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-rw-r--r--src/server.cpp59
1 files changed, 41 insertions, 18 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 64e67c465..a3f966706 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1376,12 +1376,7 @@ void Server::AsyncRunStep()
*/
/*
- Check player movements
-
- NOTE: Actually the server should handle player physics like the
- client does and compare player's position to what is calculated
- on our side. This is required when eg. players fly due to an
- explosion.
+ Handle players
*/
{
JMutexAutoLock lock(m_env_mutex);
@@ -1404,6 +1399,15 @@ void Server::AsyncRunStep()
(m_env->getPlayer(client->peer_id));
if(player==NULL)
continue;
+
+ /*
+ Check player movements
+
+ NOTE: Actually the server should handle player physics like the
+ client does and compare player's position to what is calculated
+ on our side. This is required when eg. players fly due to an
+ explosion.
+ */
player->m_last_good_position_age += dtime;
if(player->m_last_good_position_age >= 2.0){
float age = player->m_last_good_position_age;
@@ -1425,6 +1429,17 @@ void Server::AsyncRunStep()
}
player->m_last_good_position_age = 0;
}
+
+ /*
+ Send player inventories and HPs if necessary
+ */
+ if(player->m_inventory_not_sent){
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
+ }
+ if(player->m_hp_not_sent){
+ SendPlayerHP(player);
+ }
}
}
@@ -3181,6 +3196,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
mlist->deleteItem(item_i);
}
+
+ srp->m_inventory_not_sent = true;
}
}
@@ -3208,12 +3225,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
// Add a item to inventory
player->inventory.addItem("main", item);
+ srp->m_inventory_not_sent = true;
}
item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral, this);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
@@ -3232,6 +3250,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
// Add a item to inventory
player->inventory.addItem("main", item);
+ srp->m_inventory_not_sent = true;
}
}
@@ -3373,6 +3392,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
ilist->deleteItem(item_i);
else
mitem->remove(1);
+ srp->m_inventory_not_sent = true;
}
/*
@@ -3480,9 +3500,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(remove && g_settings->getBool("creative_mode") == false)
{
InventoryList *ilist = player->inventory.getList("main");
- if(ilist)
+ if(ilist){
// Remove from inventory and send inventory
ilist->deleteItem(item_i);
+ srp->m_inventory_not_sent = true;
+ }
}
}
}
@@ -3534,12 +3556,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<", pointing at "<<pointed.dump()<<std::endl;
bool remove = item->use(m_env, srp, pointed);
+
if(remove && g_settings->getBool("creative_mode") == false)
{
InventoryList *ilist = player->inventory.getList("main");
- if(ilist)
+ if(ilist){
// Remove from inventory and send inventory
ilist->deleteItem(item_i);
+ srp->m_inventory_not_sent = true;
+ }
}
} // action == 4
@@ -3555,11 +3580,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Complete add_to_inventory_later
srp->completeAddToInventoryLater(item_i);
-
- // Send inventory
- // FIXME: Shouldn't be done unless something changed.
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
}
else
{
@@ -3618,9 +3638,9 @@ void Server::inventoryModified(InventoryContext *c, std::string id)
if(id == "current_player")
{
assert(c->current_player);
- // Send inventory
- UpdateCrafting(c->current_player->peer_id);
- SendInventory(c->current_player->peer_id);
+ ServerRemotePlayer *srp =
+ static_cast<ServerRemotePlayer*>(c->current_player);
+ srp->m_inventory_not_sent = true;
return;
}
@@ -3912,9 +3932,12 @@ void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
- Player* player = m_env->getPlayer(peer_id);
+ ServerRemotePlayer* player =
+ static_cast<ServerRemotePlayer*>(m_env->getPlayer(peer_id));
assert(player);
+ player->m_inventory_not_sent = false;
+
/*
Serialize it
*/