getPlayerSAO(client->peer_id);
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for (const auto &buffered_message : buffered_messages) {
- // If object is not known by client, skip it
+ // If object does not exist or is not known by client, skip it
u16 id = buffered_message.first;
- if (client->m_known_objects.find(id) == client->m_known_objects.end())
+ ServerActiveObject *sao = m_env->getActiveObject(id);
+ if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
for (const ActiveObjectMessage &aom : *list) {
+ // Send position updates to players who do not see the attachment
+ if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
+ if (sao->getId() == player->getId())
+ continue;
+
+ // Do not send position updates for attached players
+ // as long the parent is known to the client
+ ServerActiveObject *parent = sao->getParent();
+ if (parent && client->m_known_objects.find(parent->getId()) !=
+ client->m_known_objects.end())
+ continue;
+ }
// Compose the full new data with header
std::string new_data;
// Add object id
@@ -1907,14 +1921,17 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
while (!added_objects.empty()) {
// Get object
u16 id = added_objects.front();
- ServerActiveObject* obj = m_env->getActiveObject(id);
+ ServerActiveObject *obj = m_env->getActiveObject(id);
+ added_objects.pop();
+
+ if (!obj) {
+ warningstream << FUNCTION_NAME << ": NULL object id="
+ << (int)id << std::endl;
+ continue;
+ }
// Get object type
- u8 type = ACTIVEOBJECT_TYPE_INVALID;
- if (!obj)
- warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
- else
- type = obj->getSendType();
+ u8 type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
@@ -1922,19 +1939,13 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
writeU8((u8*)buf, type);
data.append(buf, 1);
- if (obj)
- data.append(serializeLongString(
- obj->getClientInitializationData(client->net_proto_version)));
- else
- data.append(serializeLongString(""));
+ data.append(serializeLongString(
+ obj->getClientInitializationData(client->net_proto_version)));
// Add to known objects
client->m_known_objects.insert(id);
- if (obj)
- obj->m_known_by_count++;
-
- added_objects.pop();
+ obj->m_known_by_count++;
}
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);