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-rw-r--r--src/server.h59
1 files changed, 44 insertions, 15 deletions
diff --git a/src/server.h b/src/server.h
index f44716531..9857215d0 100644
--- a/src/server.h
+++ b/src/server.h
@@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverenvironment.h"
#include "clientiface.h"
#include "chatmessage.h"
+#include "translation.h"
#include <string>
#include <list>
#include <map>
@@ -117,6 +118,25 @@ struct ServerPlayingSound
std::unordered_set<session_t> clients; // peer ids
};
+struct MinimapMode {
+ MinimapType type = MINIMAP_TYPE_OFF;
+ std::string label;
+ u16 size = 0;
+ std::string texture;
+ u16 scale = 1;
+};
+
+// structure for everything getClientInfo returns, for convenience
+struct ClientInfo {
+ ClientState state;
+ Address addr;
+ u32 uptime;
+ u8 ser_vers;
+ u16 prot_vers;
+ u8 major, minor, patch;
+ std::string vers_string, lang_code;
+};
+
class Server : public con::PeerHandler, public MapEventReceiver,
public IGameDef
{
@@ -131,7 +151,8 @@ public:
bool simple_singleplayer_mode,
Address bind_addr,
bool dedicated,
- ChatInterface *iface = nullptr
+ ChatInterface *iface = nullptr,
+ std::string *on_shutdown_errmsg = nullptr
);
~Server();
DISABLE_CLASS_COPY(Server);
@@ -198,7 +219,7 @@ public:
void onMapEditEvent(const MapEditEvent &event);
// Connection must be locked when called
- std::wstring getStatusString();
+ std::string getStatusString();
inline double getUptime() const { return m_uptime_counter->get(); }
// read shutdown state
@@ -236,7 +257,7 @@ public:
void deleteParticleSpawner(const std::string &playername, u32 id);
- bool dynamicAddMedia(const std::string &filepath);
+ bool dynamicAddMedia(const std::string &filepath, std::vector<RemotePlayer*> &sent_to);
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
@@ -316,9 +337,7 @@ public:
void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
void DisconnectPeer(session_t peer_id);
bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
- bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
- u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
- std::string* vers_string, std::string* lang_code);
+ bool getClientInfo(session_t peer_id, ClientInfo &ret);
void printToConsoleOnly(const std::string &text);
@@ -329,6 +348,10 @@ public:
void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
void SendPlayerFov(session_t peer_id);
+ void SendMinimapModes(session_t peer_id,
+ std::vector<MinimapMode> &modes,
+ size_t wanted_mode);
+
void sendDetachedInventories(session_t peer_id, bool incremental);
virtual bool registerModStorage(ModMetadata *storage);
@@ -342,8 +365,8 @@ public:
// Send block to specific player only
bool SendBlock(session_t peer_id, const v3s16 &blockpos);
- // Load translations for a language
- void loadTranslationLanguage(const std::string &lang_code);
+ // Get or load translations for a language
+ Translations *getTranslationLanguage(const std::string &lang_code);
// Bind address
Address m_bind_addr;
@@ -472,10 +495,8 @@ private:
void handleChatInterfaceEvent(ChatEvent *evt);
// This returns the answer to the sender of wmessage, or "" if there is none
- std::wstring handleChat(const std::string &name, const std::wstring &wname,
- std::wstring wmessage_input,
- bool check_shout_priv = false,
- RemotePlayer *player = NULL);
+ std::wstring handleChat(const std::string &name, std::wstring wmessage_input,
+ bool check_shout_priv = false, RemotePlayer *player = nullptr);
void handleAdminChat(const ChatEventChat *evt);
// When called, connection mutex should be locked
@@ -510,6 +531,7 @@ private:
u16 m_max_chatmessage_length;
// For "dedicated" server list flag
bool m_dedicated;
+ Settings *m_game_settings = nullptr;
// Thread can set; step() will throw as ServerError
MutexedVariable<std::string> m_async_fatal_error;
@@ -525,6 +547,10 @@ private:
// Environment
ServerEnvironment *m_env = nullptr;
+ // Reference to the server map until ServerEnvironment is initialized
+ // after that this variable must be a nullptr
+ ServerMap *m_startup_server_map = nullptr;
+
// server connection
std::shared_ptr<con::Connection> m_con;
@@ -550,12 +576,11 @@ private:
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
- // Event manager
- EventManager *m_event;
-
// Mods
std::unique_ptr<ServerModManager> m_modmgr;
+ std::unordered_map<std::string, Translations> server_translations;
+
/*
Threads
*/
@@ -596,6 +621,10 @@ private:
ChatInterface *m_admin_chat;
std::string m_admin_nick;
+ // if a mod-error occurs in the on_shutdown callback, the error message will
+ // be written into this
+ std::string *const m_on_shutdown_errmsg;
+
/*
Map edit event queue. Automatically receives all map edits.
The constructor of this class registers us to receive them through